Daniel Sell is creating Troika!
28

patrons


I’m Daniel Sell and I make role-playing booksTroika! is my latest effort, already released in a limited form. It is a game about lost people traipsing across the hump-backed sky, meeting curious folks in curious places and moving ever rimward.

While slim, the current iteration of the game has been met with praise and heralded as something that definitely exists, written and illustrated with good strong hands.  

The mechanical aspects of Troika! are robust, reminiscent of the gaming hinterlands of 80s Britain, flexible and self-effacing with nothing to prove. Characters are generated from vast lists of randomly chosen options, thrusting you directly into the world with no time for a haircut. They are very important. Feel free to read them for yourself.

People like these lists, I like these lists, but books are small or expensive. In the first instance of Troika! it was small, the second will be expensive. Beyond writing I also publish, which means the onus to pay for art and printing falls on me. Since I do not have the double-edged benefit of an external money-man I must ensure the survival of this work myself. Now we turn our faces towards the necessary demon of crowd funding, as we have done from time to time, in order to do what needs doing.


I will create the entries of these huge lists and post them here. I will build the final form of Troika! while people throw coins in to my hat, producing enemies and backgrounds like some hairy busker. You'll read them and maybe appreciate them and follow along to the end. One of the great benefits of the list-ey nature of Troika! is that you can use these pieces as they appear and add them in to what you already have without a thought.

The money will be spent primarily on securing the services of a motley bouquet of art-hands, secondarily on defending my time against external pressures, and what’s left will be stored up to pay for printing large, hard, and beautiful books.


Patrons have the power to protect artists from a tedious market, one whose urge is to reward the rewarded and lift up the elevated. You, specifically you, can push a cynical world away and make room for this project to exist.

Without breathing room, Troika! is unlikely to exist in any meaningful form. Certainly, the rules are out there along with threads and parcels of other bits, but they don't amount to a fraction of the final work. My time is strangled by the base need to eat and pay rent; when I sit down to write I am torn between Troika! and something that will keep the lights on for another week.

Outrageous, I know. But to be clear, this is not begging, nor an ultimatum, merely a statement of fact: Troika! is too big and too heavy for the resources I currently have to hand. If you find the idea of a finished Troika! to be a desirous thing, then let it be known.




Hard copies of the rules can be found here, while PDFs (both free and fancy) can be found here.

Backgrounds:


Claviger
The key masters wander the universe fathoming the workings of all entry ways they can find. Though they’re quite fascinated with simple chests and doors, they are most excited by metaphysical and metaphorical barriers. You might find small conclaves of clavigers camped around the feet of demon gates, debating appropriate methods of attack or building obscure machines of entry.

Possessions
  • Festooned with keys (counts as Modest Armour)
  • A sledgehammer
  • Lock picking tools

Skills
4 Locks
3 Strength
3 Trapping
2 Spell - Open
1 Spell - See Through
1 Sledgehammer Fighting
1 Spell - Lock

Miss Kinsey’s Diner’s Club
The Eaters know that there are only two worlds: the without and the within. They intend to insert as much of the prior into the later as they can while experiencing the finest delights available. All culinary experience is open to them as nothing is forbidden at Miss Kinsey’s. Try the other, other, other white meat.

Possessions

  • Sharp metal dentures (Damage as sword) OR forked metal dentures (as knife, but on a critical you may cleanly strip all the flesh from one small appendage) OR blunt metal dentures (Damage as knife but may be used to eat hard objects)
  • Embroidered napkin

Skills

3 Etiquette
1 Strength
1 Tracking
1 Trapping
1 Gastrology

Special
Eaters are immune to mundane ingested poisons. Also can identify any object if eaten, gaining knowledge of its material, its origin (if plausibly familiar), and its magical properties on a successful test of Gastrology, though the object must be thoroughly masticated, not merely swallowed and passed. This does not grant special immunity to any effects it may possess.


Enemies:

Gremlin
Skill 3
Stamina 4
Initiative 3
Armour 0
Damage as Small Beast
Mien
  1. Inveigling
  2. Fearful
  3. Fearful
  4. Aggressive
  5. Aggressive
  6. Feigned inveigling, but aggressive
Vicious little creatures dressed in potato sacks they stole from old mother’s cupboards. When you see foot prints in the pie crust it’s time to call the gremlin catcher, because where there’s one there’s a hundred and underneath your home will be a veritable maze of warrens stretching off to gods know where.

