Team Valiant Souls

Team Valiant Souls

is creating a unique and classic 2D JRPG

14

patrons

Hi and welcome to our Patreon page! If you like J-RPGs, especially from the golden PS era of Suikoden, Breath of Fire or Wild Arms, please take a moment to read through our page and check out our project!

Vine, Lucius, Ors and Cain - the four aspiring knights we meet at the beginning of Valiant Souls. Not yet do they know the tragic fate that awaits them...

What is Valiant Souls?

Valiant Souls is a classic 2D J-RPG with a unique look where pixel art characters are mixed with a beautifully hand-drawn world. Our game comes with a challenging battle and character development systemprofessional Japanese voice actors and music pieces from Japanese composers such as Yoshino Aoki (Breath of Fire III, Breath of Fire IV, Final Fantasy XV). 

The idea to Valiant Souls dates back over 10 years and stuck with us all this time, which is why we decided to use all the time, energy and resources we have to make it a reality. The game is developed in the Unity engine. 

Some of the monsters in Valiant Souls. 

What makes your game worth supporting?

Valiant Souls heavily focuses on it's characters and their development and interaction, and we think that it is a special game with a clever and motivating battle and leveling system, built on a rich lore with lots of things to discover apart from the main story. 


A current mockup of how the world map will look like

You will find side quests that open up completely new and large dungeons, every NPC has a name, some sort of background and something interesting to say and the world itself is built with many little details for you to discover or ignore - whichever you prefer.

Long story short, Valiant Souls is a game built with passion, effort and love for characters and offers lots of things to unlock, complete and master.

The game system

Valiant Souls uses a command-based turn battle system spiced up with what we call the Soul system in which each characters and enemy's battle morale (or "Soul") has a direct effect on the strength of their attacks and adds certain advantages or disadvantages. Players will need to find a balance between using their Soul to unleash certain skills while being careful enough to not let the Soul Gauge drop too low and risk devastating disadvantages.



And while a normal battle against two forest snakes might not need that much tactical thinking, the boss fights will make heavy use of this system. 

The character development system called Soul Tree is the second vital part of the game system, in which each character can learn skills and improve their stats in 8 skill trees based on emotions (doubt, rage, confidence, enthusiasm, joy, empathy, regret and sorrow).

Each emotion skill tree holds a number of things to learn, depending on how strong that particular emotion is present in their personality. This means that certain emotions are available from the start, while others need to be unlocked by proceeding in the story or fulfilling certain quests that reveal that emotion in a character. 



Who are you guys?

Mario, the original creator of the idea to Valiant Souls, is an Austrian industry professional working on casino and slot games as an animator and graphic designer for over 10 years. He has been drawing since he can remember, has contributed several works to the manga magazine BOAH! and also is a self-learned but skilled composer, with some of his works implemented in casino games all over Europe. 

Rene is Mario's childhood friend and after working for several years at Nintendo responsible for the translation of games like Xenoblade Chronicles or The Legend of Zelda: Skyward Sword, he moved on to become a producer for Japanese game developer Spicysoft, bringing two of his games called チャリ走DX2 and チャリ走DX3 to the No.1 spot in the Nintendo eShop ranking in Japan. Now, Rene is working in video marketing and lives in Taiwan with his wife and son after spending seven years in Tokyo.

Yu is our programmer since we moved from the original RPG Maker MV demo build to creating the game in Unity. He has developed games for Nintendo 3DS and Nintendo Switch and iOS/Android and loves all RPGs, from the old Final Fantasy games to Persona 5. Without him, our project would have never seen its way out of RPG Maker hell. xD




Creating games is hard, and creating RPGs as a small indie team with 3 people is... very hard. This Patreon is a way for us to share our progress and stay motivated, and you are welcome to contribute anything you like to our project - we'll be more than grateful for any kind of support.

A piece of music Mario wrote for Valiant Souls

We really appreciate every help we can get, and we hope that we can create an epic and fun RPG for you to play.
Tiers
Light of Hope
$1 or more per month
Thank you for your support!

Your name will be forever in our hearts, and in the credits of the game. Oh, and we'll follow you on Twitter if you want. :D 

Best NPC ever
$5 or more per month
Thank you for your support!

You will receive the finished version of the Valiant Souls demo before we bring it to Steam or any other platform and get access to our devlog here on Patreon. Also includes the "Light of Hope" tier. 

Brotherhood
$10 or more per month
Thank you for your support!

In addition to access to our Patron-only devlog and getting the finished version first, you get access to our current build of the game once a month, including all the bugs and work-in-progress fun of an unfinished game. 

True Hero
$30 or more per month
Thank you for your support!

In addition to access to all benefits of the other tiers, you get to create and name an NPC and design his or her backstory with us. If you like and don't ask for your character to be named "Wutzfutzi", we might even throw in a little quest involving your character.

Ultima Soul
$100 or more per month
You really love the RPGs of the good old days, and you believe that we have the ability to bring back that magical and immersive journey through Valiant Souls? Also your wallet holds so many Gil, Galleons, Gold or whatever fantasy currency you desire (we call our currency Hel in Valiant Souls) that you just don't know where else to spend it because you already have everything?


Then this is the perfect tier for you, the one, the savior, the ultima soul. 


As addition to being added into the credits of the game and gaining access to the dev log, you can request the current build of Valiant Souls literally at any time you want, and as soon as I see your message and have access to my PC, you will get the game in it's current state whenever you please.


The NPC perk is unfortunately limited to the 5 backers of the True Hero category, but you're in for a special treat instead, because you will be able to sit down with our designer Mario and design a monster for the game, and Rene will create individual skills and animations for that monster, and a rare item that this monster (and ONLY this monster) will drop. 

