VGMO is creating
INTERVIEWS WITH JAPANESE GAME COMPOSERS
Providing incredible interviews with top game composers since 2008
13
$82
Milestone Goals
2 Milestone Goals
reached
Two interviews per month
24 interviews with Japanese composers (14 Patron-selected, 10 VGMO-selected) will be published over one year.
Three interviews per month
24 interviews with Japanese composers (14 Patron-selected, 10 VGMO-selected) will be published over eight months.
Monthly podcast
VGMO will organise a monthly podcast featuring interviews with composers (including Japanese artists), reviews with audio samples, news rounds-ups, and special features. The podcast will be a run with the help of experienced gaming podcasters.
No more ads
Since August 2015, VGMO has hosted ads to cover its basic costs (e.g. hosting, concerts, etc.). If we reach this goal, we will be able to afford the removal of ads. All ads will be removed and current advertisers will be refunded.
Japanese interview tour
A three-person team (interviewer, translator, videographer) will fly to Japan and interview multiple composers over ten days in late 2016. With a packed itinerary, we will visit numerous top composers, music production companies, and game audio departments. The text of the interview will be made publicly available at VGMO. Audio content will be published on the podcast ($400 goal). Video content of the tour will be exclusive to Patrons. This goal must be sustained for six months for us to be able to afford this ambitious trip.
About
VGMO is dedicated to offering journalistic coverage for a wide variety of game music. We specialise in daily news, high-quality reviews, insightful interviews, and comprehensive artist profiles. We’ll keep you informed with what’s going on with game music and where the field is heading.
VGMO comes from the same staff team behind the now-defunct SEMO. Quality, variety, and integrity are all especially important to us all. We’ll critically evaluate for game music on a range of levels — as entertainment and art, in context and stand-alone — while celebrating the diversity and creativity of the field as a whole. We’ll also keep putting the spotlight on the emerging composers, indie releases, classic albums, and concert productions.
VGMO comes from the same staff team behind the now-defunct SEMO. Quality, variety, and integrity are all especially important to us all. We’ll critically evaluate for game music on a range of levels — as entertainment and art, in context and stand-alone — while celebrating the diversity and creativity of the field as a whole. We’ll also keep putting the spotlight on the emerging composers, indie releases, classic albums, and concert productions.
Top PatronsSee all 13
VGMO is the leading resource for game composer interviews
VGMO: Video Game Music Online needs your help to keep interviewing Japanese game composers. Over the years, we have interviewed over ninety of the greatest game composers in Japan. In these often-extensive, semi-biographical articles, we've gotten to the heart of each composer's musical style and philosophy. Along the way, we have captured what has made countless scores, albums, and concerts so special. Just some of the people we have interviewed include:
The problem: high translation costs
Interviews with Japanese composers are important for many reasons: they provide fascinating insights for fans, give much-needed exposure for musicians, and contribute to our understanding of the development and history of video games and their audio. However, interviewing composers in Japan is expensive due to the need for translations. While there are a lot of amateur translators out there, in our experience, only semi-professional ones are able to provide accurate, polished interviews in a timely basis. On average, each interview costs 120 USD (approximately half spent on the very difficult task of translating questions to Japanese, the other half spent on translating answers to English). This has come from my own pocket until now. Thanks to our recent fundraiser, we are able to publish eight new interviews over the next few months with some great Japanese composers. But we'll need your help to do any more after that.
The solution: you select and fund our interviews
We greatly need the help of Patrons in order to keep interviewing Japanese composers on a regular basis. The translation costs are too high to come from my pocket alone and we would love for our fans to help us out. In exchange, we want to bring you into the process of selecting and contributing to our interviews. In the first instance, we hope to make 24 fantastic interviews happen with the help of Patreon. Ten of the interviews will be selected by the staff team of VGMO (see 'Ten composers we choose'). Another ten will be selected by top-contributing Patrons (see 'Ten composers you choose') and a further four through user polls (see 'And four poll-selected composers'). These will be published at a rate dependent on the number of Patreon backers; if we can secure 160 USD / month, all interviews will be published in the next year. Our interviews will be handled in a highly professional, efficient manner. We want to give our interviewees the best experience possible and, in turn, provide readers with a satisfying final product. For just 10 USD / month, you can get your chance to run your dream Japanese composer interview.
Ten composers we choose:
There are ten incredible composers we plan on interviewing in coming months with the support of Patrons:
We also aim to interview several composers that speak fluent English, i.e. Jun Senoue (Sonic), Kazuma Jinnouchi (Halo), Nobuko Toda (Metal Gear), and Sota Fujimori (Bemani), in the next year. We will also continue to interview multiple non-Japanese composers to cover all bases in video game audio.
