is creating retro game development books and code examples.
Select a membership level
per lesson

Follow along as you learn.

You get:

  • A monthly tutorial pdf explaining new game features

  • All project files, assets, and source code

  • Your questions answered in the comments

  • Credited as a 'Patron' in the final game
per lesson

Become more hands on.

You get:

  • All 'Learner' tier benefits

  • Votes on next topics covered

  • Input into the game design decisions

  • Credited as a 'Designer' in the final game
per lesson

You're really into this stuff!

You get:

  • All 'Collaborator' tier benefits

  • Tailored advice for your own projects via DM's

  • Occasional 1-on-1 video chat Q&A's with me

  • Promoted as a 'Partner' on with a link to your website or YouTube channel.

  • Add some of your code/art/audio and be credited as a 'Developer' in the final game.



About RetroGameDev

Hi, I'm Derek Morris and I created RetroGameDev to produce books, code examples, and support for the retro game development community.

I've held game engine and graphics programming positions at Codemasters, Sega, NaturalMotion, and WayForward Technologies.

My aim is to pass on some of my knowledge gained over the past 20+ years to inspire brand new retro game creations.

Follow along with the development of a full production quality NES and C64 'Racing Game'.

The monthly lessons will teach the complete development cycle from first 6502 assembly instructions to published game on cartridge and floppy disk.

The plan is for 1 lesson per month (link valid until the next month’s lesson). The back catalog will be made available for purchase at
39 of 250 patrons
Free C64 Beach Bar Game
When I reach 250 patrons, as a big thank you I'll release for free the project assets and source code for the 'Beach Bar Game' that was created for the C64 Edition Volume 2 book. See
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