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Hi,

I'm Claudia Doppioslash, I'm a game developer, and I've written a book about Physically Based shader development in Unity.
I've worked as a Shader/Tools/Gameplay programmer, and I particularly care about Physically Based shading, procedural modelling, and better processes for rendering realistic materials.

I think sharing as much knowledge as possible is a duty, but it comes with a price tag in terms of time. So if you can spare some beer money, I'll be able to spend more time sharing more knowledge.

Thanks for reading, hope you will find something interesting on ShaderCat.

Claudia Doppioslash
Tiers
Become a Patron
$1 or more per month
Thanks for helping me making more videos and articles!
Hi,

I'm Claudia Doppioslash, I'm a game developer, and I've written a book about Physically Based shader development in Unity.
I've worked as a Shader/Tools/Gameplay programmer, and I particularly care about Physically Based shading, procedural modelling, and better processes for rendering realistic materials.

I think sharing as much knowledge as possible is a duty, but it comes with a price tag in terms of time. So if you can spare some beer money, I'll be able to spend more time sharing more knowledge.

Thanks for reading, hope you will find something interesting on ShaderCat.

Claudia Doppioslash

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Tiers
Become a Patron
$1 or more per month
Thanks for helping me making more videos and articles!