White Noise Team is creating Twin Soul - a co-op puzzle horror video game.
5

patrons

$12
per month

Twin Soul Project

Twin Soul is a co-op puzzle horror video game that takes place in an distant and desolate town somewhere in Eastern Europe. Here two players have to join together and face frightful creatures and solve twisted puzzles to survive. The game raises a variety of social problems, the expression of which can be found in the appearance of monsters, the environment and the characters themselves.
The project is heavily inspired by Team Silent, H.R.Giger and David Lynch works. Creating real psychological horror experience is the primary mission of the project.

  • Photo-realistic graphics
  • Different types of enemies with different combat features
  • Allusions to social problems
  • Post-Soviet setting
  • Mind-tricking gameplay
  • Cooperative puzzle solving
  • Decision making

Team

The White Noise Team was formed while working on the Alchemilla project. The project was released for free, without any commercial goals. The game was being developed for about 6 years, which proves team's ability to go through with ambitious projects. The game was developed for about 6 years, that proved team`s ability to complete the game until its release.
Team members also had experience with various PC and mobile games.

Media:












Gameplay:

Achievements:

The main achievement for team - Alchemilla project. It is the one completed serious project by formed team. The game was designed mainly for fans of the Silent Hill game universe, it was not advertised and did not have advanced distribution mechanisms. However, Alchemilla was able to get fame among fans of horror and adventure games and it received very positive feedback (average score is 8.6 out of 10).
  • Total number of downloads of the game from the resource Moddb.com (about 30000, 15-30 per day)
  • Publications of the game on famous torrent trackers with about 5-10 thousand downloads from each.
  • Several Alchemilla walkthroughs by various well-known YouTubers (more than 10 billions views).

Popular mass media:

Tiers
Enthusiast
$1 or more per month 4 patrons
  • Your name in the titles.
Believer
$5 or more per month 0 patrons
  • Receive a demo, when it's open for public; 
  • Your name in the titles.
Supporter
$10 or more per month 1 patron
  • Receive a demo, when it's open for public; 
  • Your photo in the game
  • Your name in the titles.
Devotee
$30 or more per month 0 patrons
  • First to receive a demo, when it's ready;
  • First to participate in a beta-testing;
  • Your photo in the game;
  • Your name in the titles.
Benefactor
$300 or more per month 0 patrons
  • A room dedicated to you in the game
  • Story about the owner of the room in the game
  • First to receive the game, when it's ready; 
  • First to participate in a beta-testing
  • First to receive a demo
  • Your photo in the game
  • Your name in the titles.

Twin Soul Project

Twin Soul is a co-op puzzle horror video game that takes place in an distant and desolate town somewhere in Eastern Europe. Here two players have to join together and face frightful creatures and solve twisted puzzles to survive. The game raises a variety of social problems, the expression of which can be found in the appearance of monsters, the environment and the characters themselves.
The project is heavily inspired by Team Silent, H.R.Giger and David Lynch works. Creating real psychological horror experience is the primary mission of the project.

  • Photo-realistic graphics
  • Different types of enemies with different combat features
  • Allusions to social problems
  • Post-Soviet setting
  • Mind-tricking gameplay
  • Cooperative puzzle solving
  • Decision making

Team

The White Noise Team was formed while working on the Alchemilla project. The project was released for free, without any commercial goals. The game was being developed for about 6 years, which proves team's ability to go through with ambitious projects. The game was developed for about 6 years, that proved team`s ability to complete the game until its release.
Team members also had experience with various PC and mobile games.

Media:












Gameplay:

Achievements:

The main achievement for team - Alchemilla project. It is the one completed serious project by formed team. The game was designed mainly for fans of the Silent Hill game universe, it was not advertised and did not have advanced distribution mechanisms. However, Alchemilla was able to get fame among fans of horror and adventure games and it received very positive feedback (average score is 8.6 out of 10).
  • Total number of downloads of the game from the resource Moddb.com (about 30000, 15-30 per day)
  • Publications of the game on famous torrent trackers with about 5-10 thousand downloads from each.
  • Several Alchemilla walkthroughs by various well-known YouTubers (more than 10 billions views).

Popular mass media:

Recent posts by White Noise Team

Tiers
Enthusiast
$1 or more per month 4 patrons
  • Your name in the titles.
Believer
$5 or more per month 0 patrons
  • Receive a demo, when it's open for public; 
  • Your name in the titles.
Supporter
$10 or more per month 1 patron
  • Receive a demo, when it's open for public; 
  • Your photo in the game
  • Your name in the titles.
Devotee
$30 or more per month 0 patrons
  • First to receive a demo, when it's ready;
  • First to participate in a beta-testing;
  • Your photo in the game;
  • Your name in the titles.
Benefactor
$300 or more per month 0 patrons
  • A room dedicated to you in the game
  • Story about the owner of the room in the game
  • First to receive the game, when it's ready; 
  • First to participate in a beta-testing
  • First to receive a demo
  • Your photo in the game
  • Your name in the titles.