Robin Johnson is creating interactive fiction, adventure and puzzle games
16

patrons

$44
per month
I make interactive fiction (IF) games, also known as text adventures. All my games are playable for free at http://versificator.net. They include Detectiveland, which won first place in the 2016 Interactive Fiction Competition; The Xylophoniad, which co-won the 2016 Spring Thing, Aunts and Butlers, which was nominated for two XYZZY Awards, and Hamlet - The Text Adventure, which was one of the first parser IF games playable on the web.

IF has a rich history, from the fiendishly puzzling text adventures of Infocom and M. Scott Adams, written for home microcomputers in the 1970s and '80s, to the friendlier branching narratives of today. 

My style of games has been called "new old school": puzzle-focused games with gently comic writing, but without the arbitrary cruelty that the genre used to be infamous for. Now and then I also make graphical puzzle games like Glastonbridge's Shunty Train.

Making an IF game is like writing a short novel, multiplied by a long programming project. It's a difficult process involving lots of different skills, which is why I enjoy it. There's the writing. There's the programming. In some of my games, there's music, which I play and record myself, and artwork, which I either draw myself or edit up from public domain images. All of these tasks are labours of love, and your support will help me make the time to do them all.

Feelies and e-feelies
In the golden age of interactive fiction, the undisputed genre masters Infocom used to pack their games with nicely printed documents and small trinkets, which they called feeliesCutthroats came with a book of adventure stories. A Mind Forever Voyaging came with the April 2031 issue of Dakota Online magazine. The Hitchhiker's Guide to the Galaxy came with demolition papers for your house, demolition papers for your planet, and a plastic baggie purportedly containing a microscopic space fleet.

I'm continuing this tradition as rewards for my patrons, by making feelies and e-feelies for every game I release. E-feelies can be short stories, replicas of in-universe documents, pieces of music, and various small creative side-projects. At higher tiers, you can receive physical feelies - maps, booklets, and other surprises sent to you through the mail. Patrons also have the chance to play beta versions of upcoming games and help me out with feedback (for which you'll get bonus feelies.)

Thank you!
Tiers
Novice Adventurer
$1 or more per month 10 patrons
You are keeping interactive fiction alive and paying me for the work I love best. Thank you! You will receive creative e-feelies - stories, artwork, music - for all of my games.
Adventurer
$3 or more per month 3 patrons
Play my games before I release them! At this level, you will get the chance to play beta versions of my upcoming games, chat with me and other testers about them. In return for providing suggestions and feedback, you'll receive (if you want!) a physical feelie in the mail for every game you beta-test.
Master Adventurer
$8 or more per month 3 patrons
Physical feelies! At this level, you can provide a shipping address and I will POST REAL OBJECTS TO YOU IN REAL LIFE (if you want)! These may be professionally printed versions of the e-feelies - like the pulp zine for Detectiveland - or occasionally something bulkier, like the "original" Commodore 64 version of Portcullis on cassette with a cool inlay card! There'll be at least one per game, including all the previously existing games.
Goals
$44 of $50 per month
OH MY GOODNESS FIFTY DOLLARS. That's enough to commit to a dedicated couple of afternoons per week in a coffee shop doing SCRIBBLY THINKY FUN TIME, no doubt making my games all the better.
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I make interactive fiction (IF) games, also known as text adventures. All my games are playable for free at http://versificator.net. They include Detectiveland, which won first place in the 2016 Interactive Fiction Competition; The Xylophoniad, which co-won the 2016 Spring Thing, Aunts and Butlers, which was nominated for two XYZZY Awards, and Hamlet - The Text Adventure, which was one of the first parser IF games playable on the web.

IF has a rich history, from the fiendishly puzzling text adventures of Infocom and M. Scott Adams, written for home microcomputers in the 1970s and '80s, to the friendlier branching narratives of today. 

My style of games has been called "new old school": puzzle-focused games with gently comic writing, but without the arbitrary cruelty that the genre used to be infamous for. Now and then I also make graphical puzzle games like Glastonbridge's Shunty Train.

Making an IF game is like writing a short novel, multiplied by a long programming project. It's a difficult process involving lots of different skills, which is why I enjoy it. There's the writing. There's the programming. In some of my games, there's music, which I play and record myself, and artwork, which I either draw myself or edit up from public domain images. All of these tasks are labours of love, and your support will help me make the time to do them all.

Feelies and e-feelies
In the golden age of interactive fiction, the undisputed genre masters Infocom used to pack their games with nicely printed documents and small trinkets, which they called feeliesCutthroats came with a book of adventure stories. A Mind Forever Voyaging came with the April 2031 issue of Dakota Online magazine. The Hitchhiker's Guide to the Galaxy came with demolition papers for your house, demolition papers for your planet, and a plastic baggie purportedly containing a microscopic space fleet.

I'm continuing this tradition as rewards for my patrons, by making feelies and e-feelies for every game I release. E-feelies can be short stories, replicas of in-universe documents, pieces of music, and various small creative side-projects. At higher tiers, you can receive physical feelies - maps, booklets, and other surprises sent to you through the mail. Patrons also have the chance to play beta versions of upcoming games and help me out with feedback (for which you'll get bonus feelies.)

Thank you!

Recent posts by Robin Johnson

Tiers
Novice Adventurer
$1 or more per month 10 patrons
You are keeping interactive fiction alive and paying me for the work I love best. Thank you! You will receive creative e-feelies - stories, artwork, music - for all of my games.
Adventurer
$3 or more per month 3 patrons
Play my games before I release them! At this level, you will get the chance to play beta versions of my upcoming games, chat with me and other testers about them. In return for providing suggestions and feedback, you'll receive (if you want!) a physical feelie in the mail for every game you beta-test.
Master Adventurer
$8 or more per month 3 patrons
Physical feelies! At this level, you can provide a shipping address and I will POST REAL OBJECTS TO YOU IN REAL LIFE (if you want)! These may be professionally printed versions of the e-feelies - like the pulp zine for Detectiveland - or occasionally something bulkier, like the "original" Commodore 64 version of Portcullis on cassette with a cool inlay card! There'll be at least one per game, including all the previously existing games.