Ten composers you choose:
The first ten Patrons to pledge 20+ USD a month will be asked to select their own musicians to interview (available on a strictly first-come, first-serve basis; must pledge for four months). You will be welcome to select any interviewee you want and provide up to eight questions for them to answer. We will then arrange the interviews, translate the questions, ask if you want any follow-ups, and finally publish their responses. You will be listed as the lead author given you made this happen. Any Japanese speaker can be selected for interview, whether fan favourite or a largely unknown entity, and regardless of whether they've been previously interviewed by VGMO.
And four poll-selected composers:
The final four interviewees will be selected through a survey followed by a poll of all Patrons who have pledged 2+ USD a month. The top four choices will be selected for interview, while the remaining will serve as reserves if anything falls through.
Please note that, in our experience, interviews fall through about a third of the time. Approximately 10% of Japanese composers do not accept our interview requests. Of those that do, approximately a quarter of composers fail to respond after receiving questions (usually due to busy schedules or approval issues). We will ensure any no-responses won't affect the output from the Patron. If a Patron-selected interview falls through, we will ask you to select another artist so you can still lead a published interview.
All funds raised up to 240 USD will go directly on making interviews with Japanese game composers happen. General site funds (e.g. hosting, core content) have been covered by a recent fundraiser and ad campaign; they will also cover translation costs for eight interviews currently in progress. Any further amounts raised through Patreon will go to stretch goals, i.e. removing ads, building a podcast, and making a possible Japanese tour. Any help, large or small, is massively appreciated.
VGMO: Video Game Music Online needs your help to keep interviewing Japanese game composers. Over the years, we have interviewed over ninety of the greatest game composers in Japan. In these often-extensive, semi-biographical articles, we've gotten to the heart of each composer's musical style and philosophy. Along the way, we have captured what has made countless scores, albums, and concerts so special. Just some of the people we have interviewed include:
- Fighting champions:
Yoko Shimomura (Street Fighter II), Yasumasa Yamada (King of Fighters), Keishi Yonao* (Asuka 120%), Junko Tamiya (Strider), Ryuichi Nitta (Ninja Gaiden), etc.
- RPG heroes: Miki Higashino (Suikoden), Nobuo Uematsu (Final Fantasy), Noriyuki Iwadare (Langrisser), Yasunori Mitsuda (Chronos), Takeshi Abo* (Science Adventure), etc.
- Top flyers: Hisayoshi Ogura (Darius), Shinji Hosoe (Dragon Spirit), Saori Kobayashi* (Panzer Dragoon), Keiki Kobayashi (Ace Combat), Manabu Namiki (DoDonPachi), etc.
- Fearless explorers: Michiru Yamane (Castlevania), Tetsuya Shibata (Devil May Cry), Shusaku Uchiyama (Resident Evil), Yuji Takenouchi & Motoi Sakuraba (Dark Souls), Norihiko Hibino (Metal Gear Solid), etc.
- Versatile pioneers: Yuzo Koshiro (Streets of Rage), Manami Matsumae (Mega Man), Yuu Miyake (Katamari Damacy), Tomoya Ohtani* (Sonic), Soyo Oka (Super Mario Kart), etc.
- Indie standouts: Godspeed, MintJam, Jun.A, k.h.d.n., etc.
- RPG heroes: Miki Higashino (Suikoden), Nobuo Uematsu (Final Fantasy), Noriyuki Iwadare (Langrisser), Yasunori Mitsuda (Chronos), Takeshi Abo* (Science Adventure), etc.
- Top flyers: Hisayoshi Ogura (Darius), Shinji Hosoe (Dragon Spirit), Saori Kobayashi* (Panzer Dragoon), Keiki Kobayashi (Ace Combat), Manabu Namiki (DoDonPachi), etc.
- Fearless explorers: Michiru Yamane (Castlevania), Tetsuya Shibata (Devil May Cry), Shusaku Uchiyama (Resident Evil), Yuji Takenouchi & Motoi Sakuraba (Dark Souls), Norihiko Hibino (Metal Gear Solid), etc.
- Versatile pioneers: Yuzo Koshiro (Streets of Rage), Manami Matsumae (Mega Man), Yuu Miyake (Katamari Damacy), Tomoya Ohtani* (Sonic), Soyo Oka (Super Mario Kart), etc.
- Indie standouts: Godspeed, MintJam, Jun.A, k.h.d.n., etc.
