Sonic Ether

is creating Minecraft Shaders

Select a membership level

Stone
$1
per month

- "Stone" access to SEUS Patrons Discord server

Join the SEUS Patrons Discord server as a Stone user and discuss SEUS and share screenshots with me and other Stone users.


- Ad-free downloads
No more annoying ads to download Release versions of SEUS. When the first goal is reached, Ads will be banished from all download links!

Access to exclusive development news and screenshots
Get updates on the development of SEUS with screenshots to watch it grow and evolve.

Includes Discord benefits
Iron
$5
per month

All of the above rewards, plus:


- "Iron" access to SEUS Patrons Discord server
Join the SEUS Patrons Discord server as an Iron user and discuss SEUS and share screenshots with me and other Iron users.

- Access to Beta Archives
Beta Archives will include all beta/test versions of SEUS from SEUS v12 and on, so you'll get to check out the latest features of SEUS before everyone else! These Beta versions may include some experimental features not seen in Release versions!
Includes Discord benefits
Gold
$10
per month


All of the above rewards, plus:

- "Gold" access to SEUS Patrons Discord server
Join the SEUS Patrons Discord server as a Gold user and discuss SEUS and share screenshots with me and other Gold users.

- Access to Experimental Development Archives (includes SEUS PTGI)
The Experimental Development Archives will include all the Beta/test versions of SEUS along with experimental versions of SEUS that will include features that may not make it to Beta or Release. Additionally, it's more likely that a new feature will appear in the Experimental Development Archives before the Beta Archives, so you get to check out the bleeding edge of SEUS!

Includes Discord benefits

6,340

patrons

$50,988

per month

About

Hi! My name is Cody, and I am the creator of Sonic Ether's Unbelievable Shaders for Minecraft.

I started working on SEUS in early 2012 and, while working on it, discovered a passion I never knew I had, graphics programming!

After a few years of working on SEUS, I moved on to other projects to better support myself financially. However, I just kept found myself being drawn back to it! So, I decided to go with what felt right and return to working on Minecraft shaders and create this Patreon page in the hopes that it could be sustainable for me. I can't believe how much it's grown now!


IMPORTANT INFO ABOUT MY RAY TRACING SHADER!

You're probably here for SEUS PTGI, which is my work-in-progress shader for Minecraft which features ray traced lighting and reflections. There's some important information about it that you should know before you consider becoming a patron!

First of all, if you're new to using Minecraft shaders, check this installation guide.

As of now, SEUS PTGI is in an alpha state, which makes it an Experimental Development release. If you would like to try it out, for now it requires Gold tier access. As it nears completion, it will drop down to Beta status, only requiring Iron tier access. When a public release is ready, it'll be free to download for anyone! Since it is highly experimental work, I cannot provide an ETA for these milestones. Just know that I'm working as hard as I can!

It does not require an RTX graphics card and will work on any NVIDIA graphics card. However, because I am doing a lot of tricks that most graphics programmers generally don't need to do, there might occasionally be some compatibility issues. As far as I know, there aren't any issues currently.

It does not take advantage of hardware acceleration on RTX cards.
This isn't possible for now.

SEUS PTGI will not currently run on AMD graphics cards. I am currently researching how to get it running on AMD cards. I will update this section as progress is made towards this.

Path tracing or ray tracing? It is more descriptive to call the tech in SEUS PTGI "path tracing" (PTGI stands for Path Traced Global Illumination), but it is not incorrect to call it "ray tracing", since path tracing is a rendering technique which utilizes ray tracing. It's just like how it's more descriptive to call a square a "square", but it is not incorrect to call it a "polygon".

All experimental and beta releases are posted here, in posts with the tag "Release Archives". Just search for posts with this tag (by going to the Posts tab) above if you're looking for where to download SEUS PTGI or other experimental or beta releases.

Finally, please read setup requirements included in each SEUS PTGI release post! You will experience broken lighting if you don't follow these requirements.

All of my effort is being put into improving and eventually releasing SEUS PTGI, and this is possible only because of your support! Thank you so much!!
Goals
$1,000 - reached! per month
Update and Q&A Live Streams!
Hang out with me on Twitch where I discuss SEUS' development, show off new features, and answer your questions.
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