No proven link between the gremlins’ habit of appearing seemingly everywhere and the goblins’ interdimensional labyrinth have been made, but fingers are firmly pointed.



Parchment Witch
Skill 8
Stamina 14
Initiative 2
Armour 1
Damage as weapon
Mien
  1. Admiring
  2. Infatuated
  3. Obsessed
  4. Paranoid
  5. Skulking
  6. Violent
Parchment witches are an unusual breed of living dead, both for having usually chosen the state of their own volition and also for being in staunch denial of it. They cover their rotting skin in a layer of leather, vellum, or if no other option is available, paper. They then paint it, decorate it and top it with a wig, completing the illusion. The most talented witches can walk among us and we’d never know it. The only tell-tale sign of a witch among you would be the distinct smell of rendering leather in the house next door and maybe the disappearance of a few handsome townspeople.

Special
The parchment witch has 5 Spells either rolled from table 5 or chosen ahead of time.

If given suitable time and supplies, the witch can completely change their appearance. They can also use the skin of another person to impersonate them for a week, after which time it starts to rot.


Tiers
The Velare
$1 or more per month
Full and undiluted access to seeing how the sausage is made, with something nutritious posted (somewhat) weekly.
Ruby Lorgnettes
$3 or more per month
In addition to all previous benefits, those giving $3 or more will be given access to early versions of everything that enters a finished state.
Pocket God
$6 or more per month
In addition to all benefits of previous rewards, those contributing $6 or more will have a hand in deciding the direction of things in a irregular polls. It's a stubborn rudder, but it is a rudder.
Archon
$12 or more per month
For showing the generosity of a renaissance Prince, a pneumatic patron par excellence, you will be personally praised in all publications that emerge from this project.

In addition to having your great spiritual wealth immortalised you will also receive all previous, earthly, rewards.
Goals
28 of 36 patrons

Such a bustling crowd! At this point I'll commit to meaty weekly updates. 
2 of 4

I’m Daniel Sell and I make role-playing booksTroika! is my latest effort, already released in a limited form. It is a game about lost people traipsing across the hump-backed sky, meeting curious folks in curious places and moving ever rimward.

While slim, the current iteration of the game has been met with praise and heralded as something that definitely exists, written and illustrated with good strong hands.  

The mechanical aspects of Troika! are robust, reminiscent of the gaming hinterlands of 80s Britain, flexible and self-effacing with nothing to prove. Characters are generated from vast lists of randomly chosen options, thrusting you directly into the world with no time for a haircut. They are very important. Feel free to read them for yourself.

People like these lists, I like these lists, but books are small or expensive. In the first instance of Troika! it was small, the second will be expensive. Beyond writing I also publish, which means the onus to pay for art and printing falls on me. Since I do not have the double-edged benefit of an external money-man I must ensure the survival of this work myself. Now we turn our faces towards the necessary demon of crowd funding, as we have done from time to time, in order to do what needs doing.


I will create the entries of these huge lists and post them here. I will build the final form of Troika! while people throw coins in to my hat, producing enemies and backgrounds like some hairy busker. You'll read them and maybe appreciate them and follow along to the end. One of the great benefits of the list-ey nature of Troika! is that you can use these pieces as they appear and add them in to what you already have without a thought.

The money will be spent primarily on securing the services of a motley bouquet of art-hands, secondarily on defending my time against external pressures, and what’s left will be stored up to pay for printing large, hard, and beautiful books.


Patrons have the power to protect artists from a tedious market, one whose urge is to reward the rewarded and lift up the elevated. You, specifically you, can push a cynical world away and make room for this project to exist.

Without breathing room, Troika! is unlikely to exist in any meaningful form. Certainly, the rules are out there along with threads and parcels of other bits, but they don't amount to a fraction of the final work. My time is strangled by the base need to eat and pay rent; when I sit down to write I am torn between Troika! and something that will keep the lights on for another week.

