Samjoko Publishing

is creating Babel Magazine

60

patrons

$331

per creation
My name is Kyle Simons and I run Samjoko Publishing. I started out making a tabletop RPG game that helps you learn the Korean language called Magicians and later formed the company after putting out Worlds in Peril, a superhero roleplaying game Powered by the Apocalypse. Since then, my brother and I have put out many other games, including Hack the Planet, The Veil, and Operators.



I'm putting together a modest zine dedicated to translated little games that are not yet available in English. I'm paying a team of freelance translators from around the world with a passion for tabletop roleplaying games, hacks, poems, LARP, you name it, to find and translate games they're particularly interested in so that I can publish them in Babel. I hope that sounds interesting to you, too, and that you'll put some dollars down to help make it happen.

How it works is translators bring me games they think are awesome and that need translating. If the original author is amenable, I get a pitch on the game from the translator and put it up here. Once a pitch is selected to be put into an issue, I pay the translator $0.08 a word (hopefully more if this Patreon does well) for their translation and the author gets a cut of the royalties for all sales of the issue their work is in, forever.

If you know of great games in other languages that aren't available yet in English and/or want to translate them for the magazine, please do contact me at [email protected]

The zine will be digital only for now and will be in a digest size. I'll be shooting for around 30 pages but it will vary depending on the submissions. This Patreon is set up so that you will only be charged when an issue comes out (not on a monthly basis). My goal is to get half of the funds needed just for translation paid for from this Patreon. More funds will go to covering more of the translation work, editing, layout, graphic design, and any artwork needed. 

Here are some of the pitches that have already come in so far. They are of varying word counts and most likely only 2-3 of them would go into a single issue of the zine.

From Korean:

In Fallen Lobelia a cafe server kills herself in a bathroom stall. The death is deemed a suicide and all the surrounding secrets are buried with it. A year later, an unknown voice gathers four sinners. Only the innocent may walk unharmed the voice says, and the player characters, each wrought with their own hideous pasts, struggle to exit a maze filled with their own sins. Fallen Lobelia is the first of five claustrophobic horror scenarios in the quintet titled Voices of Flowers inspired by movies like Saw by James Wan and Cube by Vincenzo Nathali. The scenarios use a tweaked version of the Gumshoe SRD and are written by Joy Min.

From Japanese:

In Preserved Blossoms of Love you take on the role of royal gardeners assigned to raise Fairy Flowers for the court. Each flower tells its own unique story: what kind of story will your flower tell? A game by katatumuri

From Spanish:

In Destiny’s Fates players tell the stories of characters fighting against the forces of Destiny in a collaborative form (although with some tinges of competition). Each player takes on the role of a character and of a personification of Destiny called a Fate and another takes on the role of narrator to introduce new scenes using the Tarot cards. A 2-4 player game by by Danilo Jara Aguilera.

In Hanzuo’s Heir the winds of change are blowing over the Otome Clan. Lord Hanzuo must choose the next Clan leader from among his children. As their father, he only sees the great qualities they all possess. His children have enemies, however, and these enemies can only see their flaws. If any of Lord Hanzuo’s children want to become the head of the Clan they’ll have to overcome their flaws, neutralize their enemies, forge alliances, and maintain their friendships. A game by Víctor O. Andrade R.

Insane Situations is a fast-paced, simple game that allows players to put characters in desperate situations where they have little time to meditate or think about what to do. In this game you have to act—and act quickly—if you want your character to last. A game by Victor O. Andrade R.

Yuashodo is a game about beings who have awakened to the knowledge of parallel dimensions beside the material. As such, they have immense power and can alter reality in many ways—and that’s when they clash with those who have a different Vision of what reality should be. A game by Victor O. Andrade R.

Visconti is a roleplaying system that uses the Major Arcana from the Tarot deck plus the zodiac signs to generate player characters. A game by Marcos Cabobianco y Teresa Kiss.

Duplex Religio is a roleplaying game in which each player takes on the role of a faction within a community in southern France at the beginning of Pope Innocent III’s Albigensian Crusade against the Cathars. Player factions have characteristics, resources, and objectives. A game by Marcos Cabobianco y Teresa Kiss.

Temperaments is a roleplaying game where players play to find out the story of a single character. This character, called the Protagonist, faces the difficulties, tests, and eventualities of Destiny. Up to four players interpret the different “humors” that govern the Protagonist while another player takes on the role of the Voice of Destiny, roleplaying other characters, describing the situation, and addressing other circumstances of the story. A game by Felipe Real.

