Patron Hangout Video, Reward Changes, and News
June 30, 2015 21:46:16
Exploding Rabbit Patron Hangout June 2015
YouTube
https://www.youtube.com/watch?v=t4puTclrdCY
Topics - 6:50 - Sonic discussion - 16:40 - Rambling session
June 30, 2015 21:46:16
Shifting to development of an original game
May 28, 2015 19:06:01
Operation Pyxel Preview
YouTube
https://www.youtube.com/watch?v=8-Ycy2V91ZQ
Operation Pyxel is a 2D platformer currently in development by Jay Pavlina of Exploding Rabbit. http://explodingrabbit.com/ It's a mashup of several retro platformers and uses dynamic lighting to g...
May 28, 2015 19:06:01

View all 4 comments
Tim Pavlina I love it! The lighting is awesome. Thanks for the update! :)
May 28, 2015 21:24:15 · Reply
William Houle It looks fantastic! I am one of the biggest super mario crossover fans out there (I think) and I really would like to share it with the world. only problem is that I don't have the necessary equipment to record videos. This game you're making looks absolutely fantastic! I donated 3$ per month to get early access, but my funds are limited. Good luck making an awesome game ;) I'm still playing smc to this day and it would blow my mind if smc had an eshop release like avgn adventure (I can dream, right?)...
June 7, 2015 15:05:08 · Reply
Bryan What's the game written in? I've been thinking, I have a Raspberry Pi built as a gaming machine, and it seems to me that this game (and Super Mario Crossover) would have high value if it could be compiled to run against SDL. SMBC is a Flash game, so I assume it's written using Adobe Flash or FlashDevelop. I'd be able to port SMBC to C++/SDL if I had the sources, and would happily embark on the endeavor. I don't know how you feel about open-sourcing SMBC; if you're averse, I'd sign whatever you'd like to keep it under wraps. That said, it may that open sourcing SMBC would get it played and remixed in a lot of places, and get better visibility for your current projects.
August 20, 2015 01:49:59 · Reply
Exploding Rabbit It's being written in Unity. Porting the flash version of SMBC to anything would be way too much work. I'm writing a platformer engine in Unity that is moddable, and I was thinking of remaking SMBC as a mod for it. I'll probably put out a video soon explaining this. Pretty cool stuff.
August 21, 2015 15:06:30 · Reply