* = being published this month
The problem: high translation costs
Interviews with Japanese composers are important for many reasons: they provide fascinating insights for fans, give much-needed exposure for musicians, and contribute to our understanding of the development and history of video games and their audio. However, interviewing composers in Japan is expensive due to the need for translations. While there are a lot of amateur translators out there, in our experience, only semi-professional ones are able to provide accurate, polished interviews in a timely basis. On average, each interview costs 120 USD (approximately half spent on the very difficult task of translating questions to Japanese, the other half spent on translating answers to English). This has come from my own pocket until now. Thanks to our recent fundraiser, we are able to publish eight new interviews over the next few months with some great Japanese composers. But we'll need your help to do any more after that.
The solution: you select and fund our interviews
We greatly need the help of Patrons in order to keep interviewing Japanese composers on a regular basis. The translation costs are too high to come from my pocket alone and we would love for our fans to help us out. In exchange, we want to bring you into the process of selecting and contributing to our interviews. In the first instance, we hope to make 24 fantastic interviews happen with the help of Patreon. Ten of the interviews will be selected by the staff team of VGMO (see 'Ten composers we choose'). Another ten will be selected by top-contributing Patrons (see 'Ten composers you choose') and a further four through user polls (see 'And four poll-selected composers'). These will be published at a rate dependent on the number of Patreon backers; if we can secure 160 USD / month, all interviews will be published in the next year. Our interviews will be handled in a highly professional, efficient manner. We want to give our interviewees the best experience possible and, in turn, provide readers with a satisfying final product. For just 10 USD / month, you can get your chance to run your dream Japanese composer interview.
Ten composers we choose:
There are ten incredible composers we plan on interviewing in coming months with the support of Patrons:
1. Hirokazu Tanaka: Leading pioneer of NES and GB sound
2. Akira Yamaoka: Former sound director of the Silent Hill series
3. Toshikazu Tanaka: Composer of countless fighting games
4. Motoaki Furukawa: Popularised game music with Kukeiha Club
5. Yuichiro Sagawa: Director of the original rhythm game beatmania
6. Tamayo Kawamoto: Sound of Capcom and Taito arcade classics
7. Hiroshi Kawaguchi: Scored many of SEGA's arcade hits
8. Shiro Hamaguchi: Made Final Fantasy's finest orchestrations
9. Hayato Sonoda: Leader of the present-day Falcom Sound Team jdk
10. Koichi Sugiyama: 83 yo behind Dragon Quest's discography
2. Akira Yamaoka: Former sound director of the Silent Hill series
3. Toshikazu Tanaka: Composer of countless fighting games
4. Motoaki Furukawa: Popularised game music with Kukeiha Club
5. Yuichiro Sagawa: Director of the original rhythm game beatmania
6. Tamayo Kawamoto: Sound of Capcom and Taito arcade classics
7. Hiroshi Kawaguchi: Scored many of SEGA's arcade hits
8. Shiro Hamaguchi: Made Final Fantasy's finest orchestrations
9. Hayato Sonoda: Leader of the present-day Falcom Sound Team jdk
10. Koichi Sugiyama: 83 yo behind Dragon Quest's discography
We also aim to interview several composers that speak fluent English, i.e. Jun Senoue (Sonic), Kazuma Jinnouchi (Halo), Nobuko Toda (Metal Gear), and Sota Fujimori (Bemani), in the next year. We will also continue to interview multiple non-Japanese composers to cover all bases in video game audio.
Ten composers you choose:
The first ten Patrons to pledge 20+ USD a month will be asked to select their own musicians to interview (available on a strictly first-come, first-serve basis; must pledge for four months). You will be welcome to select any interviewee you want and provide up to eight questions for them to answer. We will then arrange the interviews, translate the questions, ask if you want any follow-ups, and finally publish their responses. You will be listed as the lead author given you made this happen. Any Japanese speaker can be selected for interview, whether fan favourite or a largely unknown entity, and regardless of whether they've been previously interviewed by VGMO.
And four poll-selected composers:
The final four interviewees will be selected through a survey followed by a poll of all Patrons who have pledged 2+ USD a month. The top four choices will be selected for interview, while the remaining will serve as reserves if anything falls through.
Please note that, in our experience, interviews fall through about a third of the time. Approximately 10% of Japanese composers do not accept our interview requests. Of those that do, approximately a quarter of composers fail to respond after receiving questions (usually due to busy schedules or approval issues). We will ensure any no-responses won't affect the output from the Patron. If a Patron-selected interview falls through, we will ask you to select another artist so you can still lead a published interview.
All funds raised up to 240 USD will go directly on making interviews with Japanese game composers happen. General site funds (e.g. hosting, core content) have been covered by a recent fundraiser and ad campaign; they will also cover translation costs for eight interviews currently in progress. Any further amounts raised through Patreon will go to stretch goals, i.e. removing ads, building a podcast, and making a possible Japanese tour. Any help, large or small, is massively appreciated.
