Little Oni is creating Map Generators and other Assets for tabletop RPG
1

patron

$1
per month
For those who don't want to go deeper:
This is the first public release. Readme inside, and a joke/test mask.
This is the newest patron-only release. It can already make multi-layered dungeons.

What is this?
Well, while I do intend to make more on the future, what I will be offering you right here and right now is a Dungeon Map Generator for tabletop RPG. It's fairly safe to assume I'm not the first to have the idea, but after a bit of digging around and playing with what others offered me, I decided to make my own. In the end this is supposed to be a highly customizable and powerful map generator for any and all tabletop RPG systems out there.

Who are you?
I'm a student who intends to be a software developer some day. I'm also a tabletop GM who wants his campaigns as fun and varied as possible. Don't even ask me which systems/games I play, after testing some I decided to make my own and it's been fine so far (if this goes well, I will also make it public here, so all of you can enjoy it). I like science fiction, fantasy, electronics, and deep philosophy.

So what exactly is this?
"This" is a Dungeon Map Generator. It generates dungeon layouts for you to use in your campaigns, fills them with vermin and treasures, traps and chests, etc. Or at least that's what it's supposed to do.
What does it do right now?
- It generates dungeon layouts with rectangular shaped rooms, connects them with corridors and makes sure it all makes sense.
- It can generate symmetrical layouts with customizable room and map size.
- It can use a black and white mask to generate custom-shaped dungeons.
- It also tags the rooms to have loot, enemies, traps and some other things in them, but doesn't actually generate stats for such things.
What does it NOT do?
- This is a dungeon generator. Don't expect it to generate cities, towns or worlds. I will try to make a generator for such things once I see this one as pretty much finished.
- It doesn't generate stats for the enemies or loot it generates. It doesn't even generate doors or traps in corridors.
- It can't create logically connected levels with stairways/pits/lifts between them, BUT it will be able to do so soon.

This is the first public version of the thing. I won't be updating it, at least not anytime soon. I know this is quite a cruel move, but it's to encourage you to subscribe. If you have downloaded the public version and miss some feature, chances are it's already been implemented.

You can ask for pretty much any feature you would want implemented, and I will try to answer pretty much any question you make.

Rewards
Just the Basics
$1 or more per month 1 patron
You will be getting all "stable" releases. This means the versions will come slowly, but their behavior will be mostly predictable and with some small bugs only. I compromise to make one such release every three months at most.
Basics and Bugs
$3 or more per month 0 patrons
You will be getting a release every time I finish working on something and will help me polish it with your feedback. These releases will come more often than the basic ones, but will be also more of a mess. Your feedback will be appreciated but you won't get to see the changes until they are final.
Bugs and Monsters
$5 or more per month 0 patrons
You will be getting the bugged releases of the previous tiers, and also all changes caused by your feedback. Unlike the previous tier, you will see the changes as soon as they are made.
All the Monsters
$10 or more per month 0 patrons
You will be getting ALL the releases, no matter whose complaints caused them.
You make the Monsters
$20 or more per month 0 patrons
You will be getting all rewards from previous tiers, and I will immediately answer anything you ask (where immediately is within the day if possible). Also, once presets are available, I will make one just for you (you tell me which).
Goals
$1 of $200 per month
I will port the whole thing to C++, making it run more smoothly. Also, I will make a prettier and more usable UI.
1 of 1
For those who don't want to go deeper:
This is the first public release. Readme inside, and a joke/test mask.
This is the newest patron-only release. It can already make multi-layered dungeons.

What is this?
Well, while I do intend to make more on the future, what I will be offering you right here and right now is a Dungeon Map Generator for tabletop RPG. It's fairly safe to assume I'm not the first to have the idea, but after a bit of digging around and playing with what others offered me, I decided to make my own. In the end this is supposed to be a highly customizable and powerful map generator for any and all tabletop RPG systems out there.

Who are you?
I'm a student who intends to be a software developer some day. I'm also a tabletop GM who wants his campaigns as fun and varied as possible. Don't even ask me which systems/games I play, after testing some I decided to make my own and it's been fine so far (if this goes well, I will also make it public here, so all of you can enjoy it). I like science fiction, fantasy, electronics, and deep philosophy.

So what exactly is this?
"This" is a Dungeon Map Generator. It generates dungeon layouts for you to use in your campaigns, fills them with vermin and treasures, traps and chests, etc. Or at least that's what it's supposed to do.
What does it do right now?
- It generates dungeon layouts with rectangular shaped rooms, connects them with corridors and makes sure it all makes sense.
- It can generate symmetrical layouts with customizable room and map size.
- It can use a black and white mask to generate custom-shaped dungeons.
- It also tags the rooms to have loot, enemies, traps and some other things in them, but doesn't actually generate stats for such things.
What does it NOT do?
- This is a dungeon generator. Don't expect it to generate cities, towns or worlds. I will try to make a generator for such things once I see this one as pretty much finished.
- It doesn't generate stats for the enemies or loot it generates. It doesn't even generate doors or traps in corridors.
- It can't create logically connected levels with stairways/pits/lifts between them, BUT it will be able to do so soon.

This is the first public version of the thing. I won't be updating it, at least not anytime soon. I know this is quite a cruel move, but it's to encourage you to subscribe. If you have downloaded the public version and miss some feature, chances are it's already been implemented.

You can ask for pretty much any feature you would want implemented, and I will try to answer pretty much any question you make.

Recent posts by Little Oni

Rewards
Just the Basics
$1 or more per month 1 patron
You will be getting all "stable" releases. This means the versions will come slowly, but their behavior will be mostly predictable and with some small bugs only. I compromise to make one such release every three months at most.
Basics and Bugs
$3 or more per month 0 patrons
You will be getting a release every time I finish working on something and will help me polish it with your feedback. These releases will come more often than the basic ones, but will be also more of a mess. Your feedback will be appreciated but you won't get to see the changes until they are final.
Bugs and Monsters
$5 or more per month 0 patrons
You will be getting the bugged releases of the previous tiers, and also all changes caused by your feedback. Unlike the previous tier, you will see the changes as soon as they are made.
All the Monsters
$10 or more per month 0 patrons
You will be getting ALL the releases, no matter whose complaints caused them.
You make the Monsters
$20 or more per month 0 patrons
You will be getting all rewards from previous tiers, and I will immediately answer anything you ask (where immediately is within the day if possible). Also, once presets are available, I will make one just for you (you tell me which).