I am not, however, one to be taken down so easily.
I learned a lot about how to run a crowdfunding campaign, including the fact that I desperately need marketing assistance to do it properly. I doubt I'll run another one without that.
I've committed to making Spriteborne a part-time job, stepping down from full-time. Instead of being stressed all the time about whether or not I can pay the bills, I'm going to seek employment elsewhere. This is a decision I feel good about, even if it comes with a bit of sadness and solemn resignation. Patreon will probably start to play a bigger role as I come out with fewer commercial releases and have more small projects to share.
These past two weeks, as a cool down from the intensity of the Kickstarter effort, I participated in a Secret Santa game jam! I'd like to share more about that, but I'm saving it for a post tomorrow or later since my recipient doesn't have the game yet. It was a fun, mini project and I'm looking forward to sharing some pictures here.
I also got accepted into the Indie Arcade at the Smithsonian American Art Museum event, which is happening in Washington D.C. on January 16th. Breaker Blocks will be at an art museum! How cool is that?
I'm waiting to hear if Breaker Blocks got into the Indie MEGABOOTH for PAX East and/or SXSW. I'll hopefully have some good news in mid-January to share.
So I'm still alive and kicking, just a little beaten and bruised.
Thanks for reading! I'll have more to talk about when I can share the Secret Santa jam project.