Elizabeth Sampat is creating essays, games, and other things
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patrons

Hey, my name's Elizabeth, and I make weird things.


I make meaning: Every form of personal expression I engage in— games criticism, public speaking, reflective essays, game design— is deeply rooted in my personal experience. I've published essays on the evolution of my understanding of what happens when you die, why Batman is my favorite superhero, and why Dragon Age's Qunari race is the most progressive portrayal of the barbaric "Other" in modern media. My writing is informed but not academic, personal but not maudlin. I'd love to share with you some of the stuff that's been too close to my heart (or too hard to categorize) to shop to larger publishers.

I make games: I started in 2007 with my self-published indie roleplaying games and eventually transitioned into digital four years ago. My games are digital and tabletop, personal and searching, and occasionally win awards. A good example would be Deadbolt, an art game about personal truth that you can read about in the LA Times. I have a bunch of stuff in the works I'd like to give you a sneak peek at.

I make waves: I'm well-known for my advocacy for women in the game industry— I was on the inaugural #1reasontobe panel at GDC, I've appeared on podcasts and traveled the country talking about how to create and support diverse companies and inclusive games. I was the one who wrote that article you read about why you shouldn't support PAX, and the one who wrote the article about Zoe Quinn, and a bunch of other articles that went viral. (I've got the hate mail to prove it.)

I make communities: I work hard, often behind the scenes, to connect and support women in our industry. Ride or die, girlfriend.

Here's what I don't make from all this stuff: money.

My indie game projects are personal and far-reaching, so it's important to me that they're accessible to everyone— which is why all my games are free on itch.io. You can't hide advocacy behind a paywall. And monetizing community just means you're creating space for the most privileged— which is not what I'm about.

I want to keep making weird things, because making things is how I understand myself and the world around me. I believe in my bones that this is what I'm meant to do.

But now I need your help.

Every month I'll post between 1 and 3 items: these include personal essays, relevant articles or essays I've written, talks I've given on relevant subjects, that kind of thing. I'm also planning to compile PDFs and Kindle-friendly epub collections for previous essays, transcripts of talks I've given, and (due to demand) that one Twitter thread where I gave a lot of advice. Everything I post will be exclusive to Patreon for at least a month

Remember: you only get charged when I make something, and you can set a monthly limit on your pledge.

There's some pretty basic tiers for getting my work as I write it, but if you want more, there are a lot of different tiers. I'll even help advise you on a current project if you like.

Let's make something worthwhile.
Tiers
Basic
$1 or more per essay, article, or other writing
You'll get access to my Patreon-only feed, which includes first looks at new essays, interviews, works-in-progress, and other cool stuff!
Collected Works
$5 or more per essay, article, or other writing
All of the above, PLUS collected writings laid out nicely in PDF or epub format, so you have something to read on the go!
Back Talk
$15 or more per essay, article, or other writing
All of the above, PLUS I'll choose one topic/suggestion to write about from a monthly thread only available to this tier or above.
Game Changer
$25 or more per essay, article, or other writing
All of the above, plus every month, you'll get a digital copy of a game I've already published, or a build of a work in progress!
Paid Labor (Professional or Emotional)
$100 or more per essay, article, or other writing
All of the above, plus I will consult with you over Google Hangout one-on-one, once a month, about any of the following:

- Game Design
- Narrative Design
- Hiring and retaining marginalized people
- Representation of women and/or queer people in your game

- What you should be doing with your life/any other major personal question you're struggling with

Goals
81% complete
Interviews and Conversations: Once a month, I'll harangue an interesting person to talk with me about industry stuff, or empathy, or politics, or feminism, or something else I promise will be fascinating. (And I'll pay them for it!)
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Hey, my name's Elizabeth, and I make weird things.


I make meaning: Every form of personal expression I engage in— games criticism, public speaking, reflective essays, game design— is deeply rooted in my personal experience. I've published essays on the evolution of my understanding of what happens when you die, why Batman is my favorite superhero, and why Dragon Age's Qunari race is the most progressive portrayal of the barbaric "Other" in modern media. My writing is informed but not academic, personal but not maudlin. I'd love to share with you some of the stuff that's been too close to my heart (or too hard to categorize) to shop to larger publishers.

I make games: I started in 2007 with my self-published indie roleplaying games and eventually transitioned into digital four years ago. My games are digital and tabletop, personal and searching, and occasionally win awards. A good example would be Deadbolt, an art game about personal truth that you can read about in the LA Times. I have a bunch of stuff in the works I'd like to give you a sneak peek at.

I make waves: I'm well-known for my advocacy for women in the game industry— I was on the inaugural #1reasontobe panel at GDC, I've appeared on podcasts and traveled the country talking about how to create and support diverse companies and inclusive games. I was the one who wrote that article you read about why you shouldn't support PAX, and the one who wrote the article about Zoe Quinn, and a bunch of other articles that went viral. (I've got the hate mail to prove it.)

I make communities: I work hard, often behind the scenes, to connect and support women in our industry. Ride or die, girlfriend.

Here's what I don't make from all this stuff: money.

My indie game projects are personal and far-reaching, so it's important to me that they're accessible to everyone— which is why all my games are free on itch.io. You can't hide advocacy behind a paywall. And monetizing community just means you're creating space for the most privileged— which is not what I'm about.

I want to keep making weird things, because making things is how I understand myself and the world around me. I believe in my bones that this is what I'm meant to do.

But now I need your help.

Every month I'll post between 1 and 3 items: these include personal essays, relevant articles or essays I've written, talks I've given on relevant subjects, that kind of thing. I'm also planning to compile PDFs and Kindle-friendly epub collections for previous essays, transcripts of talks I've given, and (due to demand) that one Twitter thread where I gave a lot of advice. Everything I post will be exclusive to Patreon for at least a month

Remember: you only get charged when I make something, and you can set a monthly limit on your pledge.

There's some pretty basic tiers for getting my work as I write it, but if you want more, there are a lot of different tiers. I'll even help advise you on a current project if you like.

Let's make something worthwhile.

Recent posts by Elizabeth Sampat

Tiers
Basic
$1 or more per essay, article, or other writing
You'll get access to my Patreon-only feed, which includes first looks at new essays, interviews, works-in-progress, and other cool stuff!
Collected Works
$5 or more per essay, article, or other writing
All of the above, PLUS collected writings laid out nicely in PDF or epub format, so you have something to read on the go!
Back Talk
$15 or more per essay, article, or other writing
All of the above, PLUS I'll choose one topic/suggestion to write about from a monthly thread only available to this tier or above.
Game Changer
$25 or more per essay, article, or other writing
All of the above, plus every month, you'll get a digital copy of a game I've already published, or a build of a work in progress!
Paid Labor (Professional or Emotional)
$100 or more per essay, article, or other writing
All of the above, plus I will consult with you over Google Hangout one-on-one, once a month, about any of the following:

- Game Design
- Narrative Design
- Hiring and retaining marginalized people
- Representation of women and/or queer people in your game

- What you should be doing with your life/any other major personal question you're struggling with