Yorna v0.7 full changelog


Yorna v0.7 is out and ready for download. You can get the latest release here.

Let’s check what’s new aside from the usual story + puzzle + treasure bundle.

H Content and domination mode

This update features 3 new scenes. 1 with the panda, the second one with the honey bee and the last one with the ogre. Yes, it’s the first domination scene with Ada taking the active role. How? By reducing your enemies into lewd heaps driven by lust!

To activate the domination mode you will need to win the battle using non-damaging skills – namely Seduce or Lust Bolt. You can use any kind of buffs or heals and even items (Chap’s fine too if you decide to be funny about it) but no direct attacks. Default auto attack counts as a direct aggression and won’t allow you to get domi scene. Since ogres receive extra damage from lust magic – this should be easy.

Domination scenes uses a familiar logic with the regular variations. They support full/short length option to change the amount of text you’ll see. At the moment, I didn’t implement “Skip” feature for already watched domi scenes but it will be easy if players will voice such desire. Holding enter will fast-forward the text as usual though.

After event’s end, Ada will appear at the battle tile – you don’t need to start the dungeon from the start. You can find domination events at the bottom of the gallery, marked with “Domination” tag. I’ll keep adding them there so they won’t mix up with “normal” scenes. Domi event support both full scene replay option and CG variation in the gallery – just like all other scenes.

New dress with medium lust requirement

To help you try out the domination mode without turning Ada into a complete slut, I added another craftable clothes for her. It provides the “Seduction” skill and requires only 10 lewd points. Check out Diana’s shop to get it.

New dialogue scenes and other improvements in your castle

For the start, I added new merchants in the lounge area for player convenience. They provide medium grade potions and craft resources for gold.

Serena really kicked up laboratory’s efficiency – check it out for the new enchantment options to help you in your travels.

If you are hunting for dialogue cutscenes, visit castle’s garden and Ada’s room. I added 2 new mini-scenes featuring Mio, Calista and Fiora the Panda.

Secondary faction quests

Both refugees and nuns receive a new quest – 1 for each faction. Ada will be able to learn more about these strange people and perhaps even glimpse the true nature of some characters. Will you be able to guess what’s coming next? 

Small improvements / Bugfixes

Secondary factions received mentions in the “Help” functions for their respective quests. Once you receive them – you can use this feature to keep track of what you’ll need to do in order to progress further.

Maneater dress now adds the correct bonus for lust damage and show the correct slut level requirement in the info screen.

Fixed a small box in the pine forest. The loot used incorrect icon – healing pot instead of coins.

Fixed a problem with the craftable blade inside your castle. Now it has the highest priority and the lab master won’t switch to the regular shop before you finish blade’s restoration.

Fixed a bug with endless lewd level checking for dresses which required Ada to be pure (less or equal slut requirement) 

Expanded herb garden’s size. Now you can’t see butterflies flying over the big black void on the right side of the zone.

Added interactive shadows inside the castle’s courtyard. Now they darken the objects under them.

Fixed another variation of a bug, which blocked players from getting to the second floor inside baron’s mansion.

Fixed one of Ayane's conversations which hid Ada's spire even if players didn't press Q.

Added weakness to clear-list for cleanse skill and medicine.


That’s it. Stay tuned for upcoming March -> April plans and monster girl poll for v0.8!

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