Rhuantavan

is creating a role-playing game

Select a membership level

Squire

$5
per month
You are a Squire.

Includes
In addition to having access to patron-exclusive materials and articles, and receiving all future demo releases, a Squire has access to a private voice chat.

  • Patron-only content feed
  • Access to the screenshots channel on Discord
  • Access to patrons-only voice chat/Beer nights with the devs 
  • Demo access
  • Full game on release once $30 is reached
Includes Discord benefits

Knight

$10
per month
You are a Knight, Sir!

Includes
That means your name will appear in Call of Saregnar's credits. Of course, all of the previous-tier rewards are included.

Saregnar has never been so pleased.

  • Patron-only content feed
  • Access to the screenshots channel on Discord
  • Access to patrons-only voice chat/Beer nights with the devs 
  • Your name in the game's credits
  • Demo access
  • Full game on release once $30 is reached
Includes Discord benefits

Baron

$20
per month
You are a Baron!

Includes
A tier for those who really love the game, and want to help it get done as quickly as possible. All of the previous-tier rewards are included in this one too.

  • Patreon VIP Role!
  • Patron-only content feed
  • Access to the screenshots channel on Discord
  • Access to patrons-only voice chat/Beer nights with the devs 
  • Your name in the game's credits
  • Demo access
  • Full game on release once $30 is reached
Includes Discord benefits

151

patrons

$670

per month

About Rhuantavan

Greetings Visitor!

First of all a big thank you for checking out this game development diary.

My name is Damjan Mozetič and I’ve been itching to make an RPG for many years now. Games like Betrayal at KrondorTES: Daggerfall and Realms of Arkania (Star Trail) are the games I grew up playing, so it is only natural for me that Call of Saregnar is a game inspired by those role-playing classics. If you would like to support me developing this game, and have insight into the development process, I kindly invite you to pick a tier and contribute to my Patreon.
Why is Call of Saregnar Different From Other RPGs?
CoS is primarily a game of exploration and investigation with an emphasis on story and characters. It proudly ditches the cliches of the RPG genre and expects you to think.

In short, here's some bullet points:
  • 10 chapters involving a mature story in a believable world,
  • A tribute to the early 90’s: Low-poly 3D, hand-pixelated custom goodness,
  • Real-life digitized actors as characters,
  • 100% hand-built levels, 100% hand-placed props, enemies and items,
  • An open world to explore, filled with engaging NPCs, locations and quests which support the main storyline,
  • Classless per-use skill-based character development,
  • Strategic turn-based hex grid combat,
  • Unique magic system based on divine favour,
  • Less is more: fewer, but well-defined items,
  • You won't find a quest marker here, just a map and a journal to aid you in your quest.

How Far Are You With Development?


Call of Saregnar is a work of passion, which basically takes away all of my free time. It has been in development for several years now. Unless I get funded enough to support full-time development, I estimate many years of development time ahead.

What Exactly Do You Do Here?


I host a development diary (or devlog) on building the various systems that make up a complex RPG, specifically Call of Saregnar. I'm covering a wide range of topics and techniques, like Unity development, Game design, Worldbuilding, etc., so if that tickles your fancy, please consider becoming a patron and support me in creating more exhaustive, better-quality content. If not, then spreading the word is the second-best thing you can do!

Rewards?


Please note, that this is not a preorder of the game, but a means of supporting and getting insight into the development of the game. If you, however accumulate a total of $30 over the lifetime of your patronage, you'll be entitled to a free copy of the game at release.

Why Patreon?


Mainly because It is only me working this game (ok, I got a fantastic music composer, Tony Manfredonia, who you absolutely need to check out, and a talented sound effects guy, Benjamin Reichstein) and I do it financially unsupported. The money I earn from Patreon allows me to focus on the game knowing that at least some expenses are covered.

So far, thanks to my Patreon supporters, I've been able to:
  • Hire a professional composer to work on the extensive soundtrack,
  • cover software license costs
  • purchase audio libraries,
  • purchase lighting and chroma-key (green screen) equipment,
  • hire a professional painter to produce art for the game
  • upgrade my old camera to a more recent DSLR. 

Thank you from my heart!
Goals
$670.19 of $1,000 per month
If we make it to $1,000 per month, we'll offer merchandise such as t-shirts, mugs & stickers to supporters based on their chosen tier!
1 of 2

Become a patron to

54
Unlock 54 exclusive posts
Be part of the community
Connect via private message

Recent posts by Rhuantavan

How it works

Get started in 2 minutes

Choose a membership
Sign up
Add a payment method
Get benefits