Samer Khatib is taking a break and will not charge patrons in the upcoming billing cycle on August 1, 2019. Billing will resume on September 1, 2019.

Learn more about why a creator skipped their upcoming billing cycle here.

Samer Khatib (Snowconesolid Productions)

Samer Khatib (Snowconesolid Productions)

is creating the greatest independent games of all time & space!

16

patrons

$29

per month
Update: June 16, 2019.
I have decided that I will be closing the Patreon account. Thank you all so much for the support. For more information, please see the latest post or click here:
https://www.patreon.com/posts/canceling-27627544
______________________________________________________________


Hello!
My name is Samer Khatib aka "Snowconesolid". You might know me better as the guy who created games such as Potato Thriller or Giraffe Town.  Never heard of them? Or me? Then please, allow me to introduce myself. I am a solo independent game developer on a quest to become "The greatest independent game developer of all time & space!" But, I can't accomplish this alone. However, with your help, we can make it possible! On a more serious note, I am extremely passionate and have a strong love for creating video games and art in general. I started my journey as a game developer in 2010. What started out as a small hobby that was done in my spare time has turned into this obsession and hunger that is now a part of my life and I'd like to continue creating video games for as long as I possibly can.

The classic "Why Patreon?" question 
Creating games with a certain level of polish, quality, and care is an extremely time-consuming job which can also be expensive. So, I decided to open up this Patreon account. Being an independent game developer, especially a small-time solo developer such as myself comes with its financial challenges and roadblocks that make it difficult to stay afloat. As you know, game dev is an art and not really the type of work that comes with a steady flow of income. There are no monthly paychecks guaranteeing x amount of money or a set yearly salary if you work alone. Indie games are a hit or miss kinda deal so, you just gotta cross your fingers and hope for the best when releasing new works which, can be both stressful and terrifying. The same can be said about any career as an independent artist or content creator really.

It's difficult to continue creating new stuff as I can't depend on my games to provide me with a reliable source of income. So, I have turned to Patreon in hopes of changing that. With this platform and your support, I can continue doing what I love to do. Which is, creating weird, unique, original and, memorable gaming experiences.

I'm not trying to create the next big hit indie game. I'm not trying to compete with other games, developers or follow popular trends in mainstream gaming. I just want to be myself, focus on creating my ideas, share them with the world and hopefully inspire others along the way. There's really no better place to do that than right here on Patreon.

Rewards, Tiers, Content, and Community 
Okay! Let's dive into the good stuff now! Of course, I wouldn't open up this Patreon, say all this stuff about how being an "artist" is hard boo hoo and not offer anything in return for your support. As a matter of fact, I want to be able to give supporters as much as I possibly can!

*First of all, let's talk about "tiers". Obviously, this is a feature that Patreon is famous for and many creators on this platform put it to good use by offering their supporters different levels or plans they can subscribe to and get access to more stuff. I have thought about this long and hard and have decided that I'm not a fan of this type of "business model". I don't believe that it's fair to restrict a supporter's level of access by putting up a paywall and asking for even more money. I believe that all supporters should be treated equally and have access to the same amount of content because, at the end of the day, it's not just about the money, but also about building a community of people who genuinely enjoy your work and want to support you along the way. So, in conclusion, I have decided that there will be no tiers, no paywalls and no content restrictions for my Patrons!

There will only be the $1 base tier. $1 a month and your support will give you access to everything! ALL content I decide to post!

*What you get when you become a Snowconesolid Supporter 
  • A Download for "Potato Thriller Steamed Potato Edition" FULL Game (Windows only) 
  • A Download for "Giraffe Town" FULL Game (Windows only) 
  • Exclusive behind the scenes look into my game projects, artwork, screenshots, videos, etc
  • Patron-only posts
  • Join the awesome Snowconesolid community to help me become the greatest indie game developer of all time and space!
For more info, please make sure to check the $1 tier section above.

*Note: Down the road, I would love to keep adding more exclusive content and perks for Patrons such as downloads for smaller tiny microgames or prototypes, game demo downloads for future Steam game releases, and even access to more full game releases in the future. If I ever get to the point where I can afford to do that - if we ever get a lot of supporters here on Patreon or if Patreon ends up becoming a primary source of income for me to the point where I don't need to worry about how much or how little money my games make on other platforms such as Steam and so on, then I plan to make those future full PC games that initially launched on Steam available for Patron's alongside the current Steam released games I'm offering here such as Potato Thriller and Giraffe Town. How's that for a perk? This would be an awesome goal to one day reach. Especially since I plan on creating and one day having a giant library of Samer Khatib games! :)

Anything else? 
I have big plans, goals, and ambitions that I would like to achieve going forward as an independent game developer and I feel like having this Patreon page will keep me accountable as well as have me stay on track as I work towards achieving those dreams.

