Johnnemann Nordhagen

Following12 Creators

Against Flow
August 1, 2015 03:51:53
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Sufficientlyhuman
http://sufficientlyhuman.com/wp-content/uploads/2015/08/broadway1.png
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Against Flow

http://sufficientlyhuman.com/archives/995

I short-ish rant about the obsession with "flow" and the tendency in games to pathologize subjective player experience and explain away "affect" as something which can be measured or tabulated. 

Lana Polansky

August 1, 2015 03:51:53

Notes on SURREALISTa: The Nostalgia of the Infinite
August 1, 2015 03:53:43
Notes on SURREALISTa: The Nostalgia of the Infinite
Sufficientlyhuman
http://sufficientlyhuman.com/archives/1004
This piece contains heavy spoilers!] It would feel like a categorical mistake to focus on SURREALISTa as a "puzzle platformer." Strictly speaking, it contains both the ludic devices of puzzle-solvi...
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Lana Polansky

August 1, 2015 03:53:43

July 2015 Patreon supported
August 1, 2015 06:59:00
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Cameron Kunzelman

August 1, 2015 06:59:00

July 2015 Patreon supported
August 1, 2015 06:59:00
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JP LeBreton

August 1, 2015 06:59:00

July 2015 Patreon supported
August 1, 2015 06:59:00
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EMiSpicer

August 1, 2015 06:59:00

July 2015 Patreon supported
August 1, 2015 06:59:00
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Lisa Brown

August 1, 2015 06:59:00

What is a Luxurious Video Game?
August 17, 2015 20:37:23
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Mattiebrice
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Mattie Brice

August 17, 2015 20:37:23

Assimilation and the Double-Bind of Respectability
August 21, 2015 20:09:41
Assimilation and the Double-Bind of Respectability
Mattie Brice
http://www.mattiebrice.com/assimilation-and-the-double-bind-of-respectability/
The story of my hair is very long. Emotional, and not exactly complete. Here and there, I would seek out information online about what to do with my hair, only really diving in lately once I got pa...
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Mattie Brice

August 21, 2015 20:09:41

On Genre and the Ludic Device
August 31, 2015 20:57:12
On Genre and the Ludic Device
Sufficientlyhuman
http://sufficientlyhuman.com/archives/1008
I've been wondering about genre labels like "first-person action-adventure procedural puzzle game with platforming elements" for some time now. I've been wondering if they describe anything in part...
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On Genre and the Ludic Device

http://sufficientlyhuman.com/archives/1008 i talk about alternatives to how we think of game genres 

Lana Polansky

August 31, 2015 20:57:12

August 31, 2015 21:27:19
Coherence and Dissonance
Sufficientlyhuman
http://sufficientlyhuman.com/archives/1006
It's about time I addressed this as an essay. When I mean to refer to a game's internal consistency, logic-or lack thereof-I say "(in)coherence." When I mean to refer to the unification of a game's...
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http://sufficientlyhuman.com/archives/1006 i talk about the difference between consonance/dissonance and coherence/incoherence and why that's important to understand. 

Lana Polansky

August 31, 2015 21:27:19

August 2015 Patreon supported
September 1, 2015 06:59:00
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Cameron Kunzelman

September 1, 2015 06:59:00

August 2015 Patreon supported
September 1, 2015 06:59:00
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JP LeBreton

September 1, 2015 06:59:00

August 2015 Patreon supported
September 1, 2015 06:59:00
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EMiSpicer

September 1, 2015 06:59:00

August 2015 Patreon supported
September 1, 2015 06:59:00
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Lisa Brown

September 1, 2015 06:59:00

August 2015 Patreon supported
September 1, 2015 06:59:00
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Carolyn Petit

September 1, 2015 06:59:00

More Than a Beard: How Hot Ryu Turns Thirst Into Critique
September 7, 2015 19:32:58
More Than a Beard: How Hot Ryu Turns Thirst Into Critique
Mattie Brice
http://www.mattiebrice.com/more-than-a-beard-how-hot-ryu-turns-thirst-into-critique/
If there is one particularly awkward conversation in media critique, I would give the award to discussion surrounding the sexual interests of women, and tangentially, anyone attracted to men. Codif...
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Mattie Brice

September 7, 2015 19:32:58

Why Idle Games Need a Takeover
September 17, 2015 19:40:12
Why Idle Games Need a Takeover
Mattie Brice
http://www.mattiebrice.com/why-idle-games-need-a-takeover/
the room is freezing. These are the first words of the idle, or incremental , game A Dark Room , listed next to an unassuming button labeled "light fire." Pressing it, what I thought was just the t...
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Mattie Brice

September 17, 2015 19:40:12

Guest Post: Theatre, Artifice, and the Flawed Emulation of Cinema
September 26, 2015 23:29:21
Guest Post: Theatre, Artifice, and the Flawed Emulation of Cinema
Sufficientlyhuman
http://sufficientlyhuman.com/archives/1035
Sufficiently Human's latest guest post comes to us from Chicago-based writer, artist, video producer, and Editor-in-Chief of clickbliss.net , Omar Elaasar. You can find him him on Twitter, Medium a...
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Guest Post: Theatre, Artifice, and the Flawed Emulation of Cinema

http://sufficientlyhuman.com/archives/1035


The great Omar Elaasar talks about theater, especially set and stage design, in the context of videogames. He asks how games can borrow from theater to achieve more expressive potential than simply copying piecemeal from film. 

Lana Polansky

September 26, 2015 23:29:21

It's Just a Ride
September 30, 2015 05:18:45
Sufficiently Human
Sufficientlyhuman
http://sufficientlyhuman.com/archives/1043
TW: This piece discusses death, trauma, claustrophobia, panic and anxiety.] There's this episode of The Twilight Zone called "The Hitch-hiker" from 1960 in which a woman named Nan Adams is driving ...
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It's Just a Ride

http://sufficientlyhuman.com/archives/1043


A piece on "rail" mechanics, horror games, and The Twilight Zone.

Lana Polansky

September 30, 2015 05:18:45

September 2015 Patreon supported
October 1, 2015 06:59:00
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Cameron Kunzelman

October 1, 2015 06:59:00

September 2015 Patreon supported
October 1, 2015 06:59:00
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JP LeBreton

October 1, 2015 06:59:00

September 2015 Patreon supported
October 1, 2015 06:59:00
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EMiSpicer

October 1, 2015 06:59:00

September 2015 Patreon supported
October 1, 2015 06:59:00
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Lisa Brown

October 1, 2015 06:59:00

September 2015 Patreon supported
October 1, 2015 06:59:00
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Carolyn Petit

October 1, 2015 06:59:00

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