Goals
99% complete
We will be able to buy additional assets every month to help speed up development!
1 of 3

Hi and welcome to our Patreon page! If you like J-RPGs, especially from the golden PS era of Suikoden, Breath of Fire or Wild Arms, please take a moment to read through our page and check out our project!

Vine, Lucius, Ors and Cain - the four aspiring knights we meet at the beginning of Valiant Souls. Not yet do they know the tragic fate that awaits them...

What is Valiant Souls?

Valiant Souls is a classic 2D J-RPG with a unique look where pixel art characters are mixed with a beautifully hand-drawn world. Our game comes with a challenging battle and character development systemprofessional Japanese voice actors and music pieces from Japanese composers such as Yoshino Aoki (Breath of Fire III, Breath of Fire IV, Final Fantasy XV). 

The idea to Valiant Souls dates back over 10 years and stuck with us all this time, which is why we decided to use all the time, energy and resources we have to make it a reality. The game is developed in the Unity engine. 

Some of the monsters in Valiant Souls. 

What makes your game worth supporting?

Valiant Souls heavily focuses on it's characters and their development and interaction, and we think that it is a special game with a clever and motivating battle and leveling system, built on a rich lore with lots of things to discover apart from the main story. 


A current mockup of how the world map will look like

You will find side quests that open up completely new and large dungeons, every NPC has a name, some sort of background and something interesting to say and the world itself is built with many little details for you to discover or ignore - whichever you prefer.

Long story short, Valiant Souls is a game built with passion, effort and love for characters and offers lots of things to unlock, complete and master.

The game system

Valiant Souls uses a command-based turn battle system spiced up with what we call the Soul system in which each characters and enemy's battle morale (or "Soul") has a direct effect on the strength of their attacks and adds certain advantages or disadvantages. Players will need to find a balance between using their Soul to unleash certain skills while being careful enough to not let the Soul Gauge drop too low and risk devastating disadvantages.



And while a normal battle against two forest snakes might not need that much tactical thinking, the boss fights will make heavy use of this system. 

The character development system called Soul Tree is the second vital part of the game system, in which each character can learn skills and improve their stats in 8 skill trees based on emotions (doubt, rage, confidence, enthusiasm, joy, empathy, regret and sorrow).

Each emotion skill tree holds a number of things to learn, depending on how strong that particular emotion is present in their personality. This means that certain emotions are available from the start, while others need to be unlocked by proceeding in the story or fulfilling certain quests that reveal that emotion in a character. 



Who are you guys?

Mario, the original creator of the idea to Valiant Souls, is an Austrian industry professional working on casino and slot games as an animator and graphic designer for over 10 years. He has been drawing since he can remember, has contributed several works to the manga magazine BOAH! and also is a self-learned but skilled composer, with some of his works implemented in casino games all over Europe. 

Rene is Mario's childhood friend and after working for several years at Nintendo responsible for the translation of games like Xenoblade Chronicles or The Legend of Zelda: Skyward Sword, he moved on to become a producer for Japanese game developer Spicysoft, bringing two of his games called チャリ走DX2 and チャリ走DX3 to the No.1 spot in the Nintendo eShop ranking in Japan. Now, Rene is working in video marketing and lives in Taiwan with his wife and son after spending seven years in Tokyo.

Yu is our programmer since we moved from the original RPG Maker MV demo build to creating the game in Unity. He has developed games for Nintendo 3DS and Nintendo Switch and iOS/Android and loves all RPGs, from the old Final Fantasy games to Persona 5. Without him, our project would have never seen its way out of RPG Maker hell. xD




Creating games is hard, and creating RPGs as a small indie team with 3 people is... very hard. This Patreon is a way for us to share our progress and stay motivated, and you are welcome to contribute anything you like to our project - we'll be more than grateful for any kind of support.

A piece of music Mario wrote for Valiant Souls

We really appreciate every help we can get, and we hope that we can create an epic and fun RPG for you to play.

Recent posts by Team Valiant Souls

Tiers
Light of Hope
$1 or more per month
Thank you for your support!

Your name will be forever in our hearts, and in the credits of the game. Oh, and we'll follow you on Twitter if you want. :D 

Best NPC ever
$5 or more per month
Thank you for your support!

You will receive the finished version of the Valiant Souls demo before we bring it to Steam or any other platform and get access to our devlog here on Patreon. Also includes the "Light of Hope" tier. 

Brotherhood
$10 or more per month
Thank you for your support!

In addition to access to our Patron-only devlog and getting the finished version first, you get access to our current build of the game once a month, including all the bugs and work-in-progress fun of an unfinished game. 

True Hero
$30 or more per month
Thank you for your support!

In addition to access to all benefits of the other tiers, you get to create and name an NPC and design his or her backstory with us. If you like and don't ask for your character to be named "Wutzfutzi", we might even throw in a little quest involving your character.

Ultima Soul
$100 or more per month
You really love the RPGs of the good old days, and you believe that we have the ability to bring back that magical and immersive journey through Valiant Souls? Also your wallet holds so many Gil, Galleons, Gold or whatever fantasy currency you desire (we call our currency Hel in Valiant Souls) that you just don't know where else to spend it because you already have everything?


Then this is the perfect tier for you, the one, the savior, the ultima soul. 


As addition to being added into the credits of the game and gaining access to the dev log, you can request the current build of Valiant Souls literally at any time you want, and as soon as I see your message and have access to my PC, you will get the game in it's current state whenever you please.


The NPC perk is unfortunately limited to the 5 backers of the True Hero category, but you're in for a special treat instead, because you will be able to sit down with our designer Mario and design a monster for the game, and Rene will create individual skills and animations for that monster, and a rare item that this monster (and ONLY this monster) will drop.