In Postapocalyptic one way or another the world ended. Now you role-play those who are struggling to survive in a world where the Apocalypse already happened. This simple system focuses on characters with broad skills and strong interpersonal relationships who have to fight against a hostile environment and/or enemies who are more powerful than they are in order to preserve the human race. A Game by Felipe Real.

From Italian:

In Calypso's Odysseus a tired hero, a veteran of a tragic war, finds respite far from home in a secluded, magical place and in the embrace of a comforting lover. In a string of flashbacks, the hero tells the lover their story, reliving victories and defeats and accumulating feelings of melancholy, hope and despair (as measured by piles of cards). In the end, the hero can stay with the lover, accepting their magical gifts - including, perhaps, the blessing of forgetfulness, or they can go back to fighting in the war - and be tragically defeated. A 2-player game by Carlo Antonioli.

From German:

In The Colors of the Sun you are astronauts in a prototype ship that can travel faster than light that has left Earth on an important mission. A game by Niilo, Ingenieur.

Daisho's Keepers is a non-violent roleplaying game designed to tell stories inspired by Zelda: Breath of the Wild, Princess Mononoke, and Undertale. A 2-5 player game by Nils Sommer.

From Portugese:

Victoria is a friendly mini-LARP that can be hosted during a nice afternoon, for a gathering of 6 to 12 players. In the small city-state of Victoria, princes, merchants and peasants gather at the townsquare to celebrate the end of a long war, and honor those who gave their lives for victory and peace. This is a little slice-of-life game set in a dropplet of alternative history, where we toy with fiction and use posture and body language to explore the many colourful characters that hide within ourselves. By Ricardo Tavares.
Tiers
The Zine
$5 or more per creation

At this level you will get a digital PDF copy of the zine when it is released. This Patreon is set up so that you are only charged when an issue is released (you do not make monthly payments). Once we hit our first goal issues will be released quarterly.

Creative Access
$10 or more per creation

This is for people that want the magazine and also want a voice in what's coming in future issues. You'll get a look at what I'm doing to get each issue ready. get exclusive access to any interviews I have with the original authors and will be able to submit questions you want asked. In addition, I'll ask you to vote on which pitches you're the most interested in and which ones might work the best together in an issue.

Goals
$320 – reached! per creation
We were already off to the races with the $200 goal, but at $320 I'll be able to cover half of the money needed to translate an average issue of Babel Magazine with this Patreon! 
2 of 2
My name is Kyle Simons and I run Samjoko Publishing. I started out making a tabletop RPG game that helps you learn the Korean language called Magicians and later formed the company after putting out Worlds in Peril, a superhero roleplaying game Powered by the Apocalypse. Since then, my brother and I have put out many other games, including Hack the Planet, The Veil, and Operators.



I'm putting together a modest zine dedicated to translated little games that are not yet available in English. I'm paying a team of freelance translators from around the world with a passion for tabletop roleplaying games, hacks, poems, LARP, you name it, to find and translate games they're particularly interested in so that I can publish them in Babel. I hope that sounds interesting to you, too, and that you'll put some dollars down to help make it happen.

How it works is translators bring me games they think are awesome and that need translating. If the original author is amenable, I get a pitch on the game from the translator and put it up here. Once a pitch is selected to be put into an issue, I pay the translator $0.08 a word (hopefully more if this Patreon does well) for their translation and the author gets a cut of the royalties for all sales of the issue their work is in, forever.

If you know of great games in other languages that aren't available yet in English and/or want to translate them for the magazine, please do contact me at [email protected]

The zine will be digital only for now and will be in a digest size. I'll be shooting for around 30 pages but it will vary depending on the submissions. This Patreon is set up so that you will only be charged when an issue comes out (not on a monthly basis). My goal is to get half of the funds needed just for translation paid for from this Patreon. More funds will go to covering more of the translation work, editing, layout, graphic design, and any artwork needed. 

Here are some of the pitches that have already come in so far. They are of varying word counts and most likely only 2-3 of them would go into a single issue of the zine.

From Korean:

In Fallen Lobelia a cafe server kills herself in a bathroom stall. The death is deemed a suicide and all the surrounding secrets are buried with it. A year later, an unknown voice gathers four sinners. Only the innocent may walk unharmed the voice says, and the player characters, each wrought with their own hideous pasts, struggle to exit a maze filled with their own sins. Fallen Lobelia is the first of five claustrophobic horror scenarios in the quintet titled Voices of Flowers inspired by movies like Saw by James Wan and Cube by Vincenzo Nathali. The scenarios use a tweaked version of the Gumshoe SRD and are written by Joy Min.

