Weekly Honey Digest #5
Stuff happened this week! There's a new background, the library, and two variations on existing ones : the living room and main room at night. In addition to that, there's been plenty of implementation in the prototype : the main daytime loop now works, as showcased in the video. I'm now working on the downtown default daytime menu (what you can access everyday when choosing to go downtown) : creating and linking all required events, making related backgrounds, etc. In the 'soon to come' pipeline are also some tries for an information overlay bar, that could be toggled on and off if I decide it fits the game. More info on that next week hopefully?