Rusty Pipe Games are creating the Mummy Run, Half-Life 2 mods
1

patron

$2
per month

Hello!


Let me introduce myself, my name is Andrew, and I'm standing behind Rusty Pipe Games. I was always attracted to the development of video games. From early childhood, I was fond of design levels. Back in primary classes, I painted on paper my levels for the video game Sonic the Hedgehog. Then, I’ve began studying the engine GoldSrc and editor Worldcraft, now known as the Valve Hammer Editor. I've done the levels for the first Half-Life and CS 1.3. I also studied other level editors, including GtkRadiant, Unreal Editor 2 and Moo Mapper (map editor for GTA3). Now I greatly known Valve Hammer Editor and intensively studying Unreal Engine 4.

I have a complete modification for Half Life 2. And one more is in development. You can learn more  here.

Why do I need your support?


I am full of ambitions and try to make very high quality projects. Let me show you at which projects I'm currently working on:

the Mummy Run

How will my runner differ from others? It will have three modes of the game process, which will be divided into three types:

  • 1. Side view: the mummy is running, can jump and do crouches.
  • 2. Top view: the mummy runs, can jump, do crouches and turn 90 degrees to the right and left.
  • 3. Back view: the mummy runs, can jump, do crouches and step left and right.

All modes change dynamically and completely randomly. As well as building a level. The path along which the mummy runs is constructed quite randomly from pre-painted blocks that join together. In addition, in the game you will need to collect scarabs, which in the future can be spent on various gains for the mummy. Among which:

  • 1. Magnet. A classic magnet that attracts scarabs.
  • 2. Acceleration. Accelerate the speed of movement of the mummy with a safe overcoming obstacles.
  • 3. The multiplier of scarabs. Multiplication of picked up scarabs by x2, x3, x4, depending on the level of the ability.
  • 4. The second life. If the player makes a mistake, the mummy will respawn and continue to run further.
In this video you can see a first concept of my game:


All of the above is not the final concept. The game will be replenished with new ideas and their implementations as it develops. The game will have to be released on Android and, possibly, on iOS. I really hope for your support.


Half-Life 2: Enslavement of Vortigaunts

The story of this mod starts soon after 7 Hour War. Humanity is defeated. Only a few are still trying to survive. Some of them are joining the nascent rebellion. After escaping Nihilant's impact, Vortigaunts are forming the alliance with rebels, hoping to defeat the common enemy and to return back home. As a player, you'll play a role of the man who survived in a war. You will join the rebellion and prevent Alliance from completely conquering Earth.

In my mod you can find next features:

  • Stealth. In HL2: Enslavement of Vortigaunts will be many levels with possibility hide in the shadows. You must stay out from Alliance's spotlights. Otherwise, they will spot you and they will kill you.
  • Open levels. There will be several levels free to explore. In this levels you can find the fractions. And you can do quests for them.
  • Fractions. In HL2: Enslavement of Vortigaunts will be four fractions: Alliance, rebels, vortigaunts and bandits. Each faction will have their relationships between each other. For example, bandits are afraid of Vortigaunts and the Alliance, but they attacking the rebels. The player can develop a relationship with some factions. The higher rank of the fraction to the player, the more useful things the faction will give to the player. For example: if the rebels loyal to the player, they can heal him for free.
  • Quest. You can do a lot of quests for various NPC. As a reward, they can give you an armor, health packs, ammo and weapons. It is necessary to do this quests, otherwise there will be a lot of problems during story levels. Because in this levels are very few supplies.

Also, you can see a video that demonstrate the stealth system in my mod:



I hope you found interesting all that you saw! Your support will go to the voiceovers of characters, localization in different languages. And the improvement development of all my projects.
Thanks for you attention!
Tiers
My thanks to you.
$1 or more per month
I will be very grateful for the modest help.
A little reward!
$3 or more per month
  • Your name will be in credits. In the "Thanks" section.
the Mummy Run in-game content
$5 or more per month
  • You will be rewarded an in-game content. (the Mummy Run) 
  • Your name will be in credits. In the "Thanks" section.
Have an idea?
$10 or more per month
  • Have an idea? You can share it with me!
  • You will be rewarded an in-game content. (the Mummy Run) 
  • Your name will be in credits. In the "Thanks" section.
Goals
$2 of $100 per month
It's a good start! It does not solve all my problems, but it can help me a little.
1 of 5

Hello!


