
Hi! My name is Cody, and I am the creator of Sonic Ether's Unbelievable Shaders for Minecraft.
I started working on SEUS in early 2012 and, while working on it, discovered a passion I never knew I had, graphics programming!
As you all know, a few years ago I unofficially moved on from working on SEUS because I needed a better way to support myself financially. I found so much passion in SEUS, and I thought I would find similar passion for the other things I've been pursuing since, but it just hasn't been the same.
I really miss working on SEUS. I really miss being engaged with the community, getting feedback, the excitement of sharing new developments, and seeing that same excitement from you. I miss exploring the purely passion-driven work of pushing Minecraft's visuals to the limit! I miss you guys sharing suggestions, sharing screenshots and videos, even reporting bugs/issues!
I want that back. I was so much happier during those days. So, what am I doing about it? I'm seizing it back!
Now, looking back, I know for sure now that I never really lost interest in SEUS. Even after I had unofficially stopped working on SEUS, I kept getting drawn back into it!

These screenshots are the result of this purely passion-driven work--a new version of SEUS called SEUS Renewed! It's the result of the work I've done in my free time since SEUS v11, which initially started as a rewrite of the core of SEUS and has renewed my passion for working with Minecraft's graphics!
Here are some of the new features of SEUS Renewed:
- Improved GI and SSAO
- Super smooth Temporal Anti-Aliasing
- Completely reworked system for day/night cycle based on atmospheric scattering
- Accurate sunlight color via atmospheric scattering
- Accurate ambient sky lighting from atmospheric scattering via Spherical Harmonics
- New atmospheric scattering on distand land for a natural sense-of-scale
- New underwater rendering
- Normal/bump mapping from torch/artificial light
- Screen-space shadow tracing for better contact shadows
- Vastly improved performance with long render distance settings
- Physically-based specular highlights from sunlight
- Improved 2D clouds
- Improved rendering of stained glass
In addition to releasing SEUS Renewed, I also decided to launch this Patreon page! Here you'll be able to access beta archives and experimental development archives, as well as get access to a Discord server where you can discuss SEUS with other patrons and with me!
So, that's what's happening! I just hope that I haven't been gone for too long. Even if this new venture doesn't work out, I think it's worth a shot! A HUGE thank you again for being so awesome and supporting me thus far!!!!



