Hello, I'm Arnaud Couturier. I live in New Caledonia, a French island next to Australia.
What I do
You should check my website to see for yourself, but briefly I develop 3 addons for Blender:
- SceneCity, to create large and realistic cities easily
- SceneTerrain, to create beautiful terrains and landscapes
- SceneSkies, a growing collection of 360° skies and panoramas to light and surround your 3d scenes with nice and realistic lighting easily.
Why I'm here on Patreon
I sell my addons, so I already get funding that way. But it is difficult to get enough for a living, and the sales vary from month to month, so I need a bit more stability in my income. I hope Patreon can give me that, to a certain degree, since you are free to stop supporting me here anytime of course.
So you have two ways of supporting me:
- buying what I make
- and pledging here.
My history with Blender (not that important :) just if you want to know me better)
I've been developing Blender addons for about 8 years, mostly my city generator (it was called Suicidator at the time), and have been a big Blender fan and addict user since.. let me remember :) ... 2004 I guess. It was at version 2.34 I think, when I discovered it. I remember I tried it, then thought "What is this thing, it's way too complex for me, let's go back to Diablo 2".
After about a month, I gave Blender another chance, because I was intrigued. I forced myself a bit of discipline (coz Blender is just too intimidating at first) and followed the old "biscuit-man" tutorial, from the official Blender documentation, and I was hooked. I never touched anything 3d before, except for playing games. I learned a lot just by myself, so my progress was slow, but very pleasant. I love toying around with technology, especially things that let me create other things. I learned Blender's features one by one, stumbling randomly on them, discovering as they came out with each new Blender release, then trying what cools things I could achieve with them.
So it went. But when the stream of cool features to play with started to dry out, I remembered reading on the forums that developing addons with Python inside of Blender is what advanced users do. Since I love programming, that was the logical next step. At the same time, one of my professors showed me a picture of a 3d city made from a program. OH MY! I want to do that too! I found my passion at that moment: art, 3d and programming, all together, and it's called procedural generation.
And here I am today, still working on my craft.
There is much to learn, to improve, the stream of cool features is still flowing :)