Stefan Gagne is creating Arcade Spirits, a Visual Novel
62

patrons

$274
per month
I'm Stefan Gagne, and I've been writing novels and releasing them for free online since 1996. You might remember me as the author of Sailor Nothing, Unreal Estate, anachronauts, City of Angles, and my most recent work, Floating Point.

I primarily write science fiction, dabbling in a bit of comedy here, a bit of drama there, sometimes a twist of cosmic horror. My primary influences are similarly thoughtful scifi and fantasy authors such as Douglas Adams and Terry Pratchett. (My earliest online handle, Twoflower, hails from Pratchett's Discworld series.) I don't like limiting myself to any one genre or style; I mix it up, sometimes multiple times within the same project, to keep things lively.

While to date I've focused on paperback novels, my current project is a Visual Novel named Arcade Spirits, written in the Ren'py engine. It'll be a mix of a workplace sitcom and a romantic comedy anime, taking place in a classic retro arcade, with gamers and employees as characters you can meet and greet (and possibly date and stuff.) If you like my writing style in my novels, you'll love this game, no doubt!

The game will eventually be released for Windows, with ports available for Linux and Mac. We're still in the early development at this stage, but that's where you come in!

If you join this Patreon, you'll get an early access inside look at the development process, and be directly involved. Sneak peeks of artwork, demos and limited builds, voting on features, and more! While much of this material will eventually also post to the public development blog, you'll get the inside scoop.

What's more, if you contribute a total of at least $25 over the course of the game's development, you'll get a copy of the game when we're finished! Your backing goes into an ongoing fund to pay for art and music contracts, and other business expenses.

"I thought you were a book writer. Have you ever made a game before?"

Yes! In my earliest days I released Pong Kombat, a silly parody game that spread far and wide in the heady days of the early 90s. I'm also an award-winning module designer for Neverwinter Nights (Penultima, Elegia Eternum, the HeXcoda). And notably, I've successfully run a profitable fishing game for the last ten years called 7Seas. While this is my first standalone Windows game, I've got plenty of experience. My partner in this venture, Aenne Schumann, is a veteran of numerous indie game jams and has several industry writing credits to her name.

I won't pretend we've got this whole indie game thing licked -- it's going to be a wild ride, and we're still sorting out a lot of what needs doing. But both of us have experience, are reasonable adults, and are determined to see this through.

"When will the game be released?"

When It's Done(tm). Seriously, we don't know when, indie games are pretty crazy adventures. You can join and leave the Patreon any time you like; as long as over the course of development you've contributed at least $25, you'll still get a copy when we finish.

"I'd rather just read novels."

That's okay! I've got plenty of those. If you don't want to back my latest fiasco, this indie game, that's fine too. But I'd suggest keeping tabs on it anyway via my blog. You might like what you see!

"I really want to support you, but I just can't afford to get in on this."

That's fine! One of the best ways you can help is to simply follow he public development blog, and spread word of the game across yon Internets. Word-of-mouth is how fully independent creative folks get traction, and you can help me with that for free!

For those who want to go above and beyond, well, the Patreon's for you! Sign up for reoccurring monthly pledges, or just pledge a $25 wad for a single update and then unsubscribe. Whatever combination you want.

Thanks for reading this far. Thanks for considering becoming a patron. Whether you're just along for the ride or in for a penny and a pound, I'm happy you're with me. Thanks so much!
Tiers
Helpful Person
$1 or more per month 13 patrons
Undying thanks, and early looks at game development.
 

Contribute a total of $25 over the lifetime of this project to get a copy of the finished game!

Super Helpful Person
$5 or more per month 44 patrons
Undying thanks, early looks at game development, and access to test builds and demos as they become available.


Contribute a total of $25 over the lifetime of this project to get a copy of the finished game! 

I'm Stefan Gagne, and I've been writing novels and releasing them for free online since 1996. You might remember me as the author of Sailor Nothing, Unreal Estate, anachronauts, City of Angles, and my most recent work, Floating Point.

I primarily write science fiction, dabbling in a bit of comedy here, a bit of drama there, sometimes a twist of cosmic horror. My primary influences are similarly thoughtful scifi and fantasy authors such as Douglas Adams and Terry Pratchett. (My earliest online handle, Twoflower, hails from Pratchett's Discworld series.) I don't like limiting myself to any one genre or style; I mix it up, sometimes multiple times within the same project, to keep things lively.

While to date I've focused on paperback novels, my current project is a Visual Novel named Arcade Spirits, written in the Ren'py engine. It'll be a mix of a workplace sitcom and a romantic comedy anime, taking place in a classic retro arcade, with gamers and employees as characters you can meet and greet (and possibly date and stuff.) If you like my writing style in my novels, you'll love this game, no doubt!

The game will eventually be released for Windows, with ports available for Linux and Mac. We're still in the early development at this stage, but that's where you come in!

If you join this Patreon, you'll get an early access inside look at the development process, and be directly involved. Sneak peeks of artwork, demos and limited builds, voting on features, and more! While much of this material will eventually also post to the public development blog, you'll get the inside scoop.

What's more, if you contribute a total of at least $25 over the course of the game's development, you'll get a copy of the game when we're finished! Your backing goes into an ongoing fund to pay for art and music contracts, and other business expenses.

"I thought you were a book writer. Have you ever made a game before?"

Yes! In my earliest days I released Pong Kombat, a silly parody game that spread far and wide in the heady days of the early 90s. I'm also an award-winning module designer for Neverwinter Nights (Penultima, Elegia Eternum, the HeXcoda). And notably, I've successfully run a profitable fishing game for the last ten years called 7Seas. While this is my first standalone Windows game, I've got plenty of experience. My partner in this venture, Aenne Schumann, is a veteran of numerous indie game jams and has several industry writing credits to her name.

I won't pretend we've got this whole indie game thing licked -- it's going to be a wild ride, and we're still sorting out a lot of what needs doing. But both of us have experience, are reasonable adults, and are determined to see this through.

"When will the game be released?"

When It's Done(tm). Seriously, we don't know when, indie games are pretty crazy adventures. You can join and leave the Patreon any time you like; as long as over the course of development you've contributed at least $25, you'll still get a copy when we finish.

"I'd rather just read novels."

That's okay! I've got plenty of those. If you don't want to back my latest fiasco, this indie game, that's fine too. But I'd suggest keeping tabs on it anyway via my blog. You might like what you see!

"I really want to support you, but I just can't afford to get in on this."

That's fine! One of the best ways you can help is to simply follow he public development blog, and spread word of the game across yon Internets. Word-of-mouth is how fully independent creative folks get traction, and you can help me with that for free!

For those who want to go above and beyond, well, the Patreon's for you! Sign up for reoccurring monthly pledges, or just pledge a $25 wad for a single update and then unsubscribe. Whatever combination you want.

Thanks for reading this far. Thanks for considering becoming a patron. Whether you're just along for the ride or in for a penny and a pound, I'm happy you're with me. Thanks so much!

Recent posts by Stefan Gagne

Tiers
Helpful Person
$1 or more per month 13 patrons
Undying thanks, and early looks at game development.
 

Contribute a total of $25 over the lifetime of this project to get a copy of the finished game!

Super Helpful Person
$5 or more per month 44 patrons
Undying thanks, early looks at game development, and access to test builds and demos as they become available.


Contribute a total of $25 over the lifetime of this project to get a copy of the finished game!