Thomas Brush is creating Games & Game Tutorial Vlogs
118
patrons

Thanks to the Kickstarter community, Once Upon A Coma was funded in 2018! I'm also looking for individuals willing to help me take Once Upon A Coma and my studio, Atmos Games, to the next level. With your support, I'm hoping to begin hiring some help, build my game development vlog and podcast, and add content to Once Upon A Coma that I don't have resources for currently. 







Hi there! My name is Thomas Brush, and I've been making games since I was a teenager. Because of Kickstarter, the emotional story of an ex-minister's journey through Hell called Pinstripe was released to glowing praise in 2016 from Steam, The Washington Post, and TIME Magazine. After five years of solo development, I couldn't be prouder of what we released together.




Follow me on Twitter!
Follow me on Facebook!

For as long as I can remember, I’ve wanted to make games. It all started when I was 3, watching my older brothers freak out when they opened the Super Nintendo on Christmas morning. But, believe it or not, after my first commercial release last year, I was burnt out, and wanted to quit indie game development altogether.



Prior to Pinstripe's release, Serenity Forge and I began working on the bones of a 1:1 HD re-release of Coma, but I wasn't really feeling the project. Even worse, after Pinstripe's release, I found myself wishing I wasn't a game developer. I took some time off, and spent some time talking with Z at Serenity Forge, and my dad. They both encouraged me to look hard at what made Coma special. That's when I found the time to finally sit down and play the original, the game that millions of player enjoyed almost a decade ago.

We scrapped the original plan of creating an HD Coma remake, and decided on making a full-on sequel, with all new graphics, music, mechanics, characters, and a brand new plot. And that's when Once Upon A Coma was born.



Along with Serenity Forge, my friends and family continually reminded me of what made Coma so special, and ultimately, woke me up. They reminded me why my childhood dream of being a game developer was so important.

Because of your support, I can confidently flesh out Pete’s strange adventure, and make it as epic as possible! I’ll be partnering with a brilliant developer and a long-time Coma fan, Erik Coburn, who will code the game, giving me time to do what I do best: music, story, art, and game design.




I'll also be recording a podcast every week and will offer the majority of the show for free! But for those of you who want to hear the entire podcast, along with the final 15-20 minutes called Cheat Codes, you can subscribe at the $10 tier! This section will give you three video game industry secrets that will give you a head start if you are interested in game development! 


Thank you so much for supporting my studio, Once Upon A Coma, and indie game development! Thanks to you this strange, interesting corner of the game industry can not only survive, but thrive!

Thomas


Tiers
Patron!
$1 or more per month
Access Patron-only posts, and receive my heart-felt thanks! 
Friends!
$5 or more per month
Access Patron-only posts! Hang out with me Discord! I'll also follow you on Twitter, and be friends on Facebook! Feel free to chat with me at any time, and I'll do my best to answer! 
Brush Club
$10 or more per month

Get instant access to the full version of every live stream. Skip the line and get your questions answered in live streams and Q&As! See your name in the credits on my YouTube videos! Get a free copy of my highly acclaimed Pinstripe for PC, Mac, or Linux! Hang out with me on Discord! I'll also follow you on Twitter, and be friends on Facebook. Also get monthly Early Access content, including super secret screenshots, videos, and more! 

Goals
118 of 200 patrons
Game Dev Online University: With your help, we can continue to build a sustainable and unique YouTube channel focused on private & public training for indie game developers! Check it out!
1 of 2

Thanks to the Kickstarter community, Once Upon A Coma was funded in 2018! I'm also looking for individuals willing to help me take Once Upon A Coma and my studio, Atmos Games, to the next level. With your support, I'm hoping to begin hiring some help, build my game development vlog and podcast, and add content to Once Upon A Coma that I don't have resources for currently. 







Hi there! My name is Thomas Brush, and I've been making games since I was a teenager. Because of Kickstarter, the emotional story of an ex-minister's journey through Hell called Pinstripe was released to glowing praise in 2016 from Steam, The Washington Post, and TIME Magazine. After five years of solo development, I couldn't be prouder of what we released together.




Follow me on Twitter!
Follow me on Facebook!

For as long as I can remember, I’ve wanted to make games. It all started when I was 3, watching my older brothers freak out when they opened the Super Nintendo on Christmas morning. But, believe it or not, after my first commercial release last year, I was burnt out, and wanted to quit indie game development altogether.



Prior to Pinstripe's release, Serenity Forge and I began working on the bones of a 1:1 HD re-release of Coma, but I wasn't really feeling the project. Even worse, after Pinstripe's release, I found myself wishing I wasn't a game developer. I took some time off, and spent some time talking with Z at Serenity Forge, and my dad. They both encouraged me to look hard at what made Coma special. That's when I found the time to finally sit down and play the original, the game that millions of player enjoyed almost a decade ago.

We scrapped the original plan of creating an HD Coma remake, and decided on making a full-on sequel, with all new graphics, music, mechanics, characters, and a brand new plot. And that's when Once Upon A Coma was born.



Along with Serenity Forge, my friends and family continually reminded me of what made Coma so special, and ultimately, woke me up. They reminded me why my childhood dream of being a game developer was so important.

Because of your support, I can confidently flesh out Pete’s strange adventure, and make it as epic as possible! I’ll be partnering with a brilliant developer and a long-time Coma fan, Erik Coburn, who will code the game, giving me time to do what I do best: music, story, art, and game design.




I'll also be recording a podcast every week and will offer the majority of the show for free! But for those of you who want to hear the entire podcast, along with the final 15-20 minutes called Cheat Codes, you can subscribe at the $10 tier! This section will give you three video game industry secrets that will give you a head start if you are interested in game development! 


Thank you so much for supporting my studio, Once Upon A Coma, and indie game development! Thanks to you this strange, interesting corner of the game industry can not only survive, but thrive!

Thomas


Recent posts by Thomas Brush

Tiers
Patron!
$1 or more per month
Access Patron-only posts, and receive my heart-felt thanks! 
Friends!
$5 or more per month
Access Patron-only posts! Hang out with me Discord! I'll also follow you on Twitter, and be friends on Facebook! Feel free to chat with me at any time, and I'll do my best to answer! 
Brush Club
$10 or more per month

Get instant access to the full version of every live stream. Skip the line and get your questions answered in live streams and Q&As! See your name in the credits on my YouTube videos! Get a free copy of my highly acclaimed Pinstripe for PC, Mac, or Linux! Hang out with me on Discord! I'll also follow you on Twitter, and be friends on Facebook. Also get monthly Early Access content, including super secret screenshots, videos, and more!