'Shark Hugs' Eniko is creating games, gamedev articles, and open source software
30

patrons

$129
per month
I'm the founder of and primary game developer for Kitsune Games. I've created games such as MidBoss and Ultra Hat Dimension. I make games fulltime, and by supporting my Patreon you can help ensure that I can keep doing these things.

Traditional gaming made accessible and diverse
Kitsune Games' mission is to make accessible, diverse, and inclusive games. As a bisexual and member of the LGBT community, this is something that is very important to me. By staying independent and not relying on outside investors I can keep making the kinds of games that have things like agender protagonists (MidBoss), a larger than average number of accessibility options (MidBoss), or female protagonists (Ultra Hat Dimension). It also allows for the development of more experimental or risky games.

By pledging to this Patreon you can help ensure my creative independence, so I can keep making games like this.

Game development tutorials and articles
I also write articles that can be found on the Kitsune Games website pertaining to game development. Sometimes these are tutorials on how to do a specific thing, other times they're series of articles exploring a certain concept, or they can talk about specific things I did for one of my games and why I did them, and occasionally they even touch on the intersection of game design and social issues.

One thing I want to do is write more of these articles. Unfortunately, writing articles requires many hours of writing and editing. For tutorials it can take much more time to create graphics to clearly explain concepts, or well commented, readable code. Without being compensated for that time it usually makes more sense to focus on my survival and work on actual games, and articles become few and far between. Pledging to my Patreon will allow me to write more without jeopardizing my livelihood.

Some examples of things I would like to write about if I had more of a chance:

  • Devlogs of what I'm working on in my games, how it's structured, and why things are designed a certain way
  • More in-depth article series that explore fundamental technological concepts we rely on but are often obfuscated through high-level abstractions, such as my Software 3D rendering in JavaScript using Canvas series.
  • Design considerations when using procedural generation, as well as tips and tricks for how to solve certain problems that I've had to deal with in the past.
  • Simple 'sneak peek' style content for whatever I'm working on at the time.

Open Source Software
Occasionally I also make some of my code available on GitHub as open source software, usually licensed as MIT for maximum freedom of usage. I do this to give back to the game development community, and by pledging you help support that. Open source software I've created includes:

  • TextPlayer Framework: an MML and ABC song playing framework for songs made for games like Mabinogi, ArcheAge, or Lord of the Rings Online. Used in Shroud of the Avatar.
  • SharpEXR: a C# implementation of ILM's OpenEXR file format which lets you load images with floating point color channels exported by software packages such as Blender.
  • Blobator: utility that creates blob or Wang tilesets. Creates templates but can also create these 47 tile tilesets from very small sub or micro blob images. Functions in normal tile and isometric tile modes, and exports tileset information to json or XML. Comes with C# code to easily use these tilesets in your projects.
  • WaveEffectGenerator: creates an image sequence that reproduces a horizontal left/right shift to create a wave effect as seen in old console games.
  • Ini: easy-to-use C# ini file implementation in a single code file.


Kitsune Games has a Discord where you can come hang out with me, other Kitsune Games staff, and other players. If you pledge $2 or more you'll also get the Patron member role and access to the Patron-only channel. For instructions see this post.
Tiers
Fox
$1 or more per month 6 patrons
Gain access to Patreon only feed containing mini devlogs and sneak peek WIP content.
Patron
$2 or more per month 8 patrons
Get the Patron title and access to the Patron-only channel on the Kitsune Games Discord server.


Includes all lower tier rewards.

Kitsune
$5 or more per month 11 patrons
Gain access to exclusive code snippets and behind the scenes artwork posted only to Patreon.


Includes all lower tier rewards.

Nine Tail
$10 or more per month 4 patrons
Automatic closed alpha and beta testing access to all games, as well as occasional very-early-prototype testing.


Includes all lower tier rewards.

