Warp Zoned is creating The Video Game Canon
1

patron

$5
per month

Warp Zoned opened its doors on January 1, 2011, and since then we've created thousands of special reports and opinion pieces about games and the gaming industry. But now we've begun our biggest project ever... The Video Game Canon (AKA "The Scientifically Proven Best Games of All Time").

Is it even possible to select the greatest video games of all time in a scientific way? Do you just throw the question to experts and let them hash it out in a no-holds-barred debate? Or is there some way to create a Video Game Canon that the wide-ranging community of developers, critics, and players can all agree on?

Probably not. But we wanted to try.

Since gaming’s earliest days, dozens of publications have tried to sort through the noise and compile their own "Best Video Games of All Time" list. By combining all of these attempts at ranking the greatest games into a single list, we can figure out which games can be called "The Scientifically Proven Best Video Games of All Time."

That said, it’s probably impossible to prove, by “Science” or otherwise, that one game is definitively better than another. The title of this project is meant to be an exercise in exaggeration, but we can use the list it generates as a road map to help us better appreciate where video games have been in the past… and where they can go in the future.


Our goal is to create a series of original essays that'll accompany The Video Game Canon. We'll take a look at every game in the Top 100, and explore their effect on the developers that made them and the people who play them. This is a big project, and if you become a patron, you'll get to read all the essays up to a week before the general public. And once they're all completed, patrons will receive the entire collection of essays (along with bonus content) as an eBook ($3 per month) or in print ($5 per month).

Supporting this project will help us carve out time for writing, along with raising funds for editing, graphic design, and hosting. And with enough patrons, we'll be able to expand the rest of Warp Zoned with more staff, more articles, and other surprises.

Thanks for giving us a chance!
Rewards
1-Up
$1 or more per month 0 patrons
Early Access to all essays and our thanks.
3-Up
$3 or more per month 0 patrons
Early Access to all essays, a copy of the Video Game Canon digital book with bonus content (Release Date: TBA), and our thanks.
5-Up
$5 or more per month 1 patron
Early Access to all essays, a copy of the  Video Game Canon  print book with bonus content (Release Date: TBA), and our thanks.
Goals
$5 of $100 per month
Just like Mario, $100 would help Warp Zoned's Video Game Canon earn another life.
1 of 1

Warp Zoned opened its doors on January 1, 2011, and since then we've created thousands of special reports and opinion pieces about games and the gaming industry. But now we've begun our biggest project ever... The Video Game Canon (AKA "The Scientifically Proven Best Games of All Time").

Is it even possible to select the greatest video games of all time in a scientific way? Do you just throw the question to experts and let them hash it out in a no-holds-barred debate? Or is there some way to create a Video Game Canon that the wide-ranging community of developers, critics, and players can all agree on?

Probably not. But we wanted to try.

Since gaming’s earliest days, dozens of publications have tried to sort through the noise and compile their own "Best Video Games of All Time" list. By combining all of these attempts at ranking the greatest games into a single list, we can figure out which games can be called "The Scientifically Proven Best Video Games of All Time."

That said, it’s probably impossible to prove, by “Science” or otherwise, that one game is definitively better than another. The title of this project is meant to be an exercise in exaggeration, but we can use the list it generates as a road map to help us better appreciate where video games have been in the past… and where they can go in the future.


Our goal is to create a series of original essays that'll accompany The Video Game Canon. We'll take a look at every game in the Top 100, and explore their effect on the developers that made them and the people who play them. This is a big project, and if you become a patron, you'll get to read all the essays up to a week before the general public. And once they're all completed, patrons will receive the entire collection of essays (along with bonus content) as an eBook ($3 per month) or in print ($5 per month).

Supporting this project will help us carve out time for writing, along with raising funds for editing, graphic design, and hosting. And with enough patrons, we'll be able to expand the rest of Warp Zoned with more staff, more articles, and other surprises.

Thanks for giving us a chance!

Recent posts by Warp Zoned

Rewards
1-Up
$1 or more per month 0 patrons
Early Access to all essays and our thanks.
3-Up
$3 or more per month 0 patrons
Early Access to all essays, a copy of the Video Game Canon digital book with bonus content (Release Date: TBA), and our thanks.
5-Up
$5 or more per month 1 patron
Early Access to all essays, a copy of the  Video Game Canon  print book with bonus content (Release Date: TBA), and our thanks.