From Japanese:

In Preserved Blossoms of Love you take on the role of royal gardeners assigned to raise Fairy Flowers for the court. Each flower tells its own unique story: what kind of story will your flower tell? A game by katatumuri

From Spanish:

In Destiny’s Fates players tell the stories of characters fighting against the forces of Destiny in a collaborative form (although with some tinges of competition). Each player takes on the role of a character and of a personification of Destiny called a Fate and another takes on the role of narrator to introduce new scenes using the Tarot cards. A 2-4 player game by by Danilo Jara Aguilera.

In Hanzuo’s Heir the winds of change are blowing over the Otome Clan. Lord Hanzuo must choose the next Clan leader from among his children. As their father, he only sees the great qualities they all possess. His children have enemies, however, and these enemies can only see their flaws. If any of Lord Hanzuo’s children want to become the head of the Clan they’ll have to overcome their flaws, neutralize their enemies, forge alliances, and maintain their friendships. A game by Víctor O. Andrade R.

Insane Situations is a fast-paced, simple game that allows players to put characters in desperate situations where they have little time to meditate or think about what to do. In this game you have to act—and act quickly—if you want your character to last. A game by Victor O. Andrade R.

Yuashodo is a game about beings who have awakened to the knowledge of parallel dimensions beside the material. As such, they have immense power and can alter reality in many ways—and that’s when they clash with those who have a different Vision of what reality should be. A game by Victor O. Andrade R.

Visconti is a roleplaying system that uses the Major Arcana from the Tarot deck plus the zodiac signs to generate player characters. A game by Marcos Cabobianco y Teresa Kiss.

Duplex Religio is a roleplaying game in which each player takes on the role of a faction within a community in southern France at the beginning of Pope Innocent III’s Albigensian Crusade against the Cathars. Player factions have characteristics, resources, and objectives. A game by Marcos Cabobianco y Teresa Kiss.

Temperaments is a roleplaying game where players play to find out the story of a single character. This character, called the Protagonist, faces the difficulties, tests, and eventualities of Destiny. Up to four players interpret the different “humors” that govern the Protagonist while another player takes on the role of the Voice of Destiny, roleplaying other characters, describing the situation, and addressing other circumstances of the story. A game by Felipe Real.

In Postapocalyptic one way or another the world ended. Now you role-play those who are struggling to survive in a world where the Apocalypse already happened. This simple system focuses on characters with broad skills and strong interpersonal relationships who have to fight against a hostile environment and/or enemies who are more powerful than they are in order to preserve the human race. A Game by Felipe Real.

From Italian:

In Calypso's Odysseus a tired hero, a veteran of a tragic war, finds respite far from home in a secluded, magical place and in the embrace of a comforting lover. In a string of flashbacks, the hero tells the lover their story, reliving victories and defeats and accumulating feelings of melancholy, hope and despair (as measured by piles of cards). In the end, the hero can stay with the lover, accepting their magical gifts - including, perhaps, the blessing of forgetfulness, or they can go back to fighting in the war - and be tragically defeated. A 2-player game by Carlo Antonioli.

From German:

In The Colors of the Sun you are astronauts in a prototype ship that can travel faster than light that has left Earth on an important mission. A game by Niilo, Ingenieur.

Daisho's Keepers is a non-violent roleplaying game designed to tell stories inspired by Zelda: Breath of the Wild, Princess Mononoke, and Undertale. A 2-5 player game by Nils Sommer.

From Portugese:

Victoria is a friendly mini-LARP that can be hosted during a nice afternoon, for a gathering of 6 to 12 players. In the small city-state of Victoria, princes, merchants and peasants gather at the townsquare to celebrate the end of a long war, and honor those who gave their lives for victory and peace. This is a little slice-of-life game set in a dropplet of alternative history, where we toy with fiction and use posture and body language to explore the many colourful characters that hide within ourselves. By Ricardo Tavares.

Recent posts by Samjoko Publishing

Tiers
The Zine
$5 or more per creation

At this level you will get a digital PDF copy of the zine when it is released. This Patreon is set up so that you are only charged when an issue is released (you do not make monthly payments). Once we hit our first goal issues will be released quarterly.

Creative Access
$10 or more per creation

This is for people that want the magazine and also want a voice in what's coming in future issues. You'll get a look at what I'm doing to get each issue ready. get exclusive access to any interviews I have with the original authors and will be able to submit questions you want asked. In addition, I'll ask you to vote on which pitches you're the most interested in and which ones might work the best together in an issue.