Dollmistress

Dollmistress

is creating Video Games and Art

37

patrons

$324

per Per beta and full game release (version updates don't count).
I make small-scale text adventure games with accompanying CGI illustrations. I have made a few games in the past (including two very successful ones, if download statistics are to be believed) and am currently in the final stages of completing another. Anyone who pledges anything here would be the first to hear about new releases, would be the first ones listened to if they had trouble with the game(s) or found bugs/typos that needed fixing, and would also receive tips on secrets within the game(s), how to get the best/all of the endings, plus how to find and complete all the side-quest content.

Anyone who pledges over a certain amount would also receive a full set of the images that are used in the latest game, plus have the opportunity to suggest additional storylines/content. I cannot guarantee I would be able to create everything that was suggested (since I have no idea how many people would pledge, etc) but I can guarantee that I would take advice for pledge people before anyone else.

Finally, any pledge funds I received would be used to speed up progress on the current and future games, add more diverse content, (e.g. more character models, multimedia, testing of new game engines or random ideas) and generally just help me free up additional time to spend on my game making activities.
Tiers
Pledge $5 or more per Per beta and full game release (version updates don't count).
Patrons who pledge this amount for any period of time are added to the credits list of all subsequent RAGs games I produce and will receive the benefit of bonus rewards that I release after any completed games (e.g. cheat codes, guides, bonus characters/items being unlocked, etc). I also take extra care to make sure I don't miss any emails or other contact stuff that you send my way.

Pledging this amount will enables me to keep my Premium account on DeviantArt running so I can keep adding new preview pictures from the game and other content without running out of space. Once that is covered, remaining funds are saved up and used on items to help me create my games faster, either real world things like hardware/software improvements or materials for rendering artwork.
Pledge $10 or more per Per beta and full game release (version updates don't count).
If you pledge this amount then a little while after any games are completed I will package up all the artwork that was used (plus any unused extras!) in a Winzip file, publish it, then post the link here for downloading.

I reserve the right to publish images of the game on my Dollmistress account over on DeviantArt, but I very much doubt I would ever put them all up (there wouldn't be the room!) so you will still be getting something exclusive.
Pledge $100 or more per Per beta and full game release (version updates don't count).
(I would not expect this value to be a monthly recurring payment, this would just be a one-time thing)

If anyone is wacky enough to pledge something like this all at once then it basically means they will get to request a scene or storyline aspect within Miss Adventure or any subsequent game, which I will then add asap after that game is released.

If multiple people ever did this at once I would create a queue of requests and deal with them in order and be as clear as possible about what's going (e.g. explaining the queue's size to everyone so that there was no confusion or disappointment).
Goals
$250 – reached! per Per beta and full game release (version updates don't count).
The monthly goal started as an arbitrary value for guaranteeing Miss Adventure would be completed and released during 2015. This goal was achieved, and a bunch of patron rewards followed. Since then, the funding has helped buy items (both CGI and real world) to produce All Dolled Up spinoff sections, add more content, revamp Space Ditz and get working on two further games.

From May'16 onwards I am switching to a per-release payment model, as opposed to monthly payment. This is because I think it is more fair on Patrons for them to receive something in return each time they pledge their support, allowing people to remain in the loop indefinitely without having to worry about a routine payment which may or may not be tied to new content. I appreciate everyone's support and encouragement but I don't want to mooch monies randomly without offering new stuff in return.
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I make small-scale text adventure games with accompanying CGI illustrations. I have made a few games in the past (including two very successful ones, if download statistics are to be believed) and am currently in the final stages of completing another. Anyone who pledges anything here would be the first to hear about new releases, would be the first ones listened to if they had trouble with the game(s) or found bugs/typos that needed fixing, and would also receive tips on secrets within the game(s), how to get the best/all of the endings, plus how to find and complete all the side-quest content.

Anyone who pledges over a certain amount would also receive a full set of the images that are used in the latest game, plus have the opportunity to suggest additional storylines/content. I cannot guarantee I would be able to create everything that was suggested (since I have no idea how many people would pledge, etc) but I can guarantee that I would take advice for pledge people before anyone else.

Finally, any pledge funds I received would be used to speed up progress on the current and future games, add more diverse content, (e.g. more character models, multimedia, testing of new game engines or random ideas) and generally just help me free up additional time to spend on my game making activities.

Recent posts by Dollmistress

Tiers
Pledge $5 or more per Per beta and full game release (version updates don't count).
Patrons who pledge this amount for any period of time are added to the credits list of all subsequent RAGs games I produce and will receive the benefit of bonus rewards that I release after any completed games (e.g. cheat codes, guides, bonus characters/items being unlocked, etc). I also take extra care to make sure I don't miss any emails or other contact stuff that you send my way.

Pledging this amount will enables me to keep my Premium account on DeviantArt running so I can keep adding new preview pictures from the game and other content without running out of space. Once that is covered, remaining funds are saved up and used on items to help me create my games faster, either real world things like hardware/software improvements or materials for rendering artwork.
Pledge $10 or more per Per beta and full game release (version updates don't count).
If you pledge this amount then a little while after any games are completed I will package up all the artwork that was used (plus any unused extras!) in a Winzip file, publish it, then post the link here for downloading.

I reserve the right to publish images of the game on my Dollmistress account over on DeviantArt, but I very much doubt I would ever put them all up (there wouldn't be the room!) so you will still be getting something exclusive.
Pledge $100 or more per Per beta and full game release (version updates don't count).
(I would not expect this value to be a monthly recurring payment, this would just be a one-time thing)

If anyone is wacky enough to pledge something like this all at once then it basically means they will get to request a scene or storyline aspect within Miss Adventure or any subsequent game, which I will then add asap after that game is released.

If multiple people ever did this at once I would create a queue of requests and deal with them in order and be as clear as possible about what's going (e.g. explaining the queue's size to everyone so that there was no confusion or disappointment).