Jabbery Wocker is creating Video Game Nonsense
0

patrons

$0
per month
The video game industry is important to many people. However, various elements of the community can get a little carried away – sometimes borderline fanatical. Hey, we’ve all been there. But offering one’s undying allegiance to a developer or publisher – whose primary motivation often entails making a boatload of money – can get a little unhealthy. Optimism is a nice personality trait, but a pinch of skepticism arms a customer/consumer with the mindset necessary to make informed decisions. In doing so, the savvy gamer often leapfrogs some of the more, shall we say, undesirable industry practices.

Take a step back. Delay the preorder. And ask yourself, “Do I really need that cosmetic? Is that season pass giving me the best bang for my buck? Maybe I’ll wait for a sale.” Has a particular developer shown worrying signs of Development Hell Syndrome? Do the pre-release trailers look a little too good to be true? These questions tend to fall by the wayside as the excitement kicks in.

This is where my channel comes in (hopefully). Adopting a pro-consumer outlook, I aim to gently, and whimsically, remind gamers not to get too carried away with the PR, hype and marketing. My YouTube video series aims to look at video games, and video game development, from a more critical perspective.

Every month, I aim to produce at least two videos. Ideally, I would like to upload one or two long-form pieces, typically lasting in the region of 10 to 20 minutes (whatever you can stomach, really). Occasionally, I might produce three, or more, shorter pieces (4 to 10 minutes). These videos will vary in style and approach. Some vids will explore industry practices – usually bad practices, if I’m being completely honest. Other works will lavish praise on super-duper developers or wish hell and eternal damnation upon those who produce unfinished, DLC-bloated, microtransaction-infested, cosmetic-splattered, waste-of-space titles.

While there is undoubtedly a serious message behind my videos, none of my mockery stems from a place of malice. I appreciate the blood, sweat and tears that go into making video games. But I feel compelled to mock naughty devs and their overlords.

I aim to avoid placing advertisements on YouTube, so Patreon and PayPal are probably my only sources of income online (If ads appear, that’s likely because some other company has monetized a video).

As my revenue stream increases, I will be in a position to buy more equipment (mics, consoles, those little roller things that massage your feet, the Palace of Versailles, etc) and new releases. I will never put any of my videos behind a paywall; Patreons will receive other rewards, as outlined in the tiers section.

Thank you very much for watching my content and supporting me.

Without further ado, let’s get this priapism-inducing show on the road.

Cheers,

Wocker.
Tiers
Thanks
$1 or more per month 0 patrons
$1 to $4 will help support the YouTube channel. Whatever you can afford, however small, will be greatly appreciated. I don’t monetize my YouTube vids through ads, so anything collected through Patreon and PayPal acts as a substitute.
Patreon Feed Access
$5 or more per month 0 patrons
At the beginning of every month, I will post a blog-style piece that discusses something video game-related. $5 will unlock this content, whether it’s looking at the unprecedented brilliance of the Doom franchise or regaling Patreons with the horrors of Microsoft’s now-defunct Games for Windows Live service.
A Credit
$10 or more per month 0 patrons
In addition to receiving Patreon feed access (tier 2), your name will appear in the credits section of each YouTube video that goes live. And you’ll make me super proud of you.
Inner Zen
$50 or more per month 0 patrons
Only for the fruitloops. If you’re mad enough to pay me this, so be it. In addition to receiving Patreon feed access and a credit in each video (tiers 2 and 3), you will have my undying gratitude. (N.B. Inner Zen is not guaranteed).
Goals
$0 of $200 per month
Will help me produce one YouTube video each month, along with one Patreon feed article.
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The video game industry is important to many people. However, various elements of the community can get a little carried away – sometimes borderline fanatical. Hey, we’ve all been there. But offering one’s undying allegiance to a developer or publisher – whose primary motivation often entails making a boatload of money – can get a little unhealthy. Optimism is a nice personality trait, but a pinch of skepticism arms a customer/consumer with the mindset necessary to make informed decisions. In doing so, the savvy gamer often leapfrogs some of the more, shall we say, undesirable industry practices.

Take a step back. Delay the preorder. And ask yourself, “Do I really need that cosmetic? Is that season pass giving me the best bang for my buck? Maybe I’ll wait for a sale.” Has a particular developer shown worrying signs of Development Hell Syndrome? Do the pre-release trailers look a little too good to be true? These questions tend to fall by the wayside as the excitement kicks in.

This is where my channel comes in (hopefully). Adopting a pro-consumer outlook, I aim to gently, and whimsically, remind gamers not to get too carried away with the PR, hype and marketing. My YouTube video series aims to look at video games, and video game development, from a more critical perspective.

Every month, I aim to produce at least two videos. Ideally, I would like to upload one or two long-form pieces, typically lasting in the region of 10 to 20 minutes (whatever you can stomach, really). Occasionally, I might produce three, or more, shorter pieces (4 to 10 minutes). These videos will vary in style and approach. Some vids will explore industry practices – usually bad practices, if I’m being completely honest. Other works will lavish praise on super-duper developers or wish hell and eternal damnation upon those who produce unfinished, DLC-bloated, microtransaction-infested, cosmetic-splattered, waste-of-space titles.

While there is undoubtedly a serious message behind my videos, none of my mockery stems from a place of malice. I appreciate the blood, sweat and tears that go into making video games. But I feel compelled to mock naughty devs and their overlords.

I aim to avoid placing advertisements on YouTube, so Patreon and PayPal are probably my only sources of income online (If ads appear, that’s likely because some other company has monetized a video).

As my revenue stream increases, I will be in a position to buy more equipment (mics, consoles, those little roller things that massage your feet, the Palace of Versailles, etc) and new releases. I will never put any of my videos behind a paywall; Patreons will receive other rewards, as outlined in the tiers section.

Thank you very much for watching my content and supporting me.

Without further ado, let’s get this priapism-inducing show on the road.

Cheers,

Wocker.

Recent posts by Jabbery Wocker

Tiers
Thanks
$1 or more per month 0 patrons
$1 to $4 will help support the YouTube channel. Whatever you can afford, however small, will be greatly appreciated. I don’t monetize my YouTube vids through ads, so anything collected through Patreon and PayPal acts as a substitute.
Patreon Feed Access
$5 or more per month 0 patrons
At the beginning of every month, I will post a blog-style piece that discusses something video game-related. $5 will unlock this content, whether it’s looking at the unprecedented brilliance of the Doom franchise or regaling Patreons with the horrors of Microsoft’s now-defunct Games for Windows Live service.
A Credit
$10 or more per month 0 patrons
In addition to receiving Patreon feed access (tier 2), your name will appear in the credits section of each YouTube video that goes live. And you’ll make me super proud of you.
Inner Zen
$50 or more per month 0 patrons
Only for the fruitloops. If you’re mad enough to pay me this, so be it. In addition to receiving Patreon feed access and a credit in each video (tiers 2 and 3), you will have my undying gratitude. (N.B. Inner Zen is not guaranteed).