The truth of the matter is that in order to make the best game you have to hire the best people. Simply being fans of professional wrestling isn't good enough. To put on a great wrestling show you bring aboard the best wrestlers on the market. It's much the same to make the best wrestling game.
We are pretty good artists. We also work cheap because we love professional wrestling. But we aren't programmers, and we aren't animators, and that is where we need your support. With your guidance we'll get the art right. That's not a problem. But for The Squared Circle to live up to ALL our expectations we need to be able to hire the best programmers and animators on the market right now and that won't be cheap.
Apart from getting the gameplay up and running, there are other aspects of development that need funding including the online multiplayer, an account system to put The Squared Circle on par with other competitve online games like Dota 2 and League of Legends so that wins-losses can be tracked, and a live streaming system so you can invite all your friends and fans to tune in and watch you play. These additions to the No Mercy formula will not be cheap. But we believe they will be awesome and will contribute to the game we've been waiting 15 years for. Our plan for the project is simple. The project will be divided in five milestones.
Our first milestone will concentrate on getting all art assets completed for The Squared Circle and setting an art direction in place based upon your approval. As long as we receive the funding we're looking for we can get all arena art done in the span of a single month. Meaning that in one month's from this post you can fly around a completed arena with all ring assets, entrance ramp, weapons completed and on display for you to judge and offer your feedback on. We will drop all other paid work to solely concentrate on seeing this through.
The second milestone will see us turn back to freelance work while bringing aboard programmers and animators to begin doing their jobs. This will involve setting up the basic character and camera movements and incorporating full movesets for two characters. This second milestone will be three months following the completion of the first milestone. The goal here is to get the basic gameplay down and to refine it by releasing weekly builds to you through the Patreon for your feedback. The feedback will go directly back to the animators and programmers so they can get it right. The end result will involve a build that has complete working local multiplayer.
Our third milestone will see begin to reach out to real life professional wrestlers and organizations about the possibility of allowing their likeness to be used in The Squared Circle. We will concentrate on current indie wrestlers and retired veterans to get a nice roster started. With your support and contributions, the Squared Circle will be ready in a beta state to begin sharing with personalities in the industry to get them involved and into the game.
Development wise we will begin to incorporate netplay and CPU opponents so that supporters of the project can begin testing The Squared Circle among themselves and get back to us about any hiccups that may encounter in the new builds. Getting netplay and artificial intelliegence working at a AAA levle will require hiring two programmers who are specialized each task. Netplay must be perfect. I think you guys all agree with me on this. No one wants to be in the middle of an intense match against a friend only for the connection to drop out. So you can see how important it will be to find a coder who has years of experience getting such systems working without a hitch.
Our fourth milestone will involve running a Kickstarter with completely working local multiplayer build for potential backers to check out and see as an example of our work. We will use the publicity from this campaign to reach out to more high profile wrestlers and organizations on the market to get them into the roster for this game. The cool thing about a Kickstarter campaign isn't just the money but a sense of legitimacy if your project ends up being funded. We would use the legitimacy to convince other parties to let us use their likeness in the project or at the very least to answer pick up the phone and have a conversation for us.
Funding from the Kickstarter will be used towards refining our netcode to allow for multiman batle royales, live streaming, interactive in-game crowds, an online auction house for players to sell their own wrestlers skins from like on the Team Fortress 2 and Dota 2 platforms, and an ecosystem for professional wrestlers to be involved with The Squared Circle community in a multitude of ways, among a number of other awesome, secret, exciting ideas we've got in the works that aren't yet ready to be revealed.
Our final milestone will be to launch the game on Steam Greenlight. This is the Steam platform's voting system that decides whether a game has enough support to warrant being launched on Steam or not. With your votes and support hopefully we will be lucky enough to bring The Squared Circle to the millions (and millions) of gamers around the world. Any money earned from the game will be invested back into the game to secure even more wrestlers, new features, new play modes, and new licensing deals.
As you can probably tell from reading this that we have higher ambitions for The Squared Circle than just cloning No Mercy. And if you're anything like us this excites you too. But excitement can only get us so far. We need your financial support to get the best programmers, animators, and sound designers in the world working on The Squared Circle because that's what The Squared Circle deserves. That talent will not come cheap but the game that comes out of that talent will be the best professional wrestling game you will have played in the past fifteen years. We know you'll make sure it is.
(You can see the costs associated with hiring such videogame programmers and animators here. This survey is independent and not associated with The Squared Circle in any way. http://www.gamasutra.com/salarysurvey2014.pdf)
We're a pair of 3D artists who've been building a reputation in the Unreal community for being among the best at delivering freelance art for the past six months as the group Pixel Perfect Polygons. We're now at the point at wanting to develop our own IP and The Squared Circle is the project that we want to invest our time into.
To get a glimpse of our work (and the fantastic feedback we've received) you can click this link: The Unreal Community's Most Popular Freelance Solution. We've also been featured multiple times on the Cryengine 3 community page under the name Maximum-Dev. Google us to see the work we've done under that particular name and engine.