Weekly Honey Digest #11
This week, we're back to the fighting prototype. We have one new move, several fixes and tweaks based on testers feedback with even more incoming, and I've added lifebars, as well as a bar for another system, the style meter. It works as far as bar representation is concerned, but the moves themselves don't actually generate style points yet, so that's the next/ongoing step. But before that, I want to finish redoing some moves, and adding some others, so I have the complete list when I go over to make tweaks for responsiveness, damage calculations, boast checking, and style modifications. So that's what to expect next week!