Freya Campbell

is creating queer narrative games

Select a membership level

Humble Comrade

per creation
Your support means making games will be slightly easier for me! No matter how much you're able to pledge, any amount means a lot to me ✨


> Access to the supporter feed, featuring:
>> In-progress content,
>> Devlogs, and
>> Short stories and other game extras
> A warm fuzzy feeling inside

Gnawing Thought

per creation
At this tier, in addition to the Humble Comrade rewards, you'll also receive:

> Monthly in-development builds of Superlunary
> Early access to new games
> All future paid releases for free
> A hot, rumbling enigma gnawing away from within

Celestial Force

per creation
Wow! As thanks for your higher commitment, in addition to the Humble Comrade and Gnawing Thought tiers, you'll receive:

> Access to polls for suggesting and voting on new content
> A personal thanks in credits of future releases
> A burning, implacable force of power spilling forth




per creation

About Freya Campbell

Hi, my name is Freya Campbell, a writer, musician, and gamedev. You may know me by my twitter handle @spdrcstl.

For a little over 3 years I've been making narrative games under the title of Communist Sister Interactive. In that time I've released over 20 games for free, 5 of which have been exhibited in places like Wordplay, AdventureX, or the National Videogame Museum in Sheffield. They are usually:

  • science fiction, horror, &/or romance
  • close to 100% LGBTQ characters
  • free/PWYW with low tech requirements
  • liable to make players keysmash due to feelings

I'm currently working on a larger project, Superlunary, that ticks all those boxes: a slow, queer episodic space opera about demilitarisation, rebuilding society after war, and finding love and new family in the cold depths of space. Episode 1 is available online and Episode 2 is in development.

Past game development has mostly been done whilst holding down full-time work in other areas such as QA testing, VR exhibition, or delivering vegetables. Unfortunately, keeping up that output whilst working fulltime is unsustainable.

Double-unfortunately, when making the decision whether to cut creative output or quit my day job, the coronavirus outbreak has sprung up and caused me to be indoors-bound for, by current guidance, 12 weeks, due to immunocompromised status and general health woes. Needless to say I am no longer working in public exhibition, and now need a new income.

That, hopefully, is where you come in!

$123.27 of $138.35 per creation
At this point, I can comfortably dedicate a day a week to game development, without worrying about paid work for that day.
1 of 1
By becoming a patron, you'll instantly unlock access to 20 exclusive posts
By becoming a patron, you'll instantly unlock access to 20 exclusive posts

Recent posts by Freya Campbell

How it works

Get started in 2 minutes

Choose a membership
Sign up
Add a payment method
Get benefits