I've made some progress on the waterfall Living Battle Map. This part has been a little slow going as I've been creating some shaders for water. That slowness now will help in the long run, though, as I can use this for all kinds of flowing liquids now with ease! Lava! Acid! Sewage (ew)!
One challenge I'm having is figuring out if and how I should handle indicating height. Maybe it's more versatile to let the DM/GM decide, and not really indicate anything? Then again sometimes it's nice to have some sort of elevation overlay. What do you think?