Application 1: Mysticwars.com relaunch with graphical fighting scenes
Application 2: RPG Saga (stand-alone games + variations & expansions) Demo: http://www.stellarpc.com/saga
#1 Mysticwars (Patrons currently have beta access link!!!)History
From 2003 - 2009 Mysticwars.com & Nightwars.com saw over 100 million battles from a hundred thousand+ unique players. The concept was simple and the interface was simpler... a text based experience of battling turn based style. I'm motivated to relaunch the game with an updated interface of the battles and customized characters. About 5 years ago, I attempted this in a technology that was eventually discontinued by Microsoft and now need to migrate the art & game play to newer technology that can be used on any device. I'm going to relaunch the game with your help.
I loved both creations... I loved the community of players and checking in daily to the familiar player names and characters. I want to get back to my passion of creating this (recreating) and the fellowship of other gamers. I want to have the time to do it right and keep the community together. I also want to possibly open this up to a more community run operation where players can become admins and attend discussions, meetings, and possibly even work with me on the game.
My original plans and methods of trying to monetize this platform so I could afford to host and work on it involved ads and the 'pay tournament' that both failed. I want to reinvent this whole system and not overwhelm users with ads and pressure. This funding platform will provide this as an opportunity and the contributors will be the first to receive any prizes or benefits of furthering this dream. My patrons will be first consideration on all open admin positions as they come available.
#2 RPG Saga Adaptation (Fully browser based top down RPG games)History
Long ago, Japanese Role Playing Games (jRPGs) captivated the world and our imaginations. I was a young child set out to role play as a brave warrior in worlds in siege by monsters of all shapes, colors, and sizes. My original tasks were simple, but eventually led to becoming a hero of epic proportions. These worlds had great stories, consequences, and endless hours of game play. Then something happened... 3D graphics took over, game play got complicated, and story lines were ignored in favor of brilliant graphics and full movie sequences that you didn't control. Imagination waned.
Original titles like Final Fantasy, Dragon Quest (Dragon Warrior), and Chrono Trigger go down in many gamer's books of the greatest RPG games of all time... not just the greatest of the late 80's and 90's, but of all time. The answer lies in the fact that for over 40+ hours of nonstop game play, you were immersed in a great story, just like a good book, and couldn't put it down and when you finally confronted and beat that final boss, you watched the credits roll in a great satisfaction, but also in sorrow because the story was over. You then waited until Square or Enix, released the sequel... or not. Despite their insane popularity early on, this was not a guarantee and most times did not build on the prequel... it was just a better graphical version with a similar, but new game play system and characters in a new story in a different world. It wasn't a sequel at all... it may have been a great game in it's own right, but not worthy of a sequel title.
What!?! Using slimes over and over doesn't make it a sequel? Burying DW1's world inside DW3's world doesn't make it a sequel? Sorry, guys... no.
I was a young child who had a knack for story writing and drawing. I wrote sequels and drew monsters while I waited. I focused on graphic arts as a teen. When I got older, I decided to get into programming to write games... instead, I wound up programming for other companies business needs. I occasionally tried to point my free-time towards writing some games, but with no fame I knew I was putting tons of time into something nobody could ever find... let alone pay for.
The right technology is here now... I've got the right platform to make a web-based game system that can be played from any device.
Enter crowd funding... this is the perfect platform to find the right people with interest who are willing to provide that extra motivation, support, and replacement income to see this to fruition.
With my childhood imagination still intact, my adolescent creative writing and artistic skills stowed away, and my adulthood programming experience well at hand, I'm ready to build a multi-part gaming saga for RPG lovers.
The saga will be built one game at a time, but in the interest of being a trilogy at minimum with the hope of having endless sequel or expansion possibilities available at a decent rate of release. The desire is to follow the same world, events, and characters, just like a movie trilogy would. Completion of one would lead you towards the next game in the series.
The style of the game would closely follow the older style 2D top down worlds where physics was of no concern, initially focusing on the timed turn-based battle system with scheduled and random enemy groups (Final Fantasy style). World maps are downsized to represent travel over large areas where a town is a smaller icon that you go into and it expands.
If and when (post trilogy only) a different game style is adapted, such as real-time fighting, it will be introduced outside the original series and follow new characters, story and track, but may overlap within the same saga world/environment and share global 'events'. I will only ever code games inside the same 'world' so they all mesh and work together and gamers will always be familiar with.
Monetization of a game like this is difficult. I've orchestrated the subscription for this so that it would work like a monthly subscription to a service. You can play what I've got at different subscription levels just as you would to any other subscription based game. Any public subscriptions that aren't part of Patreon will actually be more expensive and not have any 'rewards'.