Loren Schmidt is creating video games + other digital art
219

patrons

$698
per month
Who are you?
I'm Loren Schmidt. You may know me from IGF design finalist Star Guard, the cult hit Realistic Kissing Simulator, my current project White Lake, or one of the many projects I've released this year, such as STRAWBERRY CUBESinflorescence.city vol. 2, or my latest game, beads of orange glass. I make games and digital art. I believe that this is the most powerful, open-ended medium ever, and I love using it to make rich, beautiful, meaningful projects that tell a personal story. I am devoted to endless experimentation, asking hard questions, and pushing to expand people's perceptions of what is possible.

What are you currently working on?
I am currently working on an ambitious game called White Lake. It's a story about an astronaut who crash lands on another world, a place which is simultaneously home and not home. It's going to be an extremely beautiful, personal, special project and I'm very excited.
I am also excitedly working on a collaboration with artist Kia Labeija which will debut nov 17th, a game called idyll (which you can read more about here), and an endless stream of visual art and generative text experiments.

Great, what can I do to help?
I am extremely capable and motivated, but I am currently struggling financially. I need your support. By becoming a patron, you will help me become financially stable, and directly enable me to spend more time making games and art. That means more games like White Lake, more visual art, more articles.

Tiers
Pledge $1 or more per month
186 patrons
Inside Access
Access to special patron-only updates which give you an unfiltered look inside the process. Stay up to date on everything I'm working on, including screen shots and videos, and links to software experiments you can play with.


Pledge $10 or more per month
29 patrons
Early Access to Builds
If you pledge at or above this level, you gain free access to neat in-development versions of my projects. Get hands on experience with the game as it is being developed. See new features as they are added (I will also send out builds containing any particularly glorious bugs I come across). 
(Also includes the Inside Access reward above)

Pledge $25 or more per month
3 patrons
Monthly Thingy Thing
Exclusive once a month friendly hangout, where we talk about whatever you want to! In depth Q & A, discussion about games, design, etc. Bring in your own games and get personal feedback + programming advice!
(Also includes Inside Access and Early Access to Builds rewards)

Goals
$698 of $1,000 per month
Once I'm receiving this much, I'll be able to completely cover the cost of keeping a roof over my head and eating. Because I won't be dependent on outside sources of income to cover the basics, I'll be able to devote all of my work time to my own projects! This means better, more focused games for everyone. Additionally, not having to worry as much about the basics also means I will be able to save a little money for emergencies and sometimes go to events and promote my work and speak about issues which are important to me.
3 of 4
Who are you?
I'm Loren Schmidt. You may know me from IGF design finalist Star Guard, the cult hit Realistic Kissing Simulator, my current project White Lake, or one of the many projects I've released this year, such as STRAWBERRY CUBESinflorescence.city vol. 2, or my latest game, beads of orange glass. I make games and digital art. I believe that this is the most powerful, open-ended medium ever, and I love using it to make rich, beautiful, meaningful projects that tell a personal story. I am devoted to endless experimentation, asking hard questions, and pushing to expand people's perceptions of what is possible.

What are you currently working on?
I am currently working on an ambitious game called White Lake. It's a story about an astronaut who crash lands on another world, a place which is simultaneously home and not home. It's going to be an extremely beautiful, personal, special project and I'm very excited.
I am also excitedly working on a collaboration with artist Kia Labeija which will debut nov 17th, a game called idyll (which you can read more about here), and an endless stream of visual art and generative text experiments.

Great, what can I do to help?
I am extremely capable and motivated, but I am currently struggling financially. I need your support. By becoming a patron, you will help me become financially stable, and directly enable me to spend more time making games and art. That means more games like White Lake, more visual art, more articles.

Recent posts by Loren Schmidt

Tiers
Pledge $1 or more per month
186 patrons
Inside Access
Access to special patron-only updates which give you an unfiltered look inside the process. Stay up to date on everything I'm working on, including screen shots and videos, and links to software experiments you can play with.


Pledge $10 or more per month
29 patrons
Early Access to Builds
If you pledge at or above this level, you gain free access to neat in-development versions of my projects. Get hands on experience with the game as it is being developed. See new features as they are added (I will also send out builds containing any particularly glorious bugs I come across). 
(Also includes the Inside Access reward above)

Pledge $25 or more per month
3 patrons
Monthly Thingy Thing
Exclusive once a month friendly hangout, where we talk about whatever you want to! In depth Q & A, discussion about games, design, etc. Bring in your own games and get personal feedback + programming advice!
(Also includes Inside Access and Early Access to Builds rewards)