rsn8887 is creating Vita, Switch and PSP homebrew
15
patrons
$39
per month


Thank you for coming to my Patreon page!

I work hard to create Vita and Switch ports or improve existing Vita, Switch and PSP apps, such as the Amiga emulator UAE4All2 for Switch and Vita, the adventure game engine port ScummVM Vita/PSP, the arcade emulator port PFBA Vita, and several others.

Following are some examples of my recent work.

Recent improvements to ScummVM Switch (adventure game engine):
Implemented direct touch controls
https://github.com/scummvm/scummvm/commit/536521d356571be803461b8fc74db84e977f23d8
Configured buildbot to build nightly versions for Switch
https://buildbot.scummvm.org/builds.html
Wrote documentation for Switch port on official wiki
https://wiki.scummvm.org/index.php?title=Nintendo_Switch

Switch port of Hurrican (freeware jump'n'shoot game):
https://github.com/rsn8887/hurrican/releases/lates...

Switch port of OpenRCT2 (theme park management game):
https://github.com/rsn8887/openrct2/releases/lates...

Recent improvements to Julius Vita and Switch (city-building game):
Fixed video stuttering on Julius Vita
https://github.com/bvschaik/julius/pull/148
Fixed audio lag in Julius Switch
https://github.com/bvschaik/julius/pull/146

Recent Retroarch enhancements (multi-system emulator)
Bluetooth keyboard and mouse support on Vita
https://github.com/libretro/RetroArch/pull/8520
USB keyboard support on Switch
https://github.com/libretro/RetroArch/pull/8494 and https://github.com/libretro/RetroArch/pull/8500
USB mouse support on Switch
https://github.com/libretro/RetroArch/pull/8498
Caprice32 CPC core on Switch
https://github.com/libretro/libretro-cap32/pull/60

Switch port of OpenTTD (railroad-building game)
https://github.com/rsn8887/OpenTTD/releases/latest

Control enhancements to angguss' Vita port of OpenTTD (included in latest release):
https://github.com/angguss/OpenTTD/pull/2

PSP-Vice enhancements (C64 emulator):
https://github.com/rsn8887/pspvice/releases/

Uae4All2 Vita enhancements and Switch port (Amiga emulator):
https://github.com/rsn8887/uae4all2/releases

Switch port of Julius (Caesar 3 city-building game)
https://github.com/rsn8887/julius/releases/latest

Control enhancement to devnoname120's Vita port of Julius:
https://github.com/rsn8887/julius/releases/latest

Vita and Switch ports of Jump'n'Bump (multiplayer battle game):
https://github.com/rsn8887/jumpnbump/releases/late...

Vita and Switch ports of Rocks'n'Diamonds and Mirror Magic (skill games):
https://github.com/rsn8887/rocksndiamonds/releases

Vita and Switch ports of Cannonball (enhanced Outrun engine):
https://github.com/rsn8887/cannonball/releases

Vita and Switch ports of Enigma (skill/puzzle game)
https://github.com/rsn8887/enigma/releases

Enhancements to p-sam's Switch port of Super Mario War (multiplayer battle game):
I added options to enable/disable split joycon mode and linear graphics filtering:
https://github.com/p-sam/supermariowar/pull/1

Adrenaline Vita patch with added shader "sharp-bilinear-simple" (PSP/PS1 games on Vita/VitaTV):
https://github.com/rsn8887/Adrenaline/releases/latest

ScummVM Vita/PSP enhancements (adventure game engine): 
https://github.com/rsn8887/scummvm/releases

Basiliskii Vita enhancements (Mac emulator):
https://github.com/rsn8887/basiliskii-vita/releases

SDL library for Vita enhancements and maintenance (used by many apps):
https://github.com/rsn8887/sdl-vita/releases

SDL library for Switch physical keyboard and mouse support:
https://github.com/devkitPro/SDL/pull/33

