Silverlan

is creating Pragma Engine and Filmmaker

Select a membership level

Patron
$1
per month
• Early access to status reports and previews
• Special Discord role and access to the Patron-only channel
• Name in the Credits of Pragma
• Reserved steam key for Pragma

If you have pledged this tier, you can grab your key and set your credits name over here:
https://wiki.pragma-engine.com/patreon/settings.php
Includes Discord benefits
Patron+
$5
per month
• Access to all previous rewards
• Access to additional Discord channels for quick previews of things I'm actively working on, as well as a short-term roadmap
• Participation in votes to determine my priorities
Includes Discord benefits
Patron++
$10
per month
• All previous rewards
• Access to the preview-version of Pragma

If you have pledged this tier, you can grab your preview DLC key over here:
https://wiki.pragma-engine.com/patreon/settings.php
Includes Discord benefits

62

patrons

$343

per month

About

Hi, I'm Florian and I'm working on a custom game engine with tools for Filmmakers! The primary goal of this project is an open-source, moddable alternative to the Source Filmmaker, with new features and quality of life changes. The project is still in an early state and is funded by my Patrons, every contribution allows me to put more time into the project and get more progress done more quickly!

Here's a short overview of the engine and some of its features:
  • Written from scratch in C++
  • Several years in development
  • Support for loading various source engine assets, such as: maps, models, materials, textures, sound-script files (No particles as of yet)
  • Extensive modding support with Lua (with Live-coding, debugging-support with the ZeroBrane IDE, support for custom shaders, custom entities/weapons/NPCs/vehicles, etc)
  • Multiplayer-support, including dedicated servers*
  • Steam Workshop support
  • VR support*
  • Support for Bullet or PhysX as physics engine**
  • Forward+ rendering pipeline, which means you can easily have hundreds of non-shadow dynamic light-sources in a scene
  • Support for physically based rendering*
  • Automatic conversion from traditional assets to PBR assets*
  • Dynamic lighting and shadows
  • AI-system based on behavior trees
  • Steam Audio support for spatial audio*
  • etc.
* Some of these features are still unfinished/experimental.
** The physics engine can be switched, however only PhysX is actually included in the Release version for now.

Links
Youtube: https://www.youtube.com/channel/UCGJJGA9ATcLr4wc5OEHXIyA/videos
Discord: https://discord.gg/Ck5BcCz
Twitter: https://twitter.com/SilverlanPFM
Pragma Filmmaker sub-reddit: https://www.reddit.com/r/PRFM/

Discord and Patreon are usually the best ways to contact me personally!

Media




(Special thanks to Manndarinchik for letting me use his 𝓟𝓔𝓐𝑪𝓔 𝓐𝓝𝓓 𝓣𝓡𝓐𝓝𝓠𝓤𝓘𝓛𝓘𝓣𝓨 SFM project for testing/demo purposes! You can find his original video over here: https://youtu.be/dbn-QDttWqU)






FAQ
Is the engine/filmmaker free?
Yes, the engine is free and will remain so. It's not yet public on steam, but you can grab a steam key from one of the pinned messages on the Discord server regardless of whether you're a Patron! Please note that it's still an early beta, so it's not unlikely that you'll run into problems. If you do, please report them on Discord!
The Filmmaker is still in a very early version, but you can find instructions on how to enter the beta here.

Where can I get Pragma / What do I need to run Pragma?
To run Pragma, you need a 64-Bit Windows version (Windows 10 recommended), as well as a GPU with Vulkan support. If your GPU is less than 6 years old, you're probably good to go, but you can check your GPU manufacturer's website to make sure:
AMD: https://www.amd.com/en/technologies/vulkan
NVIDIA: https://developer.nvidia.com/vulkan-driver
Intel: https://www.intel.com/content/www/us/en/support/ar...




Thank you for reading! If you're interested, but don't want to become a Patron, you can still join the Discord server to keep up to date on the project: https://discord.gg/Ck5BcCz
Goals
$343.18 of $800 per month
$800 would ensure that I could work on this project for a long time and put even mote time into it on a weekly basis! It would also allow me to acquire better hardware to help speed up development and provide better support for different PC setups.
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