Elizabeth is creating
Art That Is (And Is About) Games
Because all games are personal
38
$179
Milestone Goals
1 Milestone Goals
reached
Bimonthly Guest Content
I'm not the only struggling creator out there, and I know it. Every other month, I'll collaborate with another struggling artist for a release (and pay them for it, too). This will be in addition to minimum of one item posted each month.
Monthly Guest Content
Like above, but every month. (This will be in addition to minimum of one item posted each month.)
About
I'm a game designer, writer, activist, and pop-culture junkie. I've written for The Yearbook Office, and my game work has been featured on Polygon, Rock Paper Shotgun, The Escapist and some sites I'm probably forgetting. I give a lot of talks, have a lot of feelings, and I'm definitely trouble.
Location
Portland, OR, USA
Top PatronsSee all 38
Hey, my name's Elizabeth, and I make weird things.
I make games: I started in 2007 with my self-published indie roleplaying games and eventually transitioned into digital four years ago. My games are digital and tabletop, personal and searching, and occasionally win awards. A good example would be Deadbolt, an art game about personal truth that you can read about in the LA Times. I have a bunch of stuff in the works I'd like to give you a sneak peek at.
I make waves: I'm well-known for my advocacy for women in the game industry— I was on the inaugural #1reasontobe panel at GDC, I've appeared on podcasts and traveled the country talking about how to create and support diverse companies and inclusive games. I was the one who wrote that article you read about why you shouldn't support PAX, and the one who wrote the article about Zoe Quinn, and a bunch of other articles that went viral. (I've got the hate mail to prove it.)
I make communities: I work hard, often behind the scenes, to connect and support women in our industry. Ride or die, girlfriend.
Here's what I don't make: money.
My indie game projects are personal and far-reaching, so it's important to me that they're accessible to everyone— which is why everything is free on itch.io. You can't hide advocacy behind a paywall. And monetizing community just means you're creating space for the most privileged— which is not what I'm about.
Until recently, money didn't matter: I had an excellent job with a very fancy title gamifying things for Fortune 500 companies, and before that I worked for one of the most successful mobile companies on the planet. The aforementioned gamification company I worked for recently downsized, however, and I was let go. Now I'm living in a city with no game industry to speak of, I'm supporting three other people, and without a regular income I don't have the breathing space I need to be able to do the things that are most important to me.
I want to keep making weird things, because making things is how I understand myself and the world around me. I believe in my bones that this is what I'm meant to do.
But now I need your help.
Since I make and do a wide variety of things, I'm making this a monthly subscription campaign: the amount you pledge is exactly what you'll spend each month. In return you'll get a bunch of stuff: essays, articles, and reviews; looks at rough alpha-builds of some of my current projects; behind-the-scenes explanations of some of the concepts I'm working on and why they're meaningful to me; transcripts of talks I've given that never made it online, or if we work together to hit some goals, maybe videos instead. I'll always post at least one item a month, and you can pledge as much or as little as you like.
I think that we can make some amazing things together, and I hope you think so too.
I make games: I started in 2007 with my self-published indie roleplaying games and eventually transitioned into digital four years ago. My games are digital and tabletop, personal and searching, and occasionally win awards. A good example would be Deadbolt, an art game about personal truth that you can read about in the LA Times. I have a bunch of stuff in the works I'd like to give you a sneak peek at.
I make waves: I'm well-known for my advocacy for women in the game industry— I was on the inaugural #1reasontobe panel at GDC, I've appeared on podcasts and traveled the country talking about how to create and support diverse companies and inclusive games. I was the one who wrote that article you read about why you shouldn't support PAX, and the one who wrote the article about Zoe Quinn, and a bunch of other articles that went viral. (I've got the hate mail to prove it.)
I make communities: I work hard, often behind the scenes, to connect and support women in our industry. Ride or die, girlfriend.
Here's what I don't make: money.
My indie game projects are personal and far-reaching, so it's important to me that they're accessible to everyone— which is why everything is free on itch.io. You can't hide advocacy behind a paywall. And monetizing community just means you're creating space for the most privileged— which is not what I'm about.
Until recently, money didn't matter: I had an excellent job with a very fancy title gamifying things for Fortune 500 companies, and before that I worked for one of the most successful mobile companies on the planet. The aforementioned gamification company I worked for recently downsized, however, and I was let go. Now I'm living in a city with no game industry to speak of, I'm supporting three other people, and without a regular income I don't have the breathing space I need to be able to do the things that are most important to me.
I want to keep making weird things, because making things is how I understand myself and the world around me. I believe in my bones that this is what I'm meant to do.
But now I need your help.
Since I make and do a wide variety of things, I'm making this a monthly subscription campaign: the amount you pledge is exactly what you'll spend each month. In return you'll get a bunch of stuff: essays, articles, and reviews; looks at rough alpha-builds of some of my current projects; behind-the-scenes explanations of some of the concepts I'm working on and why they're meaningful to me; transcripts of talks I've given that never made it online, or if we work together to hit some goals, maybe videos instead. I'll always post at least one item a month, and you can pledge as much or as little as you like.
I think that we can make some amazing things together, and I hope you think so too.