Sharp-Bilinear-Simple Shader (enhanced image quality in many apps):
This shader, based on TheMaister's work, has been accepted into the RetroPie, Retroarch and Vita-Shader-Collection repositories. It is now used on the Vita in UAE4All2, PFBA, SDL-POP, and SDLpal to improve the image quality, and there's also a version for the Amiga emulator FS-UAE for Windows and Mac. It will soon be available as an option in Adrenaline on the Vita.
https://github.com/rsn8887/Sharp-Bilinear-Shaders
https://github.com/frangarcj/vita-shader-collection/pull/2
https://github.com/FrodeSolheim/fs-uae/pull/167
http://eab.abime.net/showthread.php?t=89811
https://github.com/TheOfficialFloW/Adrenaline/pull/338


Touch input module:
I created a touch input module with gesture support for Vita and Switch. This module is currently being used in OpenRCT2 Switch, OpenTTD Vita/Switch, Julius Vita/Switch, ScummVM Vita/Switch, UAE4All2 Vita/Switch, BasiliskII Vita, Enigma Vita/Switch, Rocks'n'Diamonds Vita/Switch, and in Rinnegatamante's Vita port of the imGUI library that powers the menu system in many homebrew apps. 
https://github.com/rsn8887/imgui-vita/blob/df65f09...

Older Retroarch enhancements (multi-system emulator):
Proper Vita button labels
https://github.com/libretro/RetroArch/pull/6761
Proper Switch button labels
https://github.com/libretro/RetroArch/pull/7361
4-player support in the C64 core
https://github.com/libretro/vice-libretro/pull/36
Quick menu palette selection in the C64 core
https://github.com/libretro/vice-libretro/pull/57  

My latest releases and/or contributions are always updated on VitaDB and Vita Homebrew Browser
https://vitadb.rinnegatamante.it/#/user/rsn8887
and on Switchbru
https://switchbru.com/appstore/#/search/rsn8887

My blog is here:
https://gamingprojects.wordpress.com

Tiers
Access to Patron-only posts and messages
$1 or more per month
This tier will give you access to exclusive posts and messages, sometimes with pre-releases and beta-versions before the final releases are published.
Name mention on Github
$3 or more per month
Your name will be stated on all my future Github release page texts under

“Thanks to my Patreon supporters: <yourname>”

sorting will be alphabetical. You will also get the benefits of all lower tiers.



Thank you for coming to my Patreon page!

I work hard to create Vita and Switch ports or improve existing Vita, Switch and PSP apps, such as the Amiga emulator UAE4All2 for Switch and Vita, the adventure game engine port ScummVM Vita/PSP, the arcade emulator port PFBA Vita, and several others.

Following are some examples of my recent work.

Recent improvements to ScummVM Switch (adventure game engine):
Implemented direct touch controls
https://github.com/scummvm/scummvm/commit/536521d356571be803461b8fc74db84e977f23d8
Configured buildbot to build nightly versions for Switch
https://buildbot.scummvm.org/builds.html
Wrote documentation for Switch port on official wiki
https://wiki.scummvm.org/index.php?title=Nintendo_Switch

Switch port of Hurrican (freeware jump'n'shoot game):
https://github.com/rsn8887/hurrican/releases/lates...

Switch port of OpenRCT2 (theme park management game):
https://github.com/rsn8887/openrct2/releases/lates...

Recent improvements to Julius Vita and Switch (city-building game):
Fixed video stuttering on Julius Vita
https://github.com/bvschaik/julius/pull/148
Fixed audio lag in Julius Switch
https://github.com/bvschaik/julius/pull/146

Recent Retroarch enhancements (multi-system emulator)
Bluetooth keyboard and mouse support on Vita
https://github.com/libretro/RetroArch/pull/8520
USB keyboard support on Switch
https://github.com/libretro/RetroArch/pull/8494 and https://github.com/libretro/RetroArch/pull/8500
USB mouse support on Switch
https://github.com/libretro/RetroArch/pull/8498
Caprice32 CPC core on Switch
https://github.com/libretro/libretro-cap32/pull/60

Switch port of OpenTTD (railroad-building game)
https://github.com/rsn8887/OpenTTD/releases/latest

Control enhancements to angguss' Vita port of OpenTTD (included in latest release):
https://github.com/angguss/OpenTTD/pull/2

PSP-Vice enhancements (C64 emulator):
https://github.com/rsn8887/pspvice/releases/

Uae4All2 Vita enhancements and Switch port (Amiga emulator):
https://github.com/rsn8887/uae4all2/releases

Switch port of Julius (Caesar 3 city-building game)
https://github.com/rsn8887/julius/releases/latest

Control enhancement to devnoname120's Vita port of Julius:
https://github.com/rsn8887/julius/releases/latest

Vita and Switch ports of Jump'n'Bump (multiplayer battle game):
https://github.com/rsn8887/jumpnbump/releases/late...

