Sam Murphey are creating Music, Art, & Games!!
6

patrons

$45
per month

Hi hi✨

Our name is Sam Murphey, we're 24 y/o plural nb trans girl h4ck3rz from LA with a passion for merging art and code !!

We produce music, build web-apps and video games, and make a variety of other art from 3D modeling to font design. And you get access to ALL OF IT right here!


EVERY PATRON, NO MATTER THE PLEDGE AMOUNT, GETS ACCESS TO EVERYTHING. TIERS ARE DONATION BASED, JUST PLEDGE WHATEVER YOU ARE ABLE TO. 


Music

We produce under 6 different aliases:

Silent Synthesis (Emma and Chloe)
Oldest alias, blend of noise music and cinematic plunderphonics. 

SHTML (Kelsey)
Summer-y pop/piano with lots of little samples.

Sunnli5hh/t (Chloe)
Sad, ambient, tape loops.

Syntactic Sugar (Emma, Chloe, Kelsey, & Ali)
Science-y dark-ambient sound-design, cyberpunk-future almost-trance.

Emma O'Yama (Emma ofc)
Cursed glitchy-lofi, emo-trap and deconstructed country.

and [email protected] (Kelsey)
Piano doodles and weird little practice-things. b-sides of sorts.

We like lots of different genres and using multiple aliases allows us to see our many ideas come to fruition in a cohesive way. Patrons get access to works from all of them including early releases, work in progress pieces, and sample packs!

Recent Music Projects:
New Emma O'Yama album "How to Sell Your Soul" is out now on digital and cassette via Doughgirl Tapes. Patrons got this one about 2 months early! H2SyS is the follow up to last year's "Cursed Objects" split and was written/recorded within a span of 2 weeks. It features more glitch/noise work like before as well as introducing more structured elements with influences of country, pop punk, and scenecore.



Game Dev

We've also recently gotten more into developing games. Our coding experience is mostly in web dev so we're using what we know to create the worlds we wanna see. Taking progressive-web-apps to the next level and creating performant and immersive games that everyone can play! Patrons get access to progress shots, concept art, and early demos!

Recent Game Projects:
A not-as-of-yet named project replicating parts of our internal world as a playable 3D environment. We're not rly sure how this could be gamified yet and are currently thinking of it more like a weird sort of diary entry. 
And we were also originally working on GitGarden, which is a sort of idle game for devs. You grow your own 3D flower garden by committing code on GitHub. The garden roughly mimics the contribution graph with different kinds of flowers representing the different programming languages in your repos!



Links

Where you can see examples of our previously completed works...

Tiers
Supporter 🌱
$1 or more per month

Pay what you want, $1+

We appreciate every little bit of support <3

Hi hi✨

Our name is Sam Murphey, we're 24 y/o plural nb trans girl h4ck3rz from LA with a passion for merging art and code !!

We produce music, build web-apps and video games, and make a variety of other art from 3D modeling to font design. And you get access to ALL OF IT right here!


EVERY PATRON, NO MATTER THE PLEDGE AMOUNT, GETS ACCESS TO EVERYTHING. TIERS ARE DONATION BASED, JUST PLEDGE WHATEVER YOU ARE ABLE TO. 


Music

We produce under 6 different aliases:

Silent Synthesis (Emma and Chloe)
Oldest alias, blend of noise music and cinematic plunderphonics. 

SHTML (Kelsey)
Summer-y pop/piano with lots of little samples.

Sunnli5hh/t (Chloe)
Sad, ambient, tape loops.

Syntactic Sugar (Emma, Chloe, Kelsey, & Ali)
Science-y dark-ambient sound-design, cyberpunk-future almost-trance.

Emma O'Yama (Emma ofc)
Cursed glitchy-lofi, emo-trap and deconstructed country.

and [email protected] (Kelsey)
Piano doodles and weird little practice-things. b-sides of sorts.

We like lots of different genres and using multiple aliases allows us to see our many ideas come to fruition in a cohesive way. Patrons get access to works from all of them including early releases, work in progress pieces, and sample packs!

Recent Music Projects:
New Emma O'Yama album "How to Sell Your Soul" is out now on digital and cassette via Doughgirl Tapes. Patrons got this one about 2 months early! H2SyS is the follow up to last year's "Cursed Objects" split and was written/recorded within a span of 2 weeks. It features more glitch/noise work like before as well as introducing more structured elements with influences of country, pop punk, and scenecore.



Game Dev

We've also recently gotten more into developing games. Our coding experience is mostly in web dev so we're using what we know to create the worlds we wanna see. Taking progressive-web-apps to the next level and creating performant and immersive games that everyone can play! Patrons get access to progress shots, concept art, and early demos!

Recent Game Projects:
A not-as-of-yet named project replicating parts of our internal world as a playable 3D environment. We're not rly sure how this could be gamified yet and are currently thinking of it more like a weird sort of diary entry. 
And we were also originally working on GitGarden, which is a sort of idle game for devs. You grow your own 3D flower garden by committing code on GitHub. The garden roughly mimics the contribution graph with different kinds of flowers representing the different programming languages in your repos!



Links

Where you can see examples of our previously completed works...

Recent posts by Sam Murphey

Tiers
Supporter 🌱
$1 or more per month

Pay what you want, $1+

We appreciate every little bit of support <3