Team Dogpit
is creating Red Star Azimuth and Unity shader tutorialsSelect a membership level
Comrade


$2
per month
- get a cool Dogpit Discord role
- Early access to gameplay demos
- see my commit messages and other patron-only posts
- Early access to tutorials and shared code
- Help make it possible for me to keep making tutorials that everyone can enjoy!
Vanguard


$5
per month
- More WIP screenshots and full res images
- Access to exclusive editor utilities, advanced shaders, and other neat things I cook up
- Everything from previous tier
Ghost Process


$50
per month
- Exclusive screenshots of the Valentin model in sexy poses
- Everything from previous tiers
About Team Dogpit
✨ FULL SHADER TUTORIAL LIST ✨
Red Star Azimuth is the sixth game by Team Dogpit, the developer behind rhythm fighting game Slam Fighter II and other fine titles.
Say hi to us on Discord!
Part 1: Materials
Part 2: Colors
Part 3: Adding Colors
Part 4: Mixing Colors
Part 5: Normal Maps
Part 6: Making Stuff Glow
Part 7: Making only some stuff glow
Part 8: Directions
Update: Switching To Legacy Image Effects
Part 9: Rim Light
Part 10: Toon Lighting
Part 11: Cutouts
Part 12: Dissolve
Crystal
Part 13: Highlights
Part 14: Outlines
Part 15: Sprites
Shader Folder Housekeeping
Part 16: View Direction Blending
Part 17: Scrolling Patterns
Part 18: Keywords
Part 19: Custom Editors
Part 20: Post Processing Effects
Part 21: GrabPass
Part 21.5: Reflections
Part 22: Skyboxes
Part 23: Specular Workflow
Part 24: Parallaxing
Part 25: Tinted Shadows & Command Buffers
Part 26: Deferred Rendering
Part 27: Bitmasks
Part 28: Sine waves
Part 29: Color Masked UI Graphics
Part 30: Depth-based effects
Part 31: Texture Generation
Part 32: Normal Map Generation
Part 33: Screen Position
Special episode: Lighting Black characters
Red Star Azimuth
Set in an alt-history space race contemporary with "the end of history," Red Star Azimuth is a 3d first person puzzle game with a vaporwave-inspired aesthetic that tells the story of a cosmonaut with the power to change memories who keeps reliving the same events again and again.Red Star Azimuth is the sixth game by Team Dogpit, the developer behind rhythm fighting game Slam Fighter II and other fine titles.
Say hi to us on Discord!
Tutorial Series: Shaders For People Who Don't Know How To Shader
Part 0: SetupPart 1: Materials
Part 2: Colors
Part 3: Adding Colors
Part 4: Mixing Colors
Part 5: Normal Maps
Part 6: Making Stuff Glow
Part 7: Making only some stuff glow
Part 8: Directions
Update: Switching To Legacy Image Effects
Part 9: Rim Light
Part 10: Toon Lighting
Part 11: Cutouts
Part 12: Dissolve
Crystal
Part 13: Highlights
Part 14: Outlines
Part 15: Sprites
Shader Folder Housekeeping
Part 16: View Direction Blending
Part 17: Scrolling Patterns
Part 18: Keywords
Part 19: Custom Editors
Part 20: Post Processing Effects
Part 21: GrabPass
Part 21.5: Reflections
Part 22: Skyboxes
Part 23: Specular Workflow
Part 24: Parallaxing
Part 25: Tinted Shadows & Command Buffers
Part 26: Deferred Rendering
Part 27: Bitmasks
Part 28: Sine waves
Part 29: Color Masked UI Graphics
Part 30: Depth-based effects
Part 31: Texture Generation
Part 32: Normal Map Generation
Part 33: Screen Position
Special episode: Lighting Black characters
Goals
$548.20 of $1,300 per month
That's my rent! If it's covered, then I can continue working on Red Star Azimuth and shader stuff full-time!
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