Goals
$129 of $250 per month
I like writing gamedev articles, specifically more technical and exploratory stuff like writing your own software 3D renderer, or diving into the real meat of procedural generation. At this level I could create one article a month, when I'm not crunching for work.
2 of 4
I'm the founder of and primary game developer for Kitsune Games. I've created games such as MidBoss and Ultra Hat Dimension. I make games fulltime, and by supporting my Patreon you can help ensure that I can keep doing these things.

Traditional gaming made accessible and diverse
Kitsune Games' mission is to make accessible, diverse, and inclusive games. As a bisexual and member of the LGBT community, this is something that is very important to me. By staying independent and not relying on outside investors I can keep making the kinds of games that have things like agender protagonists (MidBoss), a larger than average number of accessibility options (MidBoss), or female protagonists (Ultra Hat Dimension). It also allows for the development of more experimental or risky games.

By pledging to this Patreon you can help ensure my creative independence, so I can keep making games like this.

Game development tutorials and articles
I also write articles that can be found on the Kitsune Games website pertaining to game development. Sometimes these are tutorials on how to do a specific thing, other times they're series of articles exploring a certain concept, or they can talk about specific things I did for one of my games and why I did them, and occasionally they even touch on the intersection of game design and social issues.

One thing I want to do is write more of these articles. Unfortunately, writing articles requires many hours of writing and editing. For tutorials it can take much more time to create graphics to clearly explain concepts, or well commented, readable code. Without being compensated for that time it usually makes more sense to focus on my survival and work on actual games, and articles become few and far between. Pledging to my Patreon will allow me to write more without jeopardizing my livelihood.

Some examples of things I would like to write about if I had more of a chance:

  • Devlogs of what I'm working on in my games, how it's structured, and why things are designed a certain way
  • More in-depth article series that explore fundamental technological concepts we rely on but are often obfuscated through high-level abstractions, such as my Software 3D rendering in JavaScript using Canvas series.
  • Design considerations when using procedural generation, as well as tips and tricks for how to solve certain problems that I've had to deal with in the past.
  • Simple 'sneak peek' style content for whatever I'm working on at the time.

Open Source Software
Occasionally I also make some of my code available on GitHub as open source software, usually licensed as MIT for maximum freedom of usage. I do this to give back to the game development community, and by pledging you help support that. Open source software I've created includes:

  • TextPlayer Framework: an MML and ABC song playing framework for songs made for games like Mabinogi, ArcheAge, or Lord of the Rings Online. Used in Shroud of the Avatar.
  • SharpEXR: a C# implementation of ILM's OpenEXR file format which lets you load images with floating point color channels exported by software packages such as Blender.
  • Blobator: utility that creates blob or Wang tilesets. Creates templates but can also create these 47 tile tilesets from very small sub or micro blob images. Functions in normal tile and isometric tile modes, and exports tileset information to json or XML. Comes with C# code to easily use these tilesets in your projects.
  • WaveEffectGenerator: creates an image sequence that reproduces a horizontal left/right shift to create a wave effect as seen in old console games.
  • Ini: easy-to-use C# ini file implementation in a single code file.


Kitsune Games has a Discord where you can come hang out with me, other Kitsune Games staff, and other players. If you pledge $2 or more you'll also get the Patron member role and access to the Patron-only channel. For instructions see this post.

Recent posts by 'Shark Hugs' Eniko

Tiers
Fox
$1 or more per month 6 patrons
Gain access to Patreon only feed containing mini devlogs and sneak peek WIP content.
Patron
$2 or more per month 8 patrons
Get the Patron title and access to the Patron-only channel on the Kitsune Games Discord server.


Includes all lower tier rewards.

Kitsune
$5 or more per month 11 patrons
Gain access to exclusive code snippets and behind the scenes artwork posted only to Patreon.


Includes all lower tier rewards.

Nine Tail
$10 or more per month 4 patrons
Automatic closed alpha and beta testing access to all games, as well as occasional very-early-prototype testing.


Includes all lower tier rewards.