Unity 5 RPG Series – 026 Item System
 
Enough people have been wanting to start using this in their own projects. To do that we will have to get the UnityEditor part out of our project.


While I want to refactor the project so we can have separate classes for the editor and the runtime, that will take a bit of time. In this video I am just going to use the Unity Preprocessor #if Unity_Editor to exclude the UnityEditor parts of the project out.


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