René Dudfield

is creating a better pygame. Audio visual tools are fun.

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About

Bringing pygame back from the dead since 2004. Taking this zombie multimedia library and sticking a flower in it's head. Sprinkling it with ninja dust, and spitting a mouthful of pirate juice in it's eyes. Finally injecting vampire blood into it's heart.


pygame 2 — worlds only zombie-flower-ninja-pirate-vampire game lib.
Let's see if this can cover some of my costs.
pygame Costs I'd like some help with:
  1. Hosting, CDN, email, firewall, backups...
  2. Apple Developer license fees.  (So I can work on iOS games, and get help with Mac bugs from Apple)
  3. Android Developer license fees. (So I can work on Android tools)
  4. Better development machines. I already bought lots of devices for pygame development, but more would really speed things up, and make pygame apps more portable. Maybe an ARM based Mac to work on things, as well as Raspberry Pi, but other hardware would be useful. Especially a big build machine.


My missions
||pygame 2 ||  🌸learning by contributing🌸 || sharing/distributing pygames || friendly to new-bees || pygame.org - where the weird python code lives. || 💐teaching resources repository💐 || support "awesome pygame libraries" || diversity in gamedev || did I mention zombies? ||

I'm a leading contributor to pygame (github stats) and the pygame website (github stats), and want (with your help) to take pygame into the future... to the year 4000.

Your vision goes wobbly, and we transition into a dream sequence, retro-future 80s/20s music starts playing...

Where is pygame and SDL2 at? SDL2 is the hotness -- with hardware acceleration, better mobile and web support (WASM), things like multi touch, and audio input. Features that will expand the horizons on what is possible for people using pygame. We released pygame 2.0.0 with SDL2 as default. Backwards compatibility is important, so our aim is still to be mostly backwards compatible in pygame 2 with SDL2 and existing pygame games(plus the 87 books, university and online video courses, and various websites out there). Our internal API had a massive cleanup, we've removed lots of cruft from the repo, and the developer guide is getting better. Our community feels like a community again - not a silent irc channel where no one responds. The rainbow logo, putting the Code of Conduct right up front, are two small steps towards a more diverse and friendly gamedev culture. The new open source website that I took many-many months on is getting more submissions and traffic than ever before(even though it still needs lots of work). After we migrated to github, our PRs from external people are merged quickly. We have made outreach to our external maintainers (like the pygame Debian maintainers who are awesome, and the Raspberry pi folks) and people from projects like pypy who helped with getting pygame running on pypy jit. I've gathered together teaching resources from around the internets, to start a place where teachers can more easily find pygame and multimedia related teaching resources. I've gathered together a list of awesome pygame libraries for a new website section where people can more easily find things like pymunk (physics), thorpy(gui), pyscroll (maps). Because pygame by itself is sort of ok, but pygame with community libraries is awesome. I've started to put together a guide for distributing pygames or people who want to share their work more easily.

Lots of work remains to bring pygame into the future. Only with your help can we make it.

Let's part ways with an old quote from the year 2000 version of the website:
Python + SDL: "Two Great Tastes, That Taste Great Together"

Delicious.


[What is pygame anyway? pygame the library, is the most popular game programming library for the most popular programming language in the world. pygame the community is made up of makers, artists, musicians, creative coders and game devs. pygame is used to teach programming in schools and universities around the world. pygame not funded by a corporate sponsor or organization, and is shared Free and Libre to anyone who wants it.]

As well as pygame, and the pygame website... I also work on a video synthesizer that uses pygame 'parrotjoy', the pygame 2 community game 'stuntcat', and help maintain the old pygame game 'solarwolf'.

[On patreon I mostly back people making freely available audio-visual community software]
Goals
$35.39 of $76.26 per month
Basic monthly web hosting costs covered. Plus a single hipster coffee per month.
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By becoming a patron, you'll instantly unlock access to 8 exclusive posts
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By becoming a patron, you'll instantly unlock access to 8 exclusive posts
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5
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Video

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