September 27, 2015 01:05:41
September 24, 2015 14:05:11
September 16, 2015 23:12:28
September 12, 2015 23:34:48
Splendid Ostrich Thanks! I'll fix that for the next version. The requirements to model for the bakery are: Charm skill of at least 10 Not bitchy Cuteness of at least 15 if you have the cute trait or 12 otherwise. You get a 4-point bonus to this if you're nice. The harder check for cute characters is because they get 15 points of base cuteness before clothes are taken into account so a non-shy cute girl will fail the check if her outfit is naughty but pass if it's cute or neutral. Shy girls get a cuteness bonus (10 points) and the flirty & sultry traits give penalties. You can also get a small modifier from decorations. I suspect that a naughty outfit is the reason you didn't get to model. I do have a few plans on my todo list for adding more cute clothing, so there'll be more choices there in the future.
September 14, 2015 16:28:48 · Reply
September 7, 2015 11:58:09
September 4, 2015 19:40:27
Splendid Ostrich Thank you :)
September 6, 2015 14:33:08 · Reply
September 3, 2015 11:04:15
September 2, 2015 23:39:30
Baby J To add a bit more, this is actually kind of formulaic in process and not exactly easy to do. It seems to be more of an oversight in coding than actually teasing someone to the point that they just cum in their pants. I think if this were official it would be even MORE fun to do.
September 2, 2015 23:47:38 · Reply
Ozinthesand That is hysterical.
September 3, 2015 07:55:45 · Reply
Splendid Ostrich The idea of having more deliberate tease choices might be fun. It'd also be a good counterpoint to the sub/dom type actions. Definitely not something for the PMW release, but I'll make a note of it
September 6, 2015 14:37:08 · Reply
September 1, 2015 07:30:58
September 1, 2015 06:59:00
August 27, 2015 23:18:39
Kyle Quesom I'd agree with the suggestion that "I like it rough" and "Talk dirty to me" are two similar, but separate types of behavior. A character with low self esteem might enjoy being called a dirty slut or a cocksleeve because it means her partner is paying attention to her. As for submissive makeout options, how about forceful kissing? He grabs the back of your head and holds you in place, invades your mouth with his tongue, keeps you from breaking away. It could even be a continued action like touching yourself - you're unable to say anything unless you break free first. Similarly he could pull you across his knee and spank you (pretty sure someone else mentioned spanking, if so I second it). He could also force his fingers inside your character's pussy and start working her clit violently to 'get her in the mood' - which would actually work on those with the rough trait. If you're wearing pants he shoves his hand in under your belt/waistband, if you're wearing a dress then he pulls it up. For standing sex he could pin her arm behind her back. That would keep her from doing much on her own, also means she's pressed up hard against the wall. Finally, for doggy style, he could pull her to the edge of the bed so her butt is hanging off the side, giving him complete control of the tempo since she can't pull away. I realize some of these might be hard to implement, but I think most are also useful as occasional moves by assholes and jerks.
September 9, 2015 00:12:10 · Reply
Brian Wachs I think this just goes to show that you really can't do submissive without writing extra actions for the partner, because SOMEONE has to be active. Partner-initiated actions seem to logically be the focus of pulling this off.
September 10, 2015 08:04:26 · Reply
Splendid Ostrich I've just done the forceful kiss action, and your post was useful for it, thank you.
September 15, 2015 23:13:23 · Reply
Kyle Quesom Oh yeah - breakfast. What about if he won't let her have any until she gives him a blowjob while he eats? Especially controlling is she cooked. I know it would be a somewhat new scene, but I bet quite a bit of it could be recycled from the theater.
September 9, 2015 00:22:46 · Reply
Kyle Quesom *... if she cooked.
September 11, 2015 03:55:27 · Reply
Splendid Ostrich I did the new breakfast action yesterday, and went with a bit of a different approach that I'd originally been considering as a new date action but I think works a bit better in the next morning scene.
September 15, 2015 22:50:28 · Reply
Splendid Ostrich PMW will have to be the next release - the code's partway done and it needs to be finished before I can do another build. I won't be implementing every suggestion though - there simply won't be enough time for that much.
September 11, 2015 01:35:37 · Reply
centerflag982 So is 0.4 on hold until the PMW stuff is done? Or are you going to finish it and then PMW will be next after than?
September 11, 2015 05:12:33 · Reply
Splendid Ostrich PMW will be the next release, version 0.3.10. That'll be just PMW content. After that I have a bit of a backlog of other patreon work - event lottery and the $4k milestone. 0.4 will be on hold until I've caught up with that.
September 11, 2015 14:59:11 · Reply
August 25, 2015 02:06:03
August 21, 2015 16:26:15
August 19, 2015 00:01:56
August 11, 2015 23:24:35
sad flower nice
August 16, 2015 06:26:02 · Reply
Splendid Ostrich Thank you for your support everyone! It's really encouraging to be able to live on just what I make from Newlife. In fact, things are going well enough that I might need to think up some more milestone rewards for next year!
August 17, 2015 00:35:00 · Reply
August 11, 2015 19:22:30
August 1, 2015 06:59:00
July 28, 2015 03:09:20
July 23, 2015 02:16:42
July 15, 2015 01:18:03
July 13, 2015 00:51:34
July 8, 2015 15:53:00
Splendid Ostrich I've considered having an achievement system to encourage trying different playstyles and also as a possible way of unlocking some content. However, it'd mean some sort of persistent file to store that, so it might make sense to do alongside some sort of saved properties file. We'll see what the 4k milestone ends up adding in terms of persistence, and maybe it'll be straightforward to add things like that around then.
July 9, 2015 23:45:39 · Reply
July 2, 2015 10:19:31
July 2, 2015 00:29:31
July 1, 2015 06:59:00
Splendid Ostrich Probably within the next week or so. I'll most likely put up a dev version for early feedback while I'm testing as the way the new changes are mixed into a lot of the more complicated scenes will make it easy for unexpected outcomes to slip through.
September 17, 2015 15:36:45 · Reply