Let me introduce myself, my name is Andrew, and I'm standing behind Rusty Pipe Games. I was always attracted to the development of video games. From early childhood, I was fond of design levels. Back in primary classes, I painted on paper my levels for the video game Sonic the Hedgehog. Then, I’ve began studying the engine GoldSrc and editor Worldcraft, now known as the Valve Hammer Editor. I've done the levels for the first Half-Life and CS 1.3. I also studied other level editors, including GtkRadiant, Unreal Editor 2 and Moo Mapper (map editor for GTA3). Now I greatly known Valve Hammer Editor and intensively studying Unreal Engine 4.

I have a complete modification for Half Life 2. And one more is in development. You can learn more  here.

Why do I need your support?


I am full of ambitions and try to make very high quality projects. Let me show you at which projects I'm currently working on:

the Mummy Run

How will my runner differ from others? It will have three modes of the game process, which will be divided into three types:

  • 1. Side view: the mummy is running, can jump and do crouches.
  • 2. Top view: the mummy runs, can jump, do crouches and turn 90 degrees to the right and left.
  • 3. Back view: the mummy runs, can jump, do crouches and step left and right.

All modes change dynamically and completely randomly. As well as building a level. The path along which the mummy runs is constructed quite randomly from pre-painted blocks that join together. In addition, in the game you will need to collect scarabs, which in the future can be spent on various gains for the mummy. Among which:

  • 1. Magnet. A classic magnet that attracts scarabs.
  • 2. Acceleration. Accelerate the speed of movement of the mummy with a safe overcoming obstacles.
  • 3. The multiplier of scarabs. Multiplication of picked up scarabs by x2, x3, x4, depending on the level of the ability.
  • 4. The second life. If the player makes a mistake, the mummy will respawn and continue to run further.
In this video you can see a first concept of my game:


All of the above is not the final concept. The game will be replenished with new ideas and their implementations as it develops. The game will have to be released on Android and, possibly, on iOS. I really hope for your support.


Half-Life 2: Enslavement of Vortigaunts

The story of this mod starts soon after 7 Hour War. Humanity is defeated. Only a few are still trying to survive. Some of them are joining the nascent rebellion. After escaping Nihilant's impact, Vortigaunts are forming the alliance with rebels, hoping to defeat the common enemy and to return back home. As a player, you'll play a role of the man who survived in a war. You will join the rebellion and prevent Alliance from completely conquering Earth.

In my mod you can find next features:

  • Stealth. In HL2: Enslavement of Vortigaunts will be many levels with possibility hide in the shadows. You must stay out from Alliance's spotlights. Otherwise, they will spot you and they will kill you.
  • Open levels. There will be several levels free to explore. In this levels you can find the fractions. And you can do quests for them.
  • Fractions. In HL2: Enslavement of Vortigaunts will be four fractions: Alliance, rebels, vortigaunts and bandits. Each faction will have their relationships between each other. For example, bandits are afraid of Vortigaunts and the Alliance, but they attacking the rebels. The player can develop a relationship with some factions. The higher rank of the fraction to the player, the more useful things the faction will give to the player. For example: if the rebels loyal to the player, they can heal him for free.
  • Quest. You can do a lot of quests for various NPC. As a reward, they can give you an armor, health packs, ammo and weapons. It is necessary to do this quests, otherwise there will be a lot of problems during story levels. Because in this levels are very few supplies.

Also, you can see a video that demonstrate the stealth system in my mod:



I hope you found interesting all that you saw! Your support will go to the voiceovers of characters, localization in different languages. And the improvement development of all my projects.
Thanks for you attention!

Recent posts by Rusty Pipe Games

Tiers
My thanks to you.
$1 or more per month
I will be very grateful for the modest help.
A little reward!
$3 or more per month
  • Your name will be in credits. In the "Thanks" section.
the Mummy Run in-game content
$5 or more per month
  • You will be rewarded an in-game content. (the Mummy Run) 
  • Your name will be in credits. In the "Thanks" section.
Have an idea?
$10 or more per month
  • Have an idea? You can share it with me!
  • You will be rewarded an in-game content. (the Mummy Run) 
  • Your name will be in credits. In the "Thanks" section.