One project I've been working on in my spare time is converting Christoph's Zelda rig for Maya and convert it to Blender. Here are some important notes about the rig
1) Christoph released a long hair version of the model which I plan to add in a future update.
2) Her Master Sword is the only weapon included at the moment. More weapons will be added in the future
3) You can change the arms from FK to IK or visa versa via sliders (a separate script will be needed to snap between the modes)
4) The model has a Face Rig controllable via action constraints
To learn more about the rig, I included a "WatchMe" video explaining some nuances with the rig.