Update on dungeonfaller

It'll probably be a while before the next build. I originally started this game in an engine called Construct 2, but it has some pretty severe (and afaik unavoidable) performances issues, which isn't something I want players to have.

That said, I'm trying to port the game over to a framework by the name of Phaser.  So far it's cute, it's comfy, and I'm having fun fooling around with it. The downside is that I have to learn Javascript along the way, which will probably result in a while before I can get the game back up and running ):

For now, you can fool around with the most recent public build with a few bugs here and there on itch.io