Jeremiah Sun is creating Video Game Orchestrated Music
112
patrons
$244
per month
Hello, I am Jeremiah, The Second Narrator, and I wish to produce for all of you awesome video game orchestral arrangements.

I started out orchestrating Zelda: Link's Awakening as a means of teaching myself digital music production. I learned so much from the experience, and have been blessed with many that appreciate my work. People have been constantly asking me to arrange tracks from other games. This is something I would like to do on a regular basis. However, music production is a time consuming task, and being self-employed with currently no income source, I must prevail upon all of you to support me. In return, I will provide you with orchestral arrangements of the highest quality.

When I orchestrate I do much more than simple arrangements
An orchestra is not just about having many instruments playing in unison to sound grand. It is an opportunity for a composer to tell stories vividly with an arsenal of instruments at his disposal. Each orchestral section has its own unique flavor, and each instrument has its own personality. My style is to find the essence of an original track, and determine what instruments to use and how they get used in ways that preserve that essence while providing something new. There might be intimate solos, grand swelling of the orchestra, battles between each section, all to inject energy into music we already love. Take a listen at my Link's Awakening arrangements. The average track is 4 times the length of the original version, with ideas expanded on and even original melodies added in.


FFVII Battle Theme uses over 75 instrument tracks. Not your typical fan arrangement.

I have fully played the games I orchestrate from
This is a big rule I follow, and it is for your benefit too. Only by being completely familiar with the context in which the music originates from can I provide an orchestration that preserves the spirit of the original and also builds on that foundation to create something enhanced. Please reference my ever expanding list of games when determining which tracks to nominate for voting.

Things to Note
  • I use Loudr to obtain the necessary mechanical licenses for each track I produce. Even though the MP3's are given as rewards, I will treat them as sales and the original creators will still be paid the royalty fee I believe they rightfully deserve each time a derivative work is distributed.
  • Many video games have soundtracks that have never been released for sale in the US. The owners of said music have a "right of first release," and can withhold or take down any music I arrange. Hopefully the rewards system Patreon uses does not apply, but it does mean I am not allowed to sell it directly on music stores.
  • Each track is first released as a "first draft." This is so I can take people's critiques into consideration and eventually tweak and revise the track as I see fit to produce music with the highest quality.
  • I also reserve the right to veto any voted songs if I feel I cannot produce a worthy arrangement. This applies mostly to music that already feature full orchestrations and/or high quality sample libraries. (example: TES:Skyrim, Call of Duty, Zelda: Skyward Sword, most modern games)
Tiers
Pledge $1 or more per month
Advice on the Patreon activity page as best as I can give on music composition, sample libraries, digital audio production, or projects you are working on and want some constructive feedback on. I myself am still a relative amateur so you can also critique me too!

Pledge $2 or more per month
  • MP3 or FLAC early access download of all tracks before it's officially released, as well as a free copy of the eventual final released version.
  • All previous Pledge Rewards

Goals
$244 of $500 per month
All of my music will become free for download for everyone
2 of 3
Hello, I am Jeremiah, The Second Narrator, and I wish to produce for all of you awesome video game orchestral arrangements.

I started out orchestrating Zelda: Link's Awakening as a means of teaching myself digital music production. I learned so much from the experience, and have been blessed with many that appreciate my work. People have been constantly asking me to arrange tracks from other games. This is something I would like to do on a regular basis. However, music production is a time consuming task, and being self-employed with currently no income source, I must prevail upon all of you to support me. In return, I will provide you with orchestral arrangements of the highest quality.

When I orchestrate I do much more than simple arrangements
An orchestra is not just about having many instruments playing in unison to sound grand. It is an opportunity for a composer to tell stories vividly with an arsenal of instruments at his disposal. Each orchestral section has its own unique flavor, and each instrument has its own personality. My style is to find the essence of an original track, and determine what instruments to use and how they get used in ways that preserve that essence while providing something new. There might be intimate solos, grand swelling of the orchestra, battles between each section, all to inject energy into music we already love. Take a listen at my Link's Awakening arrangements. The average track is 4 times the length of the original version, with ideas expanded on and even original melodies added in.


FFVII Battle Theme uses over 75 instrument tracks. Not your typical fan arrangement.

I have fully played the games I orchestrate from
This is a big rule I follow, and it is for your benefit too. Only by being completely familiar with the context in which the music originates from can I provide an orchestration that preserves the spirit of the original and also builds on that foundation to create something enhanced. Please reference my ever expanding list of games when determining which tracks to nominate for voting.

Things to Note
  • I use Loudr to obtain the necessary mechanical licenses for each track I produce. Even though the MP3's are given as rewards, I will treat them as sales and the original creators will still be paid the royalty fee I believe they rightfully deserve each time a derivative work is distributed.
  • Many video games have soundtracks that have never been released for sale in the US. The owners of said music have a "right of first release," and can withhold or take down any music I arrange. Hopefully the rewards system Patreon uses does not apply, but it does mean I am not allowed to sell it directly on music stores.
  • Each track is first released as a "first draft." This is so I can take people's critiques into consideration and eventually tweak and revise the track as I see fit to produce music with the highest quality.
  • I also reserve the right to veto any voted songs if I feel I cannot produce a worthy arrangement. This applies mostly to music that already feature full orchestrations and/or high quality sample libraries. (example: TES:Skyrim, Call of Duty, Zelda: Skyward Sword, most modern games)

Recent posts by Jeremiah Sun

Tiers
Pledge $1 or more per month
Advice on the Patreon activity page as best as I can give on music composition, sample libraries, digital audio production, or projects you are working on and want some constructive feedback on. I myself am still a relative amateur so you can also critique me too!

Pledge $2 or more per month
  • MP3 or FLAC early access download of all tracks before it's officially released, as well as a free copy of the eventual final released version.
  • All previous Pledge Rewards