Paul Speed is creating Free Open Source Video Game Tech
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I have been involved in open source development for nearly 20 years in various forms.  For the last five years, I've been heavily involved in creating video game libraries, both as a core developer on jMonkeyEngine as well as developing an entire suite of related open source libraries.  Whether it's building your game on an entity-component-system (Zay-ES), leveraging a general purpose UI (Lemur), or just creating really interesting visuals (SimArboreal, IsoSurface, SimFX, etc.), chances are I've developed something interesting that you could leverage.

For the last few years, my wife has been battling brain cancer and the other effects on her body.  As a father with two children, this puts a huge strain on my free time and cuts directly into my ability to keep delivering interesting technologies.  Any additional funding I can receive makes a real difference in the amount of time I can spend developing this software and providing technical support on other technology (like jMonkeyEngine).

So, while I will likely continue developing this technology and more like it for the foreseeable future, the pace has slowed considerably.

If you use my tools and find that they are helpful and if you are feeling generous, or personally feel extra-prosperous, please consider helping me keep creating the technology that can make games special.
I have been involved in open source development for nearly 20 years in various forms.  For the last five years, I've been heavily involved in creating video game libraries, both as a core developer on jMonkeyEngine as well as developing an entire suite of related open source libraries.  Whether it's building your game on an entity-component-system (Zay-ES), leveraging a general purpose UI (Lemur), or just creating really interesting visuals (SimArboreal, IsoSurface, SimFX, etc.), chances are I've developed something interesting that you could leverage.

For the last few years, my wife has been battling brain cancer and the other effects on her body.  As a father with two children, this puts a huge strain on my free time and cuts directly into my ability to keep delivering interesting technologies.  Any additional funding I can receive makes a real difference in the amount of time I can spend developing this software and providing technical support on other technology (like jMonkeyEngine).

So, while I will likely continue developing this technology and more like it for the foreseeable future, the pace has slowed considerably.

If you use my tools and find that they are helpful and if you are feeling generous, or personally feel extra-prosperous, please consider helping me keep creating the technology that can make games special.

Recent posts by Paul Speed