Here's a couple of things I would like to list out and share publicly. Some are goals I'm aiming for, and some are a reminder to myself:
     + Create the "Samer Khatib Universe" - As mentioned above, I want to create a huge library of original games. I literally have hundreds of ideas and counting of bizarre games I would like to bring to life and share with the world. I know what you're thinking, a lot of people have "ideas" and never go anywhere with them. I'm also a strong believer in "ideas aren't worth anything unless they are actually created." I feel like I can pull it off and I want to create as many of my game ideas that I possibly can. I'd like to set a goal for myself of creating at least 50 to 100 games over time. And then after that, hopefully even more!
     + Console ports - I'd like to bring my games to as many consoles as I can. Especially the Nintendo Switch. At the moment, I don't have any sort of licenses, dev kits, approvals or anything like that to make it happen. Also, console ports can be very expensive and I'm not financially ready for a big step like that. But I'd love to eventually someday make it happen. With that said, I do have experience working on console as I have ported and published Giraffe Town to Xbox. This was my very first and currently only console port I have done. I was able to do this through Microsoft's creator's program. I gained a lot of experience and learned a lot from doing this port and now I have a better understanding of what to expect when it comes to porting to console as well as how to better develop and prepare a game with console ports in mind. So, I do have a license to publish to Xbox consoles at the moment. We will see if I will continue to do more ports to Xbox of my future games. I most likely will since it's at least one console I can guarantee I could bring my games to. But, I would definitely love to also do ports of my games to PlayStation and Nintendo Switch as well if I ever get the opportunity.
     + Mobile ports - Just like console, I'd like to port all my future games to both iOS and Android platforms. I personally enjoy mobile gaming myself. I think It's nice to have games on a device you carry with you pretty much at all times. Mobile is certainly a popular platform for gaming in general and comes with a lot of opportunities. I have a lot of experience with mobile as I have created and published several smaller Android apps to the Google Play store as well as ported Potato Thriller over to mobile which, was a much larger project. So, I will be able to create mobile ports of future games with no problem. The only issue is that this also can be expensive, especially for the Apple App store as they charge a yearly developer fee and require you to own various Apple products. For example, I would need a Mac to port to iOS, which I currently do not own. I don't do Android ports anymore because I feel like, if I'm going to do mobile ports, I need to release on both iOS and Android. So, hopefully, this will be something I come back to once I can afford to buy more equipment and when I have created a bigger library of games worthy of porting over to mobile.
     + Remain completely independent & build my own brand - I have always taken great pride in handling the entire process of making a game myself. Everything from creating the actual game from start to finish, publishing the finished game and managing and updating the game's store pages. I'd like to remain completely independent as a game developer and publisher and never sign with any third party companies. Especially publishers. A lot of indie devs who create a game sometimes find themselves stuck when it comes to finishing or publishing their games. So, they turn to a publisher for a variety of different reasons. Usually, so that they can have some sort of safety net or they are worried about their work performing poorly in terms of sales or they aren't good at marketing their game, etc. I'm not saying this is always the case of course so, don't get me wrong. Sometimes publishers themselves reach out to indies and give them great offers to sign with them. But, generally speaking, launching a game on your own can be scary and hard and I feel that many indies turn to publishers for this very reason in most cases. I say this because I myself have worked with a publisher before in the past and ended up regretting signing a contract with them as I didn't have a good experience. They weren't the most well-known indie game publisher, but a real publisher nonetheless. I'm out of that now and decided to never sign with any publisher since. I'm not saying that all publishers are bad, evil companies and I'm sure many take good care of their partners as well as offer them many perks. But at the end of the day, game publishers are a business out to make money like any other company and they will always put themselves first. Also, once you sign a game you created with any publisher, your game kind of loses its a unique identity and instead it just becomes associated as the publishers work. I'm not having any of that. So, I want to remain completely independent, stand as my own, and build up my own brand. "Snowconesolid Productions".

Okay. Think that's about it for now. If I think of anything else I'd like to brain dump, I'll post it here.

Wow! You talk a lot! Do you ever shut up?
Yes. Let me wrap things up now. If you read through this whole page, thank you. Thank you for stopping by and checking out my Patreon. Thank you for your time. And thank you for your support!

I look forward to continue creating many games and sharing them with you. I'm very excited about my future projects and going forward as a game developer. We are going to go on a lot of adventures together!

 
 
Tiers
Snowconesolid Supporter!
$1 or more per month (sold out!)

No tiers. No paywalls. One price. All the content!

  • A Download for "Potato Thriller Steamed Potato Edition" FULL Game (Windows only)
  • A Download for "Giraffe Town" FULL Game (Windows only)
  • Exclusive behind the scenes look into my game projects, artwork, screenshots, videos, etc
  • Patron-only posts
  • Help me become the greatest indie game developer of all time and space!


