Sword of Moonlight (walking-simulator) Brochure
Hello, my name is Michael. I am responsible for Sword of Moonlight: 3D, VR (Virtual Reincarnation) media player and related media creation software. If you like video games, the name might ring a bell. You probably recognize it from From Software's much acclaimed "Souls" video game series. In fact it began as a FS product, akin to the 2D RPG Maker.
Its original full title is 'Sword of Moonlight: King's Field Making Tool.' This is because it was developed as an accessory to the King's Field video game series. If you've heard of this series, then it's probably because FS referred to it in press releases when the company first introduced "Demon's Souls", the first entry in its Souls series.
You can still order copies of this product (while supplies last) directly from FS's warehouses. Is it just memorabilia? Well yes, for the most part it is, in any case. It dates back to the turn of the century, and was slow to find its way across the oceans and seas of water and culture that separate the rest of us from Japan, where FS is.
But this is ancient history now. It's 2016. FS's software version of its fabled Moonlight Sword may be its crown jewel. It has all the markings of a labor of love. And I can tell you from my own experience that it will probably be its longest lasting legacy. I will wager this with you if you want. But I think FS would like Sword of Moonlight to be its legacy. It is the product given the name of its mascot after all. And it is more than a mere game, it's crossed into the shared public sphere, pierced the corporate veil, and stands to invade reality itself, perhaps even topple the empire of the mind that's become capital V, capital G, Video Games.
Anything is possible, because Sword of Moonlight began its life as Windows PC software. Because PC is an open standard, and Windows is fairly well understood, users can extend its life indefinitely, and pour our human life force into it all the while. This is not end of life hospice. This is built into the legend of the Moonlight Sword. It holds a mirror up to the fiction.
King's Field first appeared in 1994. It is arguably the first modern 3D incarnated experience. Its sequel--II (1995)--is arguably the finest, most pure, 3D experience anyone among us has produced to this day. In fact, I am not known to make video games with Sword of Moonlight, yet my very first venture, soon, is slated to be a 100% faithful port of II to Sword of Moonlight, as part of a larger Digital Art Preservation project called Daedalus.
Daedalus is synonymous with a push in 2016 to adopt Sony's DAE file format--Collada--for Sword of Moonlight. Daedalus is a figure from Greek mythology who is like the Heracles (Hercules) of the arts and invention. 2015 was a big year for Sword of Moonlight--even if it is still very much "Alpha" if not experimental compared to mainstream video games--the year saw many perfecting finishing touches, one after the next, palpable evidence of maturation, and levels of quality that on there own exist singularly in this world at this time. It's very much worth any budding 3D artists' time to investigate. Or if you are a go-getting computer scientist, looking to make a name for yourself, by all means, this is the making of the next wave. Catch it while you can!
In 2015 I think I invented the most amazing thing I have ever witnessed in the field of 3D graphics. Groping for ways to do without anti-aliasing (AA) in order to target economy class PCs--because Sword of Moonlight is for everyone--I hit upon a technology/technique that makes AA completely obsolete: by eliminating aliasing itself! I spent half of the year white as a ghost, like some kind of ethereal haunt, until I've been only recently able to adapt to this new normal. Pure-3D images should be a video revolution. It means that realtime-3D visuals look like television. HD displays, look like 4K displays, or better, and on the lowliest video form-factor, "integrated graphics", it makes no difference, the technique exacts no performance cost whatsoever! And yet still, I've not so far been met with interest in it. No 2D smudging of pixels (morphological AA, FXAA) no super-sampling. I know it's uncharted territory, because no PC video games use the technique. And even though the Virtual Reality headsets don't look to be on track to go mainstream in 2016, one of their big challenges is the resolution is just too low, and the frame rates must be high speed, and so cutting anything like post-processing AA would be a big help here. This technique showcased by Sword of Moonlight looks alright at 30 frames per second, but it really wants to be at at least 60. Which is probably why it's not yet been discovered. The VR headsets are said to require even more than 60 to be functional, and the technique would look only better at higher rates, especially because it causes extra blurring while moving--like in real life and film--that is lessened by ever greater advances in frame rate.
The schedule for 2016 is largely influenced by this discovery in 2015. We have a better way to deliver 3D visuals than anyone, ever. But we require better ways to get visuals into Sword of Moonlight! And now could not be a better time. I hope the King's Field II port will be the " killer app" of VR. It's poised to be the archetype of VR for those of us who were children of the 90s. We caught glimpses of such things only in the movies. They never really materialized. But if you'd just made do without the crazy glasses... just turned off the lights and stared until mesmerized into your nearly square television screen... then King's Field (as it was called outside Japan) was that game. It existed. It really existed. Most people just didn't know about it.
But people will know. Mark my word. We will teach you about the history of 3D and usher in a new era of 3D art. Not mere product. Art. The blue screen above is not a placeholder. It is the image from Derek Jarman's final film Blue. Blue is on Youtube. It may not make any sense to you. It may even offend you. Everyone is always being offended by something nowadays. But it's very personal to me. I feel like if there is a larger, hidden purpose for what we do here in this reality--fact or fiction that it is--that somehow these things are aspects of the same thing, as am I, and you are too. Perhaps I am imagining things. But what are we doing here if not imagining?
Here on this brochure about "Virtual Reincarnation" (VR) or here in this now? You tell me; tell me about it in 3D. Create worlds, destroy worlds, until we get it right, all of us together. There is more to the story of King's Field. It will dissolve into a thousand different directions, and within those all: a thousand more. But after the dust of invention settles, there are already plans in motion to continue its story anew. It is my hope to erect a 3D testament to humanity. A story that will contain within it everything that's without: an artifact at once synonymous with 3D and the noblest angels of our humanity; created and recreated in perpetuity.