VirtualShade is creating Free Textures for CG Artists
3

patrons

$5
per month

Welcome to my Patreon page.

I create textures that can be used for CGI in any physically based rendering engine for easy to achieve photorealistic results, which I release on Tumblr and Google Sites - free of charge and without restriction.

There are many websites that provide high quality textures, however most of them cost money and aren't really affordable for hobbyists or beginners. So I just decided to make my own high resolution textures, including the texture maps required for a PBR workflow and release them for you to use without having to pay anything

However making a single high quality texture requires taking several images, processing them, stitching them together, adjusting exposures, making the result seamless and tileable, and converting it to the necessary texture maps. This can take several hours of work for each texture, which is why so many other sites charge so much money. If you like what I'm doing and want to keep this project alive by supporting me, you've come to the right place!

Where does the money go?

At a certain point a steady income means I can afford to invest more time into making textures, which means I can produce at a higher rate. Not only that, but at 23 USD per month I will be able to use Substance Designer as well as B2M which will not only speed up my workflow, but also enable me to create more varied and specific textures for you.
Tiers
2$
$2 or more per month 3 patrons
+ You get early access to the latest textures through a patron-only post on this page.


+ You gain access to the texture, which is listed as a donation goal, as well as all textures which are shared only via patreon.


+ Occasionally you might get updates on older textures (e.g. improved maps).

Goals
$5 of $10 per month
Texture Release: Bathroom Tiles (CC-0)
(15.2 MP; seamless; albedo, normal, specularity, 16bit displacement)

Preview:

1 of 2

Welcome to my Patreon page.

I create textures that can be used for CGI in any physically based rendering engine for easy to achieve photorealistic results, which I release on Tumblr and Google Sites - free of charge and without restriction.

There are many websites that provide high quality textures, however most of them cost money and aren't really affordable for hobbyists or beginners. So I just decided to make my own high resolution textures, including the texture maps required for a PBR workflow and release them for you to use without having to pay anything

However making a single high quality texture requires taking several images, processing them, stitching them together, adjusting exposures, making the result seamless and tileable, and converting it to the necessary texture maps. This can take several hours of work for each texture, which is why so many other sites charge so much money. If you like what I'm doing and want to keep this project alive by supporting me, you've come to the right place!

Where does the money go?

At a certain point a steady income means I can afford to invest more time into making textures, which means I can produce at a higher rate. Not only that, but at 23 USD per month I will be able to use Substance Designer as well as B2M which will not only speed up my workflow, but also enable me to create more varied and specific textures for you.

Recent posts by VirtualShade

Tiers
2$
$2 or more per month 3 patrons
+ You get early access to the latest textures through a patron-only post on this page.


+ You gain access to the texture, which is listed as a donation goal, as well as all textures which are shared only via patreon.


+ Occasionally you might get updates on older textures (e.g. improved maps).