Unseen64
is creating Video Games We'll Never Play: a Historical ArchiveSelect a membership level
Unseen64 Prototype
With 1$ a month (about 0,85 EUR or 0,76 £) you can support Unseen64 and we can add new lost games to the archive every week, without worrying too much about the server bill! Your name will be in our annual thank-you post (published in early January of each year), dedicated to YOU, our patrons. We will also post polls on Patreon to ask your feedback on decisions regarding Unseen64's future! Also, you will receive our love forever for helping us to keep Unseen64 online :)
Donate only what you can afford, only how much you think it's worth keeping U64 alive. We cannot ensure anything more than our love for lost video games (even the most obscure, boring ones) and our mission to remember them.
Unseen64 Alpha
Everything above, plus we share draft / early versions of our future articles and some exclusive info / screens (about once every month) with patrons who donate 5$ a month (about 4,2 EUR or 3,8 £). You can download the full-color, digital version (PDF) of our book! Donate only what you can afford, only how much you think it's worth keeping U64 alive. We cannot ensure anything more than our love for lost video games (even the most obscure, boring ones) and our mission to remember them.
Unseen64 Beta
Everything above, plus we share links to our full U64 online backups (old and new files still not uploaded on the site), draft / early access videos (about once every month) with patrons who donate 10$ a month (about 8,5 EUR or 7,6 £). Donate only what you can afford, only how much you think it's worth keeping U64 alive. We cannot ensure anything more than our love for lost video games (even the most obscure, boring ones) and our mission to remember them.
64
patrons$178
per monthAbout
There are already more than 3.000 unseen videogames saved in the Unseen64 archive, but so many others wait to be added. There are only a few people active on the main U64 Staff: we face some difficulties to keep up with all the work and costs to run such an online museum of games we'll never be allowed to play.

Unseen64 is an independent website, we don't have marketing people or advertising to help us, but together we can keep working on the archive. Here's how pledges from Patreon can help:
2) We can keep the site ad-free, not selling our souls to companies and having a lighter, better looking archive without banners or promoted related content.
3) We can repay some of the time spent working on Unseen64 and lose less time on freelance jobs, so we can keep writing articles and creating videos to remember even more lost games in the Unseen64 archive.
4) We can preserve info, screens, videos and playable protos of lost videogames with multiple online and offline backups, adding more space to Unseen64's Dropbox & Drive accounts and buy bigger hard disks when needed.
5) We also set aside all remaining donations in a “Preservation Fund“ to support the online archive for emergencies and unexpected expenses. Every expense will be shared with our Patrons before to be invested.
6) Most of the articles written for Unseen64 are still made by italians, there are a few English Native speaker who are helping us to proofread articles, but there could still be some Engrish here and there, sorry!
Donate only what you can afford, only how much you think it's worth keeping U64 alive. We cannot ensure anything more than our love for lost video games (even the most obscure, boring ones) and our mission to remember them.

- We published a book of almost 500 pages about games you will never play
- We unveiled more details about Djinn, the cancelled spiritual successor to Diablo 2
- We unveiled Buciyo 5, the lost GameCube game by the Space Channel 5 / REZ team
- We published an article about Klepto, a previously unknown action adventure / stealth game planned for N64
- We unveiled Phoenix, the lost XBOX SRPG cancelled by Bungie because of Halo's success
- We wrote about Knights, a lost multiplayer brawler planned for Dreamcast by the same team which later created Killzone and Horizon: Zero Dawn
- We organized an article on the beta version of cult-following Dangaronpa
- We revealed the lost Harry Potter videogames pitches from Nintendo
- We finally shown the legendary, Minecraft-alike Game Zero for GameCube
- We explained what happened to the cancelled Black sequel
- We detailed the unseen development and cuts of Metroid Prime
- We released the only remaining video from the cancelled Maximo 3
- We shown the design documents from a lost Banjo Kazooie game for GBC
- We revealed the story behind the legendary Mario Takes America CDI game
- We wrote about one of the unreleased N64 games by fan-favorite DMA Design
- We published an interview with the original designer of the obscure Taito WOWOW console
- We told to the world the interesting story about the Kid Icarus Wii reboot from Factor 5
- We updated and expanded the article on the development of Zelda 64
- Every week we preserve memories for dozens of less known unseen games that still deserve to not be forgotten

We think it is important to remember unseen videogames, because if we don't do this, they could be lost forever. If you want to help preserving beta and cancelled games, please consider to pledge the Unseen64 archive on Patreon.
Starting from 1$ a month, the cost of 1 cup of coffee, you can help a lot. You can donate as much as you want, and you can cancel your pledge at any point if you’re low on cash or have a change of heart.
Big gaming networks like IGN or Kotaku have the power and the money to have a team to work full-time on their website, to publish daily updates. We don't have their resources, but we have something better: we have you, a community of gamers that know why it's important to archive beta and cancelled games, and together we could make Unseen64 a better online museum for all those games that could be forgotten forever.
Every cent is really appreciated and will be used for the Unseen64 Archive.
