Solor Studio

is creating Runemaker

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You finally bit the bullet and ran with something, eh? Congrats. Specialists score themselves all the benefits listed above and a complimentary PDF of the Runemaker core rulebook upon release. 




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About Solor Studio

Runemaker is an upcoming homebrew tabletop game and the first official undertaking of Solor Studio. The game is a d12 base system that combines elements of traditional tabletop RPGs with the integration of the character's personality and emotional profile into concrete mechanics. Our aim is to create a system that produces interesting characters, unique experiences of play within each Trade, and a rich fantasy setting that draws upon a great diversity of myths and traditions of our equally-fantastical Earth. 

This Patreon serves as my tip jar and donation page from folks who are interested in the game's development and maybe want to nab themselves a reward or two along the way.


Who’s running this thing?

That’d be me, Val Solor. I’m a novelist, writer, and freelance creative based in Saint Paul, MN. Solor Studio is a subdivision of my main business as creative, focusing specifically on games and visual art. 

Questions about Runemaker:

What is Runemaker?

Runemaker (RM) is a role-playing-game currently being developed by me as both a tabletop product in the vein of DnD, Pathfinder, and Rolemaster, as well as a video game for Steam*, featuring a full cast of characters and a 1300s/1400s-esk early colonial fantasy setting. RM is a base 12 system that combines mechanics from a variety of other role playing games and systems.

*(4/19/21 Edit) Because of fiscal limitations and time constraints, development for a Steam adaptation of the game is being put on hiatus. The core rulebook for the tabletop game remains in active development. 

Why are you doing this? Do you have any experience as a game maker?

First, why I'm doing this - 

I believe storytelling and play to be among the most effective approaches in teaching people of early adolescence to adulthood. Also who doesn’t want to make their own RPG?

Runemaker’s interactive role-playing framework will allow players to articulate representations of themselves and the people they imagine themselves to be with a fidelity that we believe to be still not wholly present in games.

Second, my credentials - 

Lifelong Experience as Player and Playtester – Video game series like Pokemon, Star Wars Knights of the Old Republic, and The Elder Scrolls have dominated my imagination since I was very young. My father is a certified OG Advanced Dungeons and Dragons (DnD 1st edition) nerd, and introduced me to tabletop around the same time I started reading. Since the age of 16, I’ve played regularly in campaigns with him which in turn has exposed me to an innumerable variety of different systems.

Advanced Academic and Professional Experience – I was enrolled at the University of Wisconsin – Madison for a Master’s in Curriculum and Instruction in 2016 with a focus in digital media integration in classrooms and gamified curricular design theory. I only stayed in the program for one semester, but during my time at the school, I took a Game Design course under the direction of Professor Kurt Squire. This was the first real opportunity I’d had making my own games, and I walked away with several functional (and fun!) prototypes of board and narrative games.

I made my first full functional game, a drinking card game called Cats of the Boofhouse, in December 2018 for my brother and sister-in-law. You can check out a few sample cards here if you’d like.

What can I expect from this project?

A rich and narrative-focused role playing experience with fluid and fun strategic turn based combat. Runemaker is a d12 base system designed to be played on a hex grid. There are 8 mortal ancestries to choose from that include 4 defined Cultures each for your Player Character with 12 Trades to express yourself through. 

Do you have a timeline or goals for completion?

My timeline is entirely contingent on funding. The more money the Patreon takes in, the more we can afford to purchase equipment, and contract with artists, writers, designers, etc. I will be taking on a bulk of these responsibilities myself, but I have other projects like my novel(s) to attend to.

I’d like to have a digital edition of the Players Guide available by the end of 2022, but it will take as long it takes. 

This sounds cool, can I help?

By donating to the page here of course! If you’d like to collaborate or have any questions, feel free to shoot me an email: [email protected]

1 of 6 patrons
A meaningful community marker that lets us know people have eyes on us. One new chapter of the Players Guide will be commissioned at this level, with an exclusive print mailed to 2 randomly selected patrons. 
1 of 6

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