What does one life matter?
Way back in 1999 one of my favorite RPGs of all time came out, Planescape: Torment. It had everything I wanted, a fantastic script, interesting and complex companions, novel ways to progress through the game (you can literally talk your way through the main boss at the end of the game), and some decent reactivity for the time. It was reviewed fantastically, won awards, and people still talk about it in glowing terms to this day. Then, of course, we didn't get anything quite like it ever again.

Well that is until 2013 when Brian Fargo and inXile entertainment got together a good number of the creative minds behind Torment and decided to Kickstart a 'spiritual sequel' called Torment: Tides of Numenera. At least that's what all of us backers were betting on and now we finally have a chance to play the game. Here's my first look at the Beta/Early Access version of Tides of Numenera.


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Check out Torment on Steam: http://store.steampowered.com/app/272270/

Or Planescape: Torment on GOG.com: http://www.gog.com/game/planescape_torment

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