 Thanks for your support! 

Update: June 16, 2019.
I have decided that I will be closing the Patreon account. Thank you all so much for the support. For more information, please see the latest post or click here:
https://www.patreon.com/posts/canceling-27627544
______________________________________________________________


Hello!
My name is Samer Khatib aka "Snowconesolid". You might know me better as the guy who created games such as Potato Thriller or Giraffe Town.  Never heard of them? Or me? Then please, allow me to introduce myself. I am a solo independent game developer on a quest to become "The greatest independent game developer of all time & space!" But, I can't accomplish this alone. However, with your help, we can make it possible! On a more serious note, I am extremely passionate and have a strong love for creating video games and art in general. I started my journey as a game developer in 2010. What started out as a small hobby that was done in my spare time has turned into this obsession and hunger that is now a part of my life and I'd like to continue creating video games for as long as I possibly can.

The classic "Why Patreon?" question 
Creating games with a certain level of polish, quality, and care is an extremely time-consuming job which can also be expensive. So, I decided to open up this Patreon account. Being an independent game developer, especially a small-time solo developer such as myself comes with its financial challenges and roadblocks that make it difficult to stay afloat. As you know, game dev is an art and not really the type of work that comes with a steady flow of income. There are no monthly paychecks guaranteeing x amount of money or a set yearly salary if you work alone. Indie games are a hit or miss kinda deal so, you just gotta cross your fingers and hope for the best when releasing new works which, can be both stressful and terrifying. The same can be said about any career as an independent artist or content creator really.

It's difficult to continue creating new stuff as I can't depend on my games to provide me with a reliable source of income. So, I have turned to Patreon in hopes of changing that. With this platform and your support, I can continue doing what I love to do. Which is, creating weird, unique, original and, memorable gaming experiences.

I'm not trying to create the next big hit indie game. I'm not trying to compete with other games, developers or follow popular trends in mainstream gaming. I just want to be myself, focus on creating my ideas, share them with the world and hopefully inspire others along the way. There's really no better place to do that than right here on Patreon.

Rewards, Tiers, Content, and Community 
Okay! Let's dive into the good stuff now! Of course, I wouldn't open up this Patreon, say all this stuff about how being an "artist" is hard boo hoo and not offer anything in return for your support. As a matter of fact, I want to be able to give supporters as much as I possibly can!

*First of all, let's talk about "tiers". Obviously, this is a feature that Patreon is famous for and many creators on this platform put it to good use by offering their supporters different levels or plans they can subscribe to and get access to more stuff. I have thought about this long and hard and have decided that I'm not a fan of this type of "business model". I don't believe that it's fair to restrict a supporter's level of access by putting up a paywall and asking for even more money. I believe that all supporters should be treated equally and have access to the same amount of content because, at the end of the day, it's not just about the money, but also about building a community of people who genuinely enjoy your work and want to support you along the way. So, in conclusion, I have decided that there will be no tiers, no paywalls and no content restrictions for my Patrons!

There will only be the $1 base tier. $1 a month and your support will give you access to everything! ALL content I decide to post!

*What you get when you become a Snowconesolid Supporter 
  • A Download for "Potato Thriller Steamed Potato Edition" FULL Game (Windows only) 
  • A Download for "Giraffe Town" FULL Game (Windows only) 
  • Exclusive behind the scenes look into my game projects, artwork, screenshots, videos, etc
  • Patron-only posts
  • Join the awesome Snowconesolid community to help me become the greatest indie game developer of all time and space!
For more info, please make sure to check the $1 tier section above.

*Note: Down the road, I would love to keep adding more exclusive content and perks for Patrons such as downloads for smaller tiny microgames or prototypes, game demo downloads for future Steam game releases, and even access to more full game releases in the future. If I ever get to the point where I can afford to do that - if we ever get a lot of supporters here on Patreon or if Patreon ends up becoming a primary source of income for me to the point where I don't need to worry about how much or how little money my games make on other platforms such as Steam and so on, then I plan to make those future full PC games that initially launched on Steam available for Patron's alongside the current Steam released games I'm offering here such as Potato Thriller and Giraffe Town. How's that for a perk? This would be an awesome goal to one day reach. Especially since I plan on creating and one day having a giant library of Samer Khatib games! :)

Anything else? 
I have big plans, goals, and ambitions that I would like to achieve going forward as an independent game developer and I feel like having this Patreon page will keep me accountable as well as have me stay on track as I work towards achieving those dreams.