Outrageous, I know. But to be clear, this is not begging, nor an ultimatum, merely a statement of fact: Troika! is too big and too heavy for the resources I currently have to hand. If you find the idea of a finished Troika! to be a desirous thing, then let it be known.




Hard copies of the rules can be found here, while PDFs (both free and fancy) can be found here.

Backgrounds:


Claviger
The key masters wander the universe fathoming the workings of all entry ways they can find. Though they’re quite fascinated with simple chests and doors, they are most excited by metaphysical and metaphorical barriers. You might find small conclaves of clavigers camped around the feet of demon gates, debating appropriate methods of attack or building obscure machines of entry.

Possessions
  • Festooned with keys (counts as Modest Armour)
  • A sledgehammer
  • Lock picking tools

Skills
4 Locks
3 Strength
3 Trapping
2 Spell - Open
1 Spell - See Through
1 Sledgehammer Fighting
1 Spell - Lock

Miss Kinsey’s Diner’s Club
The Eaters know that there are only two worlds: the without and the within. They intend to insert as much of the prior into the later as they can while experiencing the finest delights available. All culinary experience is open to them as nothing is forbidden at Miss Kinsey’s. Try the other, other, other white meat.

Possessions

  • Sharp metal dentures (Damage as sword) OR forked metal dentures (as knife, but on a critical you may cleanly strip all the flesh from one small appendage) OR blunt metal dentures (Damage as knife but may be used to eat hard objects)
  • Embroidered napkin

Skills

3 Etiquette
1 Strength
1 Tracking
1 Trapping
1 Gastrology

Special
Eaters are immune to mundane ingested poisons. Also can identify any object if eaten, gaining knowledge of its material, its origin (if plausibly familiar), and its magical properties on a successful test of Gastrology, though the object must be thoroughly masticated, not merely swallowed and passed. This does not grant special immunity to any effects it may possess.


Enemies:

Gremlin
Skill 3
Stamina 4
Initiative 3
Armour 0
Damage as Small Beast
Mien
  1. Inveigling
  2. Fearful
  3. Fearful
  4. Aggressive
  5. Aggressive
  6. Feigned inveigling, but aggressive
Vicious little creatures dressed in potato sacks they stole from old mother’s cupboards. When you see foot prints in the pie crust it’s time to call the gremlin catcher, because where there’s one there’s a hundred and underneath your home will be a veritable maze of warrens stretching off to gods know where.

No proven link between the gremlins’ habit of appearing seemingly everywhere and the goblins’ interdimensional labyrinth have been made, but fingers are firmly pointed.



Parchment Witch
Skill 8
Stamina 14
Initiative 2
Armour 1
Damage as weapon
Mien
  1. Admiring
  2. Infatuated
  3. Obsessed
  4. Paranoid
  5. Skulking
  6. Violent
Parchment witches are an unusual breed of living dead, both for having usually chosen the state of their own volition and also for being in staunch denial of it. They cover their rotting skin in a layer of leather, vellum, or if no other option is available, paper. They then paint it, decorate it and top it with a wig, completing the illusion. The most talented witches can walk among us and we’d never know it. The only tell-tale sign of a witch among you would be the distinct smell of rendering leather in the house next door and maybe the disappearance of a few handsome townspeople.

Special
The parchment witch has 5 Spells either rolled from table 5 or chosen ahead of time.

If given suitable time and supplies, the witch can completely change their appearance. They can also use the skin of another person to impersonate them for a week, after which time it starts to rot.


Recent posts by Daniel Sell

Tiers
The Velare
$1 or more per month
Full and undiluted access to seeing how the sausage is made, with something nutritious posted (somewhat) weekly.
Ruby Lorgnettes
$3 or more per month
In addition to all previous benefits, those giving $3 or more will be given access to early versions of everything that enters a finished state.
Pocket God
$6 or more per month
In addition to all benefits of previous rewards, those contributing $6 or more will have a hand in deciding the direction of things in a irregular polls. It's a stubborn rudder, but it is a rudder.
Archon
$12 or more per month
For showing the generosity of a renaissance Prince, a pneumatic patron par excellence, you will be personally praised in all publications that emerge from this project.

In addition to having your great spiritual wealth immortalised you will also receive all previous, earthly, rewards.