Vita and Switch ports of Rocks'n'Diamonds and Mirror Magic (skill games):
https://github.com/rsn8887/rocksndiamonds/releases

Vita and Switch ports of Cannonball (enhanced Outrun engine):
https://github.com/rsn8887/cannonball/releases

Vita and Switch ports of Enigma (skill/puzzle game)
https://github.com/rsn8887/enigma/releases

Enhancements to p-sam's Switch port of Super Mario War (multiplayer battle game):
I added options to enable/disable split joycon mode and linear graphics filtering:
https://github.com/p-sam/supermariowar/pull/1

Adrenaline Vita patch with added shader "sharp-bilinear-simple" (PSP/PS1 games on Vita/VitaTV):
https://github.com/rsn8887/Adrenaline/releases/latest

ScummVM Vita/PSP enhancements (adventure game engine): 
https://github.com/rsn8887/scummvm/releases

Basiliskii Vita enhancements (Mac emulator):
https://github.com/rsn8887/basiliskii-vita/releases

SDL library for Vita enhancements and maintenance (used by many apps):
https://github.com/rsn8887/sdl-vita/releases

SDL library for Switch physical keyboard and mouse support:
https://github.com/devkitPro/SDL/pull/33

Sharp-Bilinear-Simple Shader (enhanced image quality in many apps):
This shader, based on TheMaister's work, has been accepted into the RetroPie, Retroarch and Vita-Shader-Collection repositories. It is now used on the Vita in UAE4All2, PFBA, SDL-POP, and SDLpal to improve the image quality, and there's also a version for the Amiga emulator FS-UAE for Windows and Mac. It will soon be available as an option in Adrenaline on the Vita.
https://github.com/rsn8887/Sharp-Bilinear-Shaders
https://github.com/frangarcj/vita-shader-collection/pull/2
https://github.com/FrodeSolheim/fs-uae/pull/167
http://eab.abime.net/showthread.php?t=89811
https://github.com/TheOfficialFloW/Adrenaline/pull/338


Touch input module:
I created a touch input module with gesture support for Vita and Switch. This module is currently being used in OpenRCT2 Switch, OpenTTD Vita/Switch, Julius Vita/Switch, ScummVM Vita/Switch, UAE4All2 Vita/Switch, BasiliskII Vita, Enigma Vita/Switch, Rocks'n'Diamonds Vita/Switch, and in Rinnegatamante's Vita port of the imGUI library that powers the menu system in many homebrew apps. 
https://github.com/rsn8887/imgui-vita/blob/df65f09...

Older Retroarch enhancements (multi-system emulator):
Proper Vita button labels
https://github.com/libretro/RetroArch/pull/6761
Proper Switch button labels
https://github.com/libretro/RetroArch/pull/7361
4-player support in the C64 core
https://github.com/libretro/vice-libretro/pull/36
Quick menu palette selection in the C64 core
https://github.com/libretro/vice-libretro/pull/57  

My latest releases and/or contributions are always updated on VitaDB and Vita Homebrew Browser
https://vitadb.rinnegatamante.it/#/user/rsn8887
and on Switchbru
https://switchbru.com/appstore/#/search/rsn8887

My blog is here:
https://gamingprojects.wordpress.com

Recent posts by rsn8887

Tiers
Access to Patron-only posts and messages
$1 or more per month
This tier will give you access to exclusive posts and messages, sometimes with pre-releases and beta-versions before the final releases are published.
Name mention on Github
$3 or more per month
Your name will be stated on all my future Github release page texts under

“Thanks to my Patreon supporters: <yourname>”

sorting will be alphabetical. You will also get the benefits of all lower tiers.