Here's a couple of things I would like to list out and share publicly. Some are goals I'm aiming for, and some are a reminder to myself:
     + Create the "Samer Khatib Universe" - As mentioned above, I want to create a huge library of original games. I literally have hundreds of ideas and counting of bizarre games I would like to bring to life and share with the world. I know what you're thinking, a lot of people have "ideas" and never go anywhere with them. I'm also a strong believer in "ideas aren't worth anything unless they are actually created." I feel like I can pull it off and I want to create as many of my game ideas that I possibly can. I'd like to set a goal for myself of creating at least 50 to 100 games over time. And then after that, hopefully even more!
     + Console ports - I'd like to bring my games to as many consoles as I can. Especially the Nintendo Switch. At the moment, I don't have any sort of licenses, dev kits, approvals or anything like that to make it happen. Also, console ports can be very expensive and I'm not financially ready for a big step like that. But I'd love to eventually someday make it happen. With that said, I do have experience working on console as I have ported and published Giraffe Town to Xbox. This was my very first and currently only console port I have done. I was able to do this through Microsoft's creator's program. I gained a lot of experience and learned a lot from doing this port and now I have a better understanding of what to expect when it comes to porting to console as well as how to better develop and prepare a game with console ports in mind. So, I do have a license to publish to Xbox consoles at the moment. We will see if I will continue to do more ports to Xbox of my future games. I most likely will since it's at least one console I can guarantee I could bring my games to. But, I would definitely love to also do ports of my games to PlayStation and Nintendo Switch as well if I ever get the opportunity.
     + Mobile ports - Just like console, I'd like to port all my future games to both iOS and Android platforms. I personally enjoy mobile gaming myself. I think It's nice to have games on a device you carry with you pretty much at all times. Mobile is certainly a popular platform for gaming in general and comes with a lot of opportunities. I have a lot of experience with mobile as I have created and published several smaller Android apps to the Google Play store as well as ported Potato Thriller over to mobile which, was a much larger project. So, I will be able to create mobile ports of future games with no problem. The only issue is that this also can be expensive, especially for the Apple App store as they charge a yearly developer fee and require you to own various Apple products. For example, I would need a Mac to port to iOS, which I currently do not own. I don't do Android ports anymore because I feel like, if I'm going to do mobile ports, I need to release on both iOS and Android. So, hopefully, this will be something I come back to once I can afford to buy more equipment and when I have created a bigger library of games worthy of porting over to mobile.
     + Remain completely independent & build my own brand - I have always taken great pride in handling the entire process of making a game myself. Everything from creating the actual game from start to finish, publishing the finished game and managing and updating the game's store pages. I'd like to remain completely independent as a game developer and publisher and never sign with any third party companies. Especially publishers. A lot of indie devs who create a game sometimes find themselves stuck when it comes to finishing or publishing their games. So, they turn to a publisher for a variety of different reasons. Usually, so that they can have some sort of safety net or they are worried about their work performing poorly in terms of sales or they aren't good at marketing their game, etc. I'm not saying this is always the case of course so, don't get me wrong. Sometimes publishers themselves reach out to indies and give them great offers to sign with them. But, generally speaking, launching a game on your own can be scary and hard and I feel that many indies turn to publishers for this very reason in most cases. I say this because I myself have worked with a publisher before in the past and ended up regretting signing a contract with them as I didn't have a good experience. They weren't the most well-known indie game publisher, but a real publisher nonetheless. I'm out of that now and decided to never sign with any publisher since. I'm not saying that all publishers are bad, evil companies and I'm sure many take good care of their partners as well as offer them many perks. But at the end of the day, game publishers are a business out to make money like any other company and they will always put themselves first. Also, once you sign a game you created with any publisher, your game kind of loses its a unique identity and instead it just becomes associated as the publishers work. I'm not having any of that. So, I want to remain completely independent, stand as my own, and build up my own brand. "Snowconesolid Productions".

Okay. Think that's about it for now. If I think of anything else I'd like to brain dump, I'll post it here.

Wow! You talk a lot! Do you ever shut up?
Yes. Let me wrap things up now. If you read through this whole page, thank you. Thank you for stopping by and checking out my Patreon. Thank you for your time. And thank you for your support!

I look forward to continue creating many games and sharing them with you. I'm very excited about my future projects and going forward as a game developer. We are going to go on a lot of adventures together!

 
 

Recent posts by Samer Khatib (Snowconesolid Productions)

Tiers
Snowconesolid Supporter!
$1 or more per month (sold out!)

No tiers. No paywalls. One price. All the content!

  • A Download for "Potato Thriller Steamed Potato Edition" FULL Game (Windows only)
  • A Download for "Giraffe Town" FULL Game (Windows only)
  • Exclusive behind the scenes look into my game projects, artwork, screenshots, videos, etc
  • Patron-only posts
  • Help me become the greatest indie game developer of all time